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Merge branch 'master' into remove-playlistitem-beatmap
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@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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importedBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0);
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});
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AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
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AddStep("change to all players mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
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}
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[Test]
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@ -97,19 +97,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
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addItemStep();
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addItemStep();
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AddStep("finish current item", () => Client.FinishCurrentItem());
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AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
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assertItemInHistoryListStep(1, 0);
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assertItemInQueueListStep(2, 0);
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assertItemInQueueListStep(3, 1);
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AddStep("finish current item", () => Client.FinishCurrentItem());
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AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
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assertItemInHistoryListStep(2, 0);
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assertItemInHistoryListStep(1, 1);
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assertItemInQueueListStep(3, 0);
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AddStep("finish current item", () => Client.FinishCurrentItem());
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AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
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assertItemInHistoryListStep(3, 0);
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assertItemInHistoryListStep(2, 1);
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@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public void TestListsClearedWhenRoomLeft()
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{
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addItemStep();
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AddStep("finish current item", () => Client.FinishCurrentItem());
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AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
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AddStep("leave room", () => RoomManager.PartRoom());
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AddUntilStep("wait for room part", () => !RoomJoined);
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@ -165,7 +165,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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/// <summary>
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/// Adds a step to create a new playlist item.
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/// </summary>
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private void addItemStep(bool expired = false) => AddStep("add item", () => Client.AddPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem(importedBeatmap)
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private void addItemStep(bool expired = false) => AddStep("add item", () => MultiplayerClient.AddPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem(importedBeatmap)
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{
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Expired = expired,
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PlayedAt = DateTimeOffset.Now
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