Merge remote-tracking branch 'upstream/master' into difficulty-icon-tooltip

This commit is contained in:
Dean Herbert
2019-08-15 11:54:59 +09:00
559 changed files with 15186 additions and 5925 deletions

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@ -11,8 +11,11 @@ namespace osu.Game.Screens
{
public abstract class BackgroundScreen : Screen, IEquatable<BackgroundScreen>
{
protected BackgroundScreen()
private readonly bool animateOnEnter;
protected BackgroundScreen(bool animateOnEnter = true)
{
this.animateOnEnter = animateOnEnter;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
@ -39,11 +42,14 @@ namespace osu.Game.Screens
public override void OnEntering(IScreen last)
{
this.FadeOut();
this.MoveToX(x_movement_amount);
if (animateOnEnter)
{
this.FadeOut();
this.MoveToX(x_movement_amount);
this.FadeIn(transition_length, Easing.InOutQuart);
this.MoveToX(0, transition_length, Easing.InOutQuart);
this.FadeIn(transition_length, Easing.InOutQuart);
this.MoveToX(0, transition_length, Easing.InOutQuart);
}
base.OnEntering(last);
}

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@ -1,19 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Screens.Backgrounds
{
public class BackgroundScreenBeatmap : BackgroundScreen
{
/// <summary>
/// The amount of blur to apply when full user blur is requested.
/// </summary>
public const float USER_BLUR_FACTOR = 25;
protected Background Background;
private WorkingBeatmap beatmap;
@ -30,16 +39,17 @@ namespace osu.Game.Screens.Backgrounds
/// </summary>
public readonly Bindable<float> BlurAmount = new Bindable<float>();
private readonly UserDimContainer fadeContainer;
private readonly DimmableBackground dimmable;
protected virtual UserDimContainer CreateFadeContainer() => new UserDimContainer { RelativeSizeAxes = Axes.Both };
protected virtual DimmableBackground CreateFadeContainer() => new DimmableBackground { RelativeSizeAxes = Axes.Both };
public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
{
Beatmap = beatmap;
InternalChild = fadeContainer = CreateFadeContainer();
fadeContainer.EnableUserDim.BindTo(EnableUserDim);
fadeContainer.BlurAmount.BindTo(BlurAmount);
InternalChild = dimmable = CreateFadeContainer();
dimmable.EnableUserDim.BindTo(EnableUserDim);
dimmable.BlurAmount.BindTo(BlurAmount);
}
[BackgroundDependencyLoader]
@ -86,8 +96,8 @@ namespace osu.Game.Screens.Backgrounds
}
b.Depth = newDepth;
fadeContainer.Background = Background = b;
StoryboardReplacesBackground.BindTo(fadeContainer.StoryboardReplacesBackground);
dimmable.Background = Background = b;
StoryboardReplacesBackground.BindTo(dimmable.StoryboardReplacesBackground);
}
public override bool Equals(BackgroundScreen other)
@ -112,5 +122,70 @@ namespace osu.Game.Screens.Backgrounds
Sprite.Texture = Beatmap?.Background ?? textures.Get(@"Backgrounds/bg1");
}
}
public class DimmableBackground : UserDimContainer
{
/// <summary>
/// The amount of blur to be applied to the background in addition to user-specified blur.
/// </summary>
/// <remarks>
/// Used in contexts where there can potentially be both user and screen-specified blurring occuring at the same time, such as in <see cref="PlayerLoader"/>
/// </remarks>
public readonly Bindable<float> BlurAmount = new Bindable<float>();
public Background Background
{
get => background;
set
{
background?.Expire();
base.Add(background = value);
background.BlurTo(blurTarget, 0, Easing.OutQuint);
}
}
private Bindable<double> userBlurLevel { get; set; }
private Background background;
public override void Add(Drawable drawable)
{
if (drawable is Background)
throw new InvalidOperationException($"Use {nameof(Background)} to set a background.");
base.Add(drawable);
}
/// <summary>
/// As an optimisation, we add the two blur portions to be applied rather than actually applying two separate blurs.
/// </summary>
private Vector2 blurTarget => EnableUserDim.Value
? new Vector2(BlurAmount.Value + (float)userBlurLevel.Value * USER_BLUR_FACTOR)
: new Vector2(BlurAmount.Value);
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
userBlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
}
protected override void LoadComplete()
{
base.LoadComplete();
userBlurLevel.ValueChanged += _ => UpdateVisuals();
BlurAmount.ValueChanged += _ => UpdateVisuals();
}
protected override bool ShowDimContent => !ShowStoryboard.Value || !StoryboardReplacesBackground.Value; // The background needs to be hidden in the case of it being replaced by the storyboard
protected override void UpdateVisuals()
{
base.UpdateVisuals();
Background?.BlurTo(blurTarget, BACKGROUND_FADE_DURATION, Easing.OutQuint);
}
}
}
}

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@ -18,13 +18,18 @@ namespace osu.Game.Screens.Backgrounds
private Background background;
private int currentDisplay;
private const int background_count = 5;
private const int background_count = 7;
private string backgroundName => $@"Menu/menu-background-{currentDisplay % background_count + 1}";
private Bindable<User> user;
private Bindable<Skin> skin;
public BackgroundScreenDefault(bool animateOnEnter = true)
: base(animateOnEnter)
{
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api, SkinManager skinManager)
{

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@ -1,9 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Screens.Direct
{
public class OnlineListing : ScreenWhiteBox
{
}
}

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@ -24,14 +24,18 @@ using osu.Game.Screens.Edit.Design;
using osuTK.Input;
using System.Collections.Generic;
using osu.Framework;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Users;
namespace osu.Game.Screens.Edit
{
public class Editor : OsuScreen
public class Editor : OsuScreen, IKeyBindingHandler<GlobalAction>
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
public override bool AllowBackButton => false;
public override bool HideOverlaysOnEnter => true;
public override bool DisallowExternalBeatmapRulesetChanges => true;
@ -204,32 +208,48 @@ namespace osu.Game.Screens.Edit
return true;
}
public bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
{
// as we don't want to display the back button, manual handling of exit action is required.
this.Exit();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
public override void OnResuming(IScreen last)
{
Beatmap.Value.Track?.Stop();
base.OnResuming(last);
Beatmap.Value.Track?.Stop();
}
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
Background.FadeColour(Color4.DarkGray, 500);
Beatmap.Value.Track?.Stop();
resetTrack();
}
public override bool OnExiting(IScreen next)
{
Background.FadeColour(Color4.White, 500);
if (Beatmap.Value.Track != null)
{
Beatmap.Value.Track.Tempo.Value = 1;
Beatmap.Value.Track.Start();
}
resetTrack();
return base.OnExiting(next);
}
private void resetTrack()
{
Beatmap.Value.Track?.ResetSpeedAdjustments();
Beatmap.Value.Track?.Stop();
}
private void exportBeatmap() => host.OpenFileExternally(Beatmap.Value.Save());
private void onModeChanged(ValueChangedEvent<EditorScreenMode> e)

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@ -17,6 +17,11 @@ namespace osu.Game.Screens
/// </summary>
bool DisallowExternalBeatmapRulesetChanges { get; }
/// <summary>
/// Whether the user can exit this this <see cref="IOsuScreen"/> by pressing the back button.
/// </summary>
bool AllowBackButton { get; }
/// <summary>
/// Whether a top-level component should be allowed to exit the current screen to, for example,
/// complete an import. Note that this can be overridden by a user if they specifically request.

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@ -9,22 +9,15 @@ using osu.Framework.Graphics.Shaders;
using osu.Game.Screens.Menu;
using osuTK;
using osu.Framework.Screens;
using osu.Game.Overlays;
using osu.Game.Configuration;
using IntroSequence = osu.Game.Configuration.IntroSequence;
namespace osu.Game.Screens
{
public class Loader : OsuScreen
public class Loader : StartupScreen
{
private bool showDisclaimer;
public override bool HideOverlaysOnEnter => true;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
public override bool CursorVisible => false;
protected override bool AllowBackButton => false;
public Loader()
{
ValidForResume = false;
@ -54,7 +47,27 @@ namespace osu.Game.Screens
private OsuScreen loadableScreen;
private ShaderPrecompiler precompiler;
protected virtual OsuScreen CreateLoadableScreen() => showDisclaimer ? (OsuScreen)new Disclaimer() : new Intro();
private IntroSequence introSequence;
protected virtual OsuScreen CreateLoadableScreen()
{
if (showDisclaimer)
return new Disclaimer(getIntroSequence());
return getIntroSequence();
}
private IntroScreen getIntroSequence()
{
switch (introSequence)
{
case IntroSequence.Circles:
return new IntroCircles();
default:
return new IntroTriangles();
}
}
protected virtual ShaderPrecompiler CreateShaderPrecompiler() => new ShaderPrecompiler();
@ -80,9 +93,10 @@ namespace osu.Game.Screens
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
private void load(OsuGameBase game, OsuConfigManager config)
{
showDisclaimer = game.IsDeployedBuild;
introSequence = config.Get<IntroSequence>(OsuSetting.IntroSequence);
}
/// <summary>

View File

@ -332,7 +332,7 @@ namespace osu.Game.Screens.Menu
break;
case ButtonSystemState.EnteringMode:
logoTrackingContainer.StartTracking(logo, 0, Easing.In);
logoTrackingContainer.StartTracking(logo, lastState == ButtonSystemState.Initial ? MainMenu.FADE_OUT_DURATION : 0, Easing.InSine);
break;
}
}

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@ -15,33 +15,29 @@ using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osuTK;
using osuTK.Graphics;
using osu.Game.Overlays;
using osu.Game.Users;
namespace osu.Game.Screens.Menu
{
public class Disclaimer : OsuScreen
public class Disclaimer : StartupScreen
{
private Intro intro;
private SpriteIcon icon;
private Color4 iconColour;
private LinkFlowContainer textFlow;
private LinkFlowContainer supportFlow;
public override bool HideOverlaysOnEnter => true;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
public override bool CursorVisible => false;
private Drawable heart;
private const float icon_y = -85;
private const float icon_size = 30;
private readonly OsuScreen nextScreen;
private readonly Bindable<User> currentUser = new Bindable<User>();
public Disclaimer()
public Disclaimer(OsuScreen nextScreen = null)
{
this.nextScreen = nextScreen;
ValidForResume = false;
}
@ -152,7 +148,8 @@ namespace osu.Game.Screens.Menu
protected override void LoadComplete()
{
base.LoadComplete();
LoadComponentAsync(intro = new Intro());
if (nextScreen != null)
LoadComponentAsync(nextScreen);
}
public override void OnEntering(IScreen last)
@ -176,7 +173,7 @@ namespace osu.Game.Screens.Menu
.Then(5500)
.FadeOut(250)
.ScaleTo(0.9f, 250, Easing.InQuint)
.Finally(d => this.Push(intro));
.Finally(d => this.Push(nextScreen));
}
}
}

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@ -1,174 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Screens;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.IO.Archives;
using osu.Game.Screens.Backgrounds;
using osuTK;
using osuTK.Graphics;
using osu.Game.Overlays;
namespace osu.Game.Screens.Menu
{
public class Intro : OsuScreen
{
private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
/// <summary>
/// Whether we have loaded the menu previously.
/// </summary>
public bool DidLoadMenu;
private MainMenu mainMenu;
private SampleChannel welcome;
private SampleChannel seeya;
public override bool HideOverlaysOnEnter => true;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
public override bool CursorVisible => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
private Bindable<bool> menuVoice;
private Bindable<bool> menuMusic;
private Track track;
private WorkingBeatmap introBeatmap;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
{
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
BeatmapSetInfo setInfo = null;
if (!menuMusic.Value)
{
var sets = beatmaps.GetAllUsableBeatmapSets();
if (sets.Count > 0)
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
}
if (setInfo == null)
{
setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == menu_music_beatmap_hash);
if (setInfo == null)
{
// we need to import the default menu background beatmap
setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/circles.osz"), "circles.osz")).Result;
setInfo.Protected = true;
beatmaps.Update(setInfo);
}
}
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
track = introBeatmap.Track;
welcome = audio.Samples.Get(@"welcome");
seeya = audio.Samples.Get(@"seeya");
}
private const double delay_step_one = 2300;
private const double delay_step_two = 600;
public const int EXIT_DELAY = 3000;
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
if (!resuming)
{
Beatmap.Value = introBeatmap;
if (menuVoice.Value)
welcome.Play();
Scheduler.AddDelayed(delegate
{
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
if (menuMusic.Value)
track.Start();
LoadComponentAsync(mainMenu = new MainMenu());
Scheduler.AddDelayed(delegate
{
DidLoadMenu = true;
this.Push(mainMenu);
}, delay_step_one);
}, delay_step_two);
}
logo.Colour = Color4.White;
logo.Ripple = false;
const int quick_appear = 350;
int initialMovementTime = logo.Alpha > 0.2f ? quick_appear : 0;
logo.MoveTo(new Vector2(0.5f), initialMovementTime, Easing.OutQuint);
if (!resuming)
{
logo.ScaleTo(1);
logo.FadeIn();
logo.PlayIntro();
}
else
{
logo.Triangles = false;
logo
.ScaleTo(1, initialMovementTime, Easing.OutQuint)
.FadeIn(quick_appear, Easing.OutQuint)
.Then()
.RotateTo(20, EXIT_DELAY * 1.5f)
.FadeOut(EXIT_DELAY);
}
}
public override void OnSuspending(IScreen next)
{
this.FadeOut(300);
base.OnSuspending(next);
}
public override bool OnExiting(IScreen next)
{
//cancel exiting if we haven't loaded the menu yet.
return !DidLoadMenu;
}
public override void OnResuming(IScreen last)
{
this.FadeIn(300);
double fadeOutTime = EXIT_DELAY;
//we also handle the exit transition.
if (menuVoice.Value)
seeya.Play();
else
fadeOutTime = 500;
Scheduler.AddDelayed(this.Exit, fadeOutTime);
//don't want to fade out completely else we will stop running updates.
Game.FadeTo(0.01f, fadeOutTime);
base.OnResuming(last);
}
}
}

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@ -0,0 +1,106 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Screens;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.IO.Archives;
namespace osu.Game.Screens.Menu
{
public class IntroCircles : IntroScreen
{
private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
private SampleChannel welcome;
private Bindable<bool> menuMusic;
private Track track;
private WorkingBeatmap introBeatmap;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, ISampleStore samples)
{
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
BeatmapSetInfo setInfo = null;
if (!menuMusic.Value)
{
var sets = beatmaps.GetAllUsableBeatmapSets();
if (sets.Count > 0)
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
}
if (setInfo == null)
{
setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == menu_music_beatmap_hash);
if (setInfo == null)
{
// we need to import the default menu background beatmap
setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/circles.osz"), "circles.osz")).Result;
setInfo.Protected = true;
beatmaps.Update(setInfo);
}
}
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
track = introBeatmap.Track;
if (config.Get<bool>(OsuSetting.MenuVoice))
welcome = samples.Get(@"welcome");
}
private const double delay_step_one = 2300;
private const double delay_step_two = 600;
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
if (!resuming)
{
Beatmap.Value = introBeatmap;
introBeatmap = null;
welcome?.Play();
Scheduler.AddDelayed(delegate
{
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
if (menuMusic.Value)
{
track.Restart();
track = null;
}
PrepareMenuLoad();
Scheduler.AddDelayed(LoadMenu, delay_step_one);
}, delay_step_two);
logo.ScaleTo(1);
logo.FadeIn();
logo.PlayIntro();
}
}
public override void OnSuspending(IScreen next)
{
track = null;
this.FadeOut(300);
base.OnSuspending(next);
}
}
}

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@ -0,0 +1,114 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Screens.Backgrounds;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Menu
{
public abstract class IntroScreen : StartupScreen
{
private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
public const int EXIT_DELAY = 3000;
[Resolved]
private AudioManager audio { get; set; }
private SampleChannel seeya;
private Bindable<bool> menuVoice;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
{
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
seeya = audio.Samples.Get(@"seeya");
}
/// <summary>
/// Whether we have loaded the menu previously.
/// </summary>
public bool DidLoadMenu { get; private set; }
public override bool OnExiting(IScreen next)
{
//cancel exiting if we haven't loaded the menu yet.
return !DidLoadMenu;
}
public override void OnResuming(IScreen last)
{
this.FadeIn(300);
double fadeOutTime = EXIT_DELAY;
//we also handle the exit transition.
if (menuVoice.Value)
seeya.Play();
else
fadeOutTime = 500;
audio.AddAdjustment(AdjustableProperty.Volume, exitingVolumeFade);
this.TransformBindableTo(exitingVolumeFade, 0, fadeOutTime).OnComplete(_ => this.Exit());
//don't want to fade out completely else we will stop running updates.
Game.FadeTo(0.01f, fadeOutTime);
base.OnResuming(last);
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
logo.Colour = Color4.White;
logo.Triangles = false;
logo.Ripple = false;
if (!resuming)
{
logo.MoveTo(new Vector2(0.5f));
logo.ScaleTo(Vector2.One);
logo.Hide();
}
else
{
const int quick_appear = 350;
int initialMovementTime = logo.Alpha > 0.2f ? quick_appear : 0;
logo.MoveTo(new Vector2(0.5f), initialMovementTime, Easing.OutQuint);
logo
.ScaleTo(1, initialMovementTime, Easing.OutQuint)
.FadeIn(quick_appear, Easing.OutQuint)
.Then()
.RotateTo(20, EXIT_DELAY * 1.5f)
.FadeOut(EXIT_DELAY);
}
}
private MainMenu mainMenu;
protected void PrepareMenuLoad()
{
LoadComponentAsync(mainMenu = new MainMenu());
}
protected void LoadMenu()
{
DidLoadMenu = true;
this.Push(mainMenu);
}
}
}

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@ -0,0 +1,413 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Screens;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Video;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.IO.Archives;
using osu.Game.Rulesets;
using osu.Game.Screens.Backgrounds;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Menu
{
public class IntroTriangles : IntroScreen
{
private const string menu_music_beatmap_hash = "a1556d0801b3a6b175dda32ef546f0ec812b400499f575c44fccbe9c67f9b1e5";
private SampleChannel welcome;
protected override BackgroundScreen CreateBackground() => background = new BackgroundScreenDefault(false)
{
Alpha = 0,
};
[Resolved]
private AudioManager audio { get; set; }
private Bindable<bool> menuMusic;
private Track track;
private WorkingBeatmap introBeatmap;
private BackgroundScreenDefault background;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
{
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
BeatmapSetInfo setInfo = null;
if (!menuMusic.Value)
{
var sets = beatmaps.GetAllUsableBeatmapSets();
if (sets.Count > 0)
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
}
if (setInfo == null)
{
setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == menu_music_beatmap_hash);
if (setInfo == null)
{
// we need to import the default menu background beatmap
setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/triangles.osz"), "triangles.osz")).Result;
setInfo.Protected = true;
beatmaps.Update(setInfo);
}
}
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
track = introBeatmap.Track;
track.Reset();
if (config.Get<bool>(OsuSetting.MenuVoice) && !menuMusic.Value)
// triangles has welcome sound included in the track. only play this if the user doesn't want menu music.
welcome = audio.Samples.Get(@"welcome");
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
logo.Triangles = true;
if (!resuming)
{
Beatmap.Value = introBeatmap;
introBeatmap = null;
PrepareMenuLoad();
LoadComponentAsync(new TrianglesIntroSequence(logo, background)
{
RelativeSizeAxes = Axes.Both,
Clock = new FramedClock(menuMusic.Value ? track : null),
LoadMenu = LoadMenu
}, t =>
{
AddInternal(t);
welcome?.Play();
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
if (menuMusic.Value)
track.Start();
});
}
}
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
background.FadeOut(100);
}
public override void OnSuspending(IScreen next)
{
track = null;
base.OnSuspending(next);
}
private class TrianglesIntroSequence : CompositeDrawable
{
private readonly OsuLogo logo;
private readonly BackgroundScreenDefault background;
private OsuSpriteText welcomeText;
private RulesetFlow rulesets;
private Container rulesetsScale;
private Drawable logoContainerSecondary;
private Drawable logoContainer;
private GlitchingTriangles triangles;
public Action LoadMenu;
public TrianglesIntroSequence(OsuLogo logo, BackgroundScreenDefault background)
{
this.logo = logo;
this.background = background;
}
private OsuGameBase game;
[BackgroundDependencyLoader]
private void load(TextureStore textures, OsuGameBase game)
{
this.game = game;
InternalChildren = new[]
{
triangles = new GlitchingTriangles
{
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.4f, 0.16f)
},
welcomeText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Padding = new MarginPadding { Bottom = 10 },
Font = OsuFont.GetFont(weight: FontWeight.Light, size: 42),
Alpha = 1,
Spacing = new Vector2(5),
},
rulesetsScale = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
rulesets = new RulesetFlow()
}
},
logoContainerSecondary = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = logoContainer = new LazerLogo(textures.GetStream("Menu/logo-triangles.mp4"))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
},
};
}
private const double text_1 = 200;
private const double text_2 = 400;
private const double text_3 = 700;
private const double text_4 = 900;
private const double text_glitch = 1060;
private const double rulesets_1 = 1450;
private const double rulesets_2 = 1650;
private const double rulesets_3 = 1850;
private const double logo_scale_duration = 920;
private const double logo_1 = 2080;
private const double logo_2 = logo_1 + logo_scale_duration;
protected override void LoadComplete()
{
base.LoadComplete();
const float scale_start = 1.2f;
const float scale_adjust = 0.8f;
rulesets.Hide();
logoContainer.Hide();
background.Hide();
using (BeginAbsoluteSequence(0, true))
{
using (BeginDelayedSequence(text_1, true))
welcomeText.FadeIn().OnComplete(t => t.Text = "wel");
using (BeginDelayedSequence(text_2, true))
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome");
using (BeginDelayedSequence(text_3, true))
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to");
using (BeginDelayedSequence(text_4, true))
{
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to osu!");
welcomeText.TransformTo(nameof(welcomeText.Spacing), new Vector2(50, 0), 5000);
}
using (BeginDelayedSequence(text_glitch, true))
triangles.FadeIn();
using (BeginDelayedSequence(rulesets_1, true))
{
rulesetsScale.ScaleTo(0.8f, 1000);
rulesets.FadeIn().ScaleTo(1).TransformSpacingTo(new Vector2(200, 0));
welcomeText.FadeOut();
triangles.FadeOut();
}
using (BeginDelayedSequence(rulesets_2, true))
{
rulesets.ScaleTo(2).TransformSpacingTo(new Vector2(30, 0));
}
using (BeginDelayedSequence(rulesets_3, true))
{
rulesets.ScaleTo(4).TransformSpacingTo(new Vector2(10, 0));
rulesetsScale.ScaleTo(1.3f, 1000);
}
using (BeginDelayedSequence(logo_1, true))
{
rulesets.FadeOut();
// matching flyte curve y = 0.25x^2 + (max(0, x - 0.7) / 0.3) ^ 5
logoContainer.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint);
logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad);
}
using (BeginDelayedSequence(logo_2, true))
{
logoContainer.FadeOut().OnComplete(_ =>
{
logo.FadeIn();
background.FadeIn();
game.Add(new GameWideFlash());
LoadMenu();
});
}
}
}
private class GameWideFlash : Box
{
private const double flash_length = 1000;
public GameWideFlash()
{
Colour = Color4.White;
RelativeSizeAxes = Axes.Both;
Blending = BlendingMode.Additive;
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeOutFromOne(flash_length, Easing.Out);
}
}
private class LazerLogo : CompositeDrawable
{
public LazerLogo(Stream videoStream)
{
Size = new Vector2(960);
InternalChild = new VideoSprite(videoStream)
{
RelativeSizeAxes = Axes.Both,
Clock = new FramedOffsetClock(Clock) { Offset = -logo_1 }
};
}
}
private class RulesetFlow : FillFlowContainer
{
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
var modes = new List<Drawable>();
foreach (var ruleset in rulesets.AvailableRulesets)
{
var icon = new ConstrainedIconContainer
{
Icon = ruleset.CreateInstance().CreateIcon(),
Size = new Vector2(30),
};
modes.Add(icon);
}
AutoSizeAxes = Axes.Both;
Children = modes;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
}
private class GlitchingTriangles : CompositeDrawable
{
public GlitchingTriangles()
{
RelativeSizeAxes = Axes.Both;
}
private double? lastGenTime;
private const double time_between_triangles = 22;
protected override void Update()
{
base.Update();
if (lastGenTime == null || Time.Current - lastGenTime > time_between_triangles)
{
lastGenTime = (lastGenTime ?? Time.Current) + time_between_triangles;
Drawable triangle = new OutlineTriangle(RNG.NextBool(), (RNG.NextSingle() + 0.2f) * 80)
{
RelativePositionAxes = Axes.Both,
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
};
AddInternal(triangle);
triangle.FadeOutFromOne(120);
}
}
/// <summary>
/// Represents a sprite that is drawn in a triangle shape, instead of a rectangle shape.
/// </summary>
public class OutlineTriangle : BufferedContainer
{
public OutlineTriangle(bool outlineOnly, float size)
{
Size = new Vector2(size);
InternalChildren = new Drawable[]
{
new Triangle { RelativeSizeAxes = Axes.Both },
};
if (outlineOnly)
{
AddInternal(new Triangle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.Black,
Size = new Vector2(size - 5),
Blending = BlendingMode.None,
});
}
Blending = BlendingMode.Additive;
CacheDrawnFrameBuffer = true;
}
}
}
}
}
}

View File

@ -96,13 +96,13 @@ namespace osu.Game.Screens.Menu
var track = beatmap.Value.TrackLoaded ? beatmap.Value.Track : null;
var effect = beatmap.Value.BeatmapLoaded ? beatmap.Value.Beatmap.ControlPointInfo.EffectPointAt(track?.CurrentTime ?? Time.Current) : null;
float[] temporalAmplitudes = track?.CurrentAmplitudes.FrequencyAmplitudes ?? new float[256];
float[] temporalAmplitudes = track?.CurrentAmplitudes.FrequencyAmplitudes;
for (int i = 0; i < bars_per_visualiser; i++)
{
if (track?.IsRunning ?? false)
{
float targetAmplitude = temporalAmplitudes[(i + indexOffset) % bars_per_visualiser] * (effect?.KiaiMode == true ? 1 : 0.5f);
float targetAmplitude = (temporalAmplitudes?[(i + indexOffset) % bars_per_visualiser] ?? 0) * (effect?.KiaiMode == true ? 1 : 0.5f);
if (targetAmplitude > frequencyAmplitudes[i])
frequencyAmplitudes[i] = targetAmplitude;
}
@ -115,7 +115,6 @@ namespace osu.Game.Screens.Menu
}
indexOffset = (indexOffset + index_change) % bars_per_visualiser;
Scheduler.AddDelayed(updateAmplitudes, time_between_updates);
}
private void updateColour()
@ -131,7 +130,9 @@ namespace osu.Game.Screens.Menu
protected override void LoadComplete()
{
base.LoadComplete();
updateAmplitudes();
var delayed = Scheduler.AddDelayed(updateAmplitudes, time_between_updates, true);
delayed.PerformRepeatCatchUpExecutions = false;
}
protected override void Update()

View File

@ -14,7 +14,6 @@ using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Charts;
using osu.Game.Screens.Direct;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Multi;
using osu.Game.Screens.Select;
@ -23,11 +22,13 @@ namespace osu.Game.Screens.Menu
{
public class MainMenu : OsuScreen
{
private ButtonSystem buttons;
public const float FADE_IN_DURATION = 300;
public const float FADE_OUT_DURATION = 400;
public override bool HideOverlaysOnEnter => buttons == null || buttons.State == ButtonSystemState.Initial;
protected override bool AllowBackButton => buttons.State != ButtonSystemState.Initial && host.CanExit;
public override bool AllowBackButton => false;
public override bool AllowExternalScreenChange => true;
@ -35,9 +36,14 @@ namespace osu.Game.Screens.Menu
private MenuSideFlashes sideFlashes;
private ButtonSystem buttons;
[Resolved]
private GameHost host { get; set; }
[Resolved(canBeNull: true)]
private MusicController music { get; set; }
private BackgroundScreenDefault background;
protected override BackgroundScreen CreateBackground() => background;
@ -58,7 +64,6 @@ namespace osu.Game.Screens.Menu
buttons = new ButtonSystem
{
OnChart = delegate { this.Push(new ChartListing()); },
OnDirect = delegate { this.Push(new OnlineListing()); },
OnEdit = delegate { this.Push(new Editor()); },
OnSolo = onSolo,
OnMulti = delegate { this.Push(new Multiplayer()); },
@ -116,7 +121,7 @@ namespace osu.Game.Screens.Menu
var track = Beatmap.Value.Track;
var metadata = Beatmap.Value.Metadata;
if (last is Intro && track != null)
if (last is IntroScreen && track != null)
{
if (!track.IsRunning)
{
@ -141,12 +146,10 @@ namespace osu.Game.Screens.Menu
{
buttons.State = ButtonSystemState.TopLevel;
const float length = 300;
this.FadeIn(FADE_IN_DURATION, Easing.OutQuint);
this.MoveTo(new Vector2(0, 0), FADE_IN_DURATION, Easing.OutQuint);
this.FadeIn(length, Easing.OutQuint);
this.MoveTo(new Vector2(0, 0), length, Easing.OutQuint);
sideFlashes.Delay(length).FadeIn(64, Easing.InQuint);
sideFlashes.Delay(FADE_IN_DURATION).FadeIn(64, Easing.InQuint);
}
}
@ -171,12 +174,10 @@ namespace osu.Game.Screens.Menu
{
base.OnSuspending(next);
const float length = 400;
buttons.State = ButtonSystemState.EnteringMode;
this.FadeOut(length, Easing.InSine);
this.MoveTo(new Vector2(-800, 0), length, Easing.InSine);
this.FadeOut(FADE_OUT_DURATION, Easing.InSine);
this.MoveTo(new Vector2(-800, 0), FADE_OUT_DURATION, Easing.InSine);
sideFlashes.FadeOut(64, Easing.OutQuint);
}
@ -189,6 +190,9 @@ namespace osu.Game.Screens.Menu
//we may have consumed our preloaded instance, so let's make another.
preloadSongSelect();
if (Beatmap.Value.Track != null && music?.IsUserPaused != true)
Beatmap.Value.Track.Start();
}
public override bool OnExiting(IScreen next)

View File

@ -14,6 +14,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
{
protected override Color4 BackgroundColour => OsuColour.FromHex(@"362e42");
protected override PrimaryFilter DefaultTab => PrimaryFilter.Open;
protected override SecondaryFilter DefaultCategory => SecondaryFilter.Public;
protected override float ContentHorizontalPadding => base.ContentHorizontalPadding + OsuScreen.HORIZONTAL_OVERFLOW_PADDING;

View File

@ -25,10 +25,14 @@ namespace osu.Game.Screens.Multi.Match.Components
{
public const float HEIGHT = 200;
public MatchTabControl Tabs;
public readonly BindableBool ShowBeatmapPanel = new BindableBool();
public MatchTabControl Tabs { get; private set; }
public Action RequestBeatmapSelection;
private MatchBeatmapPanel beatmapPanel;
public Header()
{
RelativeSizeAxes = Axes.X;
@ -53,8 +57,14 @@ namespace osu.Game.Screens.Multi.Match.Components
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.4f), Color4.Black.Opacity(0.6f)),
Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.7f), Color4.Black.Opacity(0.8f)),
},
beatmapPanel = new MatchBeatmapPanel
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding { Right = 100 },
}
}
},
new Box
@ -114,6 +124,12 @@ namespace osu.Game.Screens.Multi.Match.Components
beatmapButton.Action = () => RequestBeatmapSelection?.Invoke();
}
protected override void LoadComplete()
{
base.LoadComplete();
ShowBeatmapPanel.BindValueChanged(value => beatmapPanel.FadeTo(value.NewValue ? 1 : 0, 200, Easing.OutQuint), true);
}
private class BeatmapSelectButton : HeaderButton
{
[Resolved(typeof(Room), nameof(Room.RoomID))]

View File

@ -28,7 +28,6 @@ namespace osu.Game.Screens.Multi.Match.Components
private void load()
{
ReadyButton readyButton;
ViewBeatmapButton viewBeatmapButton;
HostInfo hostInfo;
InternalChildren = new Drawable[]
@ -80,7 +79,6 @@ namespace osu.Game.Screens.Multi.Match.Components
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
viewBeatmapButton = new ViewBeatmapButton(),
readyButton = new ReadyButton
{
Action = () => OnStart?.Invoke()
@ -91,11 +89,7 @@ namespace osu.Game.Screens.Multi.Match.Components
},
};
CurrentItem.BindValueChanged(item =>
{
viewBeatmapButton.Beatmap.Value = item.NewValue?.Beatmap;
readyButton.Beatmap.Value = item.NewValue?.Beatmap;
}, true);
CurrentItem.BindValueChanged(item => readyButton.Beatmap.Value = item.NewValue?.Beatmap, true);
hostInfo.Host.BindTo(Host);
}

View File

@ -0,0 +1,62 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets;
namespace osu.Game.Screens.Multi.Match.Components
{
public class MatchBeatmapPanel : MultiplayerComposite
{
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }
private CancellationTokenSource loadCancellation;
private GetBeatmapSetRequest request;
private DirectGridPanel panel;
public MatchBeatmapPanel()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
CurrentItem.BindValueChanged(item => loadNewPanel(item.NewValue?.Beatmap), true);
}
private void loadNewPanel(BeatmapInfo beatmap)
{
loadCancellation?.Cancel();
request?.Cancel();
panel?.FadeOut(200);
panel?.Expire();
panel = null;
if (beatmap?.OnlineBeatmapID == null)
return;
loadCancellation = new CancellationTokenSource();
request = new GetBeatmapSetRequest(beatmap.OnlineBeatmapID.Value, BeatmapSetLookupType.BeatmapId);
request.Success += res => Schedule(() =>
{
panel = new DirectGridPanel(res.ToBeatmapSet(rulesets));
LoadComponentAsync(panel, AddInternal, loadCancellation.Token);
});
api.Queue(request);
}
}
}

View File

@ -33,6 +33,8 @@ namespace osu.Game.Screens.Multi.Match.Components
}, true);
}
protected override bool IsOnlineScope => true;
protected override APIRequest FetchScores(Action<IEnumerable<APIRoomScoreInfo>> scoresCallback)
{
if (roomId.Value == null)

View File

@ -54,11 +54,8 @@ namespace osu.Game.Screens.Multi.Match.Components
hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID) != null;
}
private void beatmapAdded(BeatmapSetInfo model, bool existing)
private void beatmapAdded(BeatmapSetInfo model)
{
if (Beatmap.Value == null)
return;
if (model.Beatmaps.Any(b => b.OnlineBeatmapID == Beatmap.Value.OnlineBeatmapID))
Schedule(() => hasBeatmap = true);
}

View File

@ -1,46 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osuTK;
namespace osu.Game.Screens.Multi.Match.Components
{
public class ViewBeatmapButton : HeaderButton
{
public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
[Resolved(CanBeNull = true)]
private OsuGame osuGame { get; set; }
public ViewBeatmapButton()
{
RelativeSizeAxes = Axes.Y;
Size = new Vector2(200, 1);
Text = "View beatmap";
}
[BackgroundDependencyLoader]
private void load()
{
if (osuGame != null)
Beatmap.BindValueChanged(beatmap => updateAction(beatmap.NewValue), true);
}
private void updateAction(BeatmapInfo beatmap)
{
if (beatmap == null)
{
Enabled.Value = false;
return;
}
Action = () => osuGame.ShowBeatmap(beatmap.OnlineBeatmapID ?? 0);
Enabled.Value = true;
}
}
}

View File

@ -7,6 +7,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.GameTypes;
@ -18,7 +19,8 @@ using PlaylistItem = osu.Game.Online.Multiplayer.PlaylistItem;
namespace osu.Game.Screens.Multi.Match
{
public class MatchSubScreen : MultiplayerSubScreen
[Cached(typeof(IPreviewTrackOwner))]
public class MatchSubScreen : MultiplayerSubScreen, IPreviewTrackOwner
{
public override bool DisallowExternalBeatmapRulesetChanges => true;
@ -44,6 +46,9 @@ namespace osu.Game.Screens.Multi.Match
[Resolved]
private BeatmapManager beatmapManager { get; set; }
[Resolved]
private PreviewTrackManager previewTrackManager { get; set; }
[Resolved(CanBeNull = true)]
private OsuGame game { get; set; }
@ -146,18 +151,12 @@ namespace osu.Game.Screens.Multi.Match
{
const float fade_duration = 500;
if (tab.NewValue is SettingsMatchPage)
{
settings.Show();
info.FadeOut(fade_duration, Easing.OutQuint);
bottomRow.FadeOut(fade_duration, Easing.OutQuint);
}
else
{
settings.Hide();
info.FadeIn(fade_duration, Easing.OutQuint);
bottomRow.FadeIn(fade_duration, Easing.OutQuint);
}
var settingsDisplayed = tab.NewValue is SettingsMatchPage;
header.ShowBeatmapPanel.Value = !settingsDisplayed;
settings.State.Value = settingsDisplayed ? Visibility.Visible : Visibility.Hidden;
info.FadeTo(settingsDisplayed ? 0 : 1, fade_duration, Easing.OutQuint);
bottomRow.FadeTo(settingsDisplayed ? 0 : 1, fade_duration, Easing.OutQuint);
}, true);
chat.Exit += () =>
@ -179,8 +178,8 @@ namespace osu.Game.Screens.Multi.Match
public override bool OnExiting(IScreen next)
{
RoomManager?.PartRoom();
Mods.Value = Array.Empty<Mod>();
previewTrackManager.StopAnyPlaying(this);
return base.OnExiting(next);
}
@ -195,14 +194,17 @@ namespace osu.Game.Screens.Multi.Match
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
Mods.Value = e.NewValue?.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
if (e.NewValue?.Ruleset != null)
Ruleset.Value = e.NewValue.Ruleset;
previewTrackManager.StopAnyPlaying(this);
}
/// <summary>
/// Handle the case where a beatmap is imported (and can be used by this match).
/// </summary>
private void beatmapAdded(BeatmapSetInfo model, bool existing) => Schedule(() =>
private void beatmapAdded(BeatmapSetInfo model) => Schedule(() =>
{
if (Beatmap.Value != beatmapManager.DefaultBeatmap)
return;
@ -222,6 +224,8 @@ namespace osu.Game.Screens.Multi.Match
private void onStart()
{
previewTrackManager.StopAnyPlaying(this);
switch (type.Value)
{
default:

View File

@ -212,6 +212,12 @@ namespace osu.Game.Screens.Multi
public override bool OnExiting(IScreen next)
{
if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen))
{
screenStack.Exit();
return true;
}
waves.Hide();
this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
@ -257,7 +263,7 @@ namespace osu.Game.Screens.Multi
private void subScreenChanged(IScreen newScreen)
{
updatePollingRate(isIdle.Value);
createButton.FadeTo(newScreen is MatchSubScreen ? 0 : 1, 200);
createButton.FadeTo(newScreen is LoungeSubScreen ? 1 : 0, 200);
updateTrack();
}

View File

@ -8,10 +8,8 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
using osu.Game.Screens.Menu;
using osu.Game.Overlays;
@ -21,7 +19,7 @@ using osu.Game.Rulesets.Mods;
namespace osu.Game.Screens
{
public abstract class OsuScreen : Screen, IOsuScreen, IKeyBindingHandler<GlobalAction>, IHasDescription
public abstract class OsuScreen : Screen, IOsuScreen, IHasDescription
{
/// <summary>
/// The amount of negative padding that should be applied to game background content which touches both the left and right sides of the screen.
@ -36,7 +34,7 @@ namespace osu.Game.Screens
public string Description => Title;
protected virtual bool AllowBackButton => true;
public virtual bool AllowBackButton => true;
public virtual bool AllowExternalScreenChange => false;
@ -131,21 +129,6 @@ namespace osu.Game.Screens
sampleExit = audio.Samples.Get(@"UI/screen-back");
}
public virtual bool OnPressed(GlobalAction action)
{
if (!this.IsCurrentScreen()) return false;
if (action == GlobalAction.Back && AllowBackButton)
{
this.Exit();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back && AllowBackButton;
public override void OnResuming(IScreen last)
{
if (PlayResumeSound)

View File

@ -3,6 +3,7 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -15,26 +16,45 @@ namespace osu.Game.Screens.Play
{
public class BreakOverlay : Container
{
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
/// <summary>
/// The duration of the break overlay fading.
/// </summary>
public const double BREAK_FADE_DURATION = BreakPeriod.MIN_BREAK_DURATION / 2;
private const float remaining_time_container_max_size = 0.3f;
private const int vertical_margin = 25;
private List<BreakPeriod> breaks;
private readonly Container fadeContainer;
public List<BreakPeriod> Breaks
private IReadOnlyList<BreakPeriod> breaks;
public IReadOnlyList<BreakPeriod> Breaks
{
get => breaks;
set
{
breaks = value;
initializeBreaks();
// reset index in case the new breaks list is smaller than last one
isBreakTime.Value = false;
CurrentBreakIndex = 0;
if (IsLoaded)
initializeBreaks();
}
}
public override bool RemoveCompletedTransforms => false;
/// <summary>
/// Whether the gameplay is currently in a break.
/// </summary>
public IBindable<bool> IsBreakTime => isBreakTime;
protected int CurrentBreakIndex;
private readonly BindableBool isBreakTime = new BindableBool();
private readonly Container remainingTimeAdjustmentBox;
private readonly Container remainingTimeBox;
private readonly RemainingTimeCounter remainingTimeCounter;
@ -109,10 +129,36 @@ namespace osu.Game.Screens.Play
initializeBreaks();
}
protected override void Update()
{
base.Update();
updateBreakTimeBindable();
}
private void updateBreakTimeBindable()
{
if (breaks == null || breaks.Count == 0)
return;
var time = Clock.CurrentTime;
if (time > breaks[CurrentBreakIndex].EndTime)
{
while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
CurrentBreakIndex++;
}
else
{
while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
CurrentBreakIndex--;
}
var currentBreak = breaks[CurrentBreakIndex];
isBreakTime.Value = currentBreak.HasEffect && currentBreak.Contains(time);
}
private void initializeBreaks()
{
if (!IsLoaded) return; // we need a clock.
FinishTransforms(true);
Scheduler.CancelDelayedTasks();
@ -125,25 +171,25 @@ namespace osu.Game.Screens.Play
using (BeginAbsoluteSequence(b.StartTime, true))
{
fadeContainer.FadeIn(fade_duration);
breakArrows.Show(fade_duration);
fadeContainer.FadeIn(BREAK_FADE_DURATION);
breakArrows.Show(BREAK_FADE_DURATION);
remainingTimeAdjustmentBox
.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
.Delay(b.Duration - fade_duration)
.ResizeWidthTo(remaining_time_container_max_size, BREAK_FADE_DURATION, Easing.OutQuint)
.Delay(b.Duration - BREAK_FADE_DURATION)
.ResizeWidthTo(0);
remainingTimeBox
.ResizeWidthTo(0, b.Duration - fade_duration)
.ResizeWidthTo(0, b.Duration - BREAK_FADE_DURATION)
.Then()
.ResizeWidthTo(1);
remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration);
using (BeginDelayedSequence(b.Duration - fade_duration, true))
using (BeginDelayedSequence(b.Duration - BREAK_FADE_DURATION, true))
{
fadeContainer.FadeOut(fade_duration);
breakArrows.Hide(fade_duration);
fadeContainer.FadeOut(BREAK_FADE_DURATION);
breakArrows.Hide(BREAK_FADE_DURATION);
}
}
}

View File

@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play
{
public class ComboEffects : CompositeDrawable
{
private readonly ScoreProcessor processor;
private SkinnableSound comboBreakSample;
public ComboEffects(ScoreProcessor processor)
{
this.processor = processor;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("combobreak"));
}
protected override void LoadComplete()
{
base.LoadComplete();
processor.Combo.BindValueChanged(onComboChange, true);
}
private void onComboChange(ValueChangedEvent<int> combo)
{
if (combo.NewValue == 0 && combo.OldValue > 20)
comboBreakSample?.Play();
}
}
}

View File

@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Graphics.Containers;
using osu.Game.Storyboards;
using osu.Game.Storyboards.Drawables;
namespace osu.Game.Screens.Play
{
/// <summary>
/// A container that handles <see cref="Storyboard"/> loading, as well as applies user-specified visual settings to it.
/// </summary>
public class DimmableStoryboard : UserDimContainer
{
private readonly Storyboard storyboard;
private DrawableStoryboard drawableStoryboard;
public DimmableStoryboard(Storyboard storyboard)
{
this.storyboard = storyboard;
}
[BackgroundDependencyLoader]
private void load()
{
initializeStoryboard(false);
}
protected override void LoadComplete()
{
ShowStoryboard.BindValueChanged(_ => initializeStoryboard(true), true);
base.LoadComplete();
}
protected override bool ShowDimContent => ShowStoryboard.Value && DimLevel < 1;
private void initializeStoryboard(bool async)
{
if (drawableStoryboard != null)
return;
if (!ShowStoryboard.Value)
return;
drawableStoryboard = storyboard.CreateDrawable();
drawableStoryboard.Masking = true;
if (async)
LoadComponentAsync(drawableStoryboard, Add);
else
Add(drawableStoryboard);
}
}
}

View File

@ -23,7 +23,8 @@ namespace osu.Game.Screens.Play
{
public class HUDOverlay : Container
{
private const int duration = 100;
private const int duration = 250;
private const Easing easing = Easing.OutQuint;
public readonly KeyCounterDisplay KeyCounter;
public readonly RollingCounter<int> ComboCounter;
@ -35,6 +36,8 @@ namespace osu.Game.Screens.Play
public readonly HoldForMenuButton HoldToQuit;
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
public Bindable<bool> ShowHealthbar = new Bindable<bool>(true);
private readonly ScoreProcessor scoreProcessor;
private readonly DrawableRuleset drawableRuleset;
private readonly IReadOnlyList<Mod> mods;
@ -47,6 +50,8 @@ namespace osu.Game.Screens.Play
public Action<double> RequestSeek;
private readonly Container topScoreContainer;
public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
{
this.scoreProcessor = scoreProcessor;
@ -62,11 +67,10 @@ namespace osu.Game.Screens.Play
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Container
topScoreContainer = new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Y = 30,
AutoSizeAxes = Axes.Both,
AutoSizeDuration = 200,
AutoSizeEasing = Easing.Out,
@ -113,8 +117,21 @@ namespace osu.Game.Screens.Play
ModDisplay.Current.Value = mods;
showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
showHud.ValueChanged += visible => visibilityContainer.FadeTo(visible.NewValue ? 1 : 0, duration);
showHud.TriggerChange();
showHud.BindValueChanged(visible => visibilityContainer.FadeTo(visible.NewValue ? 1 : 0, duration, easing), true);
ShowHealthbar.BindValueChanged(healthBar =>
{
if (healthBar.NewValue)
{
HealthDisplay.FadeIn(duration, easing);
topScoreContainer.MoveToY(30, duration, easing);
}
else
{
HealthDisplay.FadeOut(duration, easing);
topScoreContainer.MoveToY(0, duration, easing);
}
}, true);
if (!showHud.Value && !hasShownNotificationOnce)
{

View File

@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
namespace osu.Game.Screens.Play
{
public class HotkeyExitOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction>
{
public bool OnPressed(GlobalAction action)
{
if (action != GlobalAction.QuickExit) return false;
BeginConfirm();
return true;
}
public bool OnReleased(GlobalAction action)
{
if (action != GlobalAction.QuickExit) return false;
AbortConfirm();
return true;
}
}
}

View File

@ -26,14 +26,13 @@ using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
using osu.Game.Skinning;
using osu.Game.Storyboards.Drawables;
using osu.Game.Users;
namespace osu.Game.Screens.Play
{
public class Player : ScreenWithBeatmapBackground
{
protected override bool AllowBackButton => false; // handled by HoldForMenuButton
public override bool AllowBackButton => false; // handled by HoldForMenuButton
protected override UserActivity InitialActivity => new UserActivity.SoloGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
@ -67,6 +66,8 @@ namespace osu.Game.Screens.Play
private SampleChannel sampleRestart;
private BreakOverlay breakOverlay;
protected ScoreProcessor ScoreProcessor { get; private set; }
protected DrawableRuleset DrawableRuleset { get; private set; }
@ -76,6 +77,8 @@ namespace osu.Game.Screens.Play
protected GameplayClockContainer GameplayClockContainer { get; private set; }
protected DimmableStoryboard DimmableStoryboard { get; private set; }
[Cached]
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
protected new readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
@ -109,7 +112,6 @@ namespace osu.Game.Screens.Play
sampleRestart = audio.Samples.Get(@"Gameplay/restart");
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
ScoreProcessor = DrawableRuleset.CreateScoreProcessor();
ScoreProcessor.Mods.BindTo(Mods);
@ -121,16 +123,20 @@ namespace osu.Game.Screens.Play
GameplayClockContainer.Children = new[]
{
StoryboardContainer = CreateStoryboardContainer(),
DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both },
new ScalingContainer(ScalingMode.Gameplay)
{
Child = new LocalSkinOverrideContainer(working.Skin)
{
RelativeSizeAxes = Axes.Both,
Child = DrawableRuleset
Children = new Drawable[]
{
DrawableRuleset,
new ComboEffects(ScoreProcessor)
}
}
},
new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
breakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -177,6 +183,16 @@ namespace osu.Game.Screens.Play
Restart();
},
},
new HotkeyExitOverlay
{
Action = () =>
{
if (!this.IsCurrentScreen()) return;
fadeOut(true);
performImmediateExit();
},
},
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
};
@ -185,9 +201,6 @@ namespace osu.Game.Screens.Play
// bind clock into components that require it
DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
// load storyboard as part of player's load if we can
initializeStoryboard(false);
// Bind ScoreProcessor to ourselves
ScoreProcessor.AllJudged += onCompletion;
ScoreProcessor.Failed += onFail;
@ -241,6 +254,16 @@ namespace osu.Game.Screens.Play
return working;
}
private void performImmediateExit()
{
// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
completionProgressDelegate?.Cancel();
ValidForResume = false;
performUserRequestedExit();
}
private void performUserRequestedExit()
{
if (!this.IsCurrentScreen()) return;
@ -254,20 +277,16 @@ namespace osu.Game.Screens.Play
sampleRestart?.Play();
// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
onCompletionEvent = null;
ValidForResume = false;
RestartRequested?.Invoke();
this.Exit();
performImmediateExit();
}
private ScheduledDelegate onCompletionEvent;
private ScheduledDelegate completionProgressDelegate;
private void onCompletion()
{
// Only show the completion screen if the player hasn't failed
if (ScoreProcessor.HasFailed || onCompletionEvent != null)
if (ScoreProcessor.HasFailed || completionProgressDelegate != null)
return;
ValidForResume = false;
@ -276,7 +295,7 @@ namespace osu.Game.Screens.Play
using (BeginDelayedSequence(1000))
{
onCompletionEvent = Schedule(delegate
completionProgressDelegate = Schedule(delegate
{
if (!this.IsCurrentScreen()) return;
@ -285,8 +304,6 @@ namespace osu.Game.Screens.Play
scoreManager.Import(score).Wait();
this.Push(CreateResults(score));
onCompletionEvent = null;
});
}
}
@ -310,41 +327,6 @@ namespace osu.Game.Screens.Play
protected virtual Results CreateResults(ScoreInfo score) => new SoloResults(score);
#region Storyboard
private DrawableStoryboard storyboard;
protected UserDimContainer StoryboardContainer { get; private set; }
protected virtual UserDimContainer CreateStoryboardContainer() => new UserDimContainer(true)
{
RelativeSizeAxes = Axes.Both,
Alpha = 1,
EnableUserDim = { Value = true }
};
private Bindable<bool> showStoryboard;
private void initializeStoryboard(bool asyncLoad)
{
if (StoryboardContainer == null || storyboard != null)
return;
if (!showStoryboard.Value)
return;
var beatmap = Beatmap.Value;
storyboard = beatmap.Storyboard.CreateDrawable();
storyboard.Masking = true;
if (asyncLoad)
LoadComponentAsync(storyboard, StoryboardContainer.Add);
else
StoryboardContainer.Add(storyboard);
}
#endregion
#region Fail Logic
protected FailOverlay FailOverlay { get; private set; }
@ -431,8 +413,7 @@ namespace osu.Game.Screens.Play
PauseOverlay.Hide();
// breaks and time-based conditions may allow instant resume.
double time = GameplayClockContainer.GameplayClock.CurrentTime;
if (Beatmap.Value.Beatmap.Breaks.Any(b => b.Contains(time)) || time < Beatmap.Value.Beatmap.HitObjects.First().StartTime)
if (breakOverlay.IsBreakTime.Value || GameplayClockContainer.GameplayClock.CurrentTime < Beatmap.Value.Beatmap.HitObjects.First().StartTime)
completeResume();
else
DrawableRuleset.RequestResume(completeResume);
@ -462,18 +443,19 @@ namespace osu.Game.Screens.Play
.Delay(250)
.FadeIn(250);
showStoryboard.ValueChanged += _ => initializeStoryboard(true);
Background.EnableUserDim.Value = true;
Background.BlurAmount.Value = 0;
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
StoryboardContainer.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;
GameplayClockContainer.Restart();
GameplayClockContainer.FadeInFromZero(750, Easing.OutQuint);
foreach (var mod in Mods.Value.OfType<IApplicableToHUD>())
mod.ApplyToHUD(HUDOverlay);
}
public override void OnSuspending(IScreen next)
@ -484,10 +466,10 @@ namespace osu.Game.Screens.Play
public override bool OnExiting(IScreen next)
{
if (onCompletionEvent != null)
if (completionProgressDelegate != null && !completionProgressDelegate.Cancelled && !completionProgressDelegate.Completed)
{
// Proceed to result screen if beatmap already finished playing
onCompletionEvent.RunTask();
// proceed to result screen if beatmap already finished playing
completionProgressDelegate.RunTask();
return true;
}

View File

@ -18,6 +18,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play.HUD;
@ -53,6 +54,8 @@ namespace osu.Game.Screens.Play
private InputManager inputManager;
private IdleTracker idleTracker;
public PlayerLoader(Func<Player> createPlayer)
{
this.createPlayer = createPlayer;
@ -93,7 +96,8 @@ namespace osu.Game.Screens.Play
VisualSettings = new VisualSettings(),
new InputSettings()
}
}
},
idleTracker = new IdleTracker(750)
});
loadNewPlayer();
@ -193,7 +197,7 @@ namespace osu.Game.Screens.Play
// Here because IsHovered will not update unless we do so.
public override bool HandlePositionalInput => true;
private bool readyForPush => player.LoadState == LoadState.Ready && IsHovered && GetContainingInputManager()?.DraggedDrawable == null;
private bool readyForPush => player.LoadState == LoadState.Ready && (IsHovered || idleTracker.IsIdle.Value) && inputManager?.DraggedDrawable == null;
private void pushWhenLoaded()
{
@ -247,6 +251,7 @@ namespace osu.Game.Screens.Play
public override void OnSuspending(IScreen next)
{
BackgroundBrightnessReduction = false;
base.OnSuspending(next);
cancelLoad();
}
@ -258,6 +263,7 @@ namespace osu.Game.Screens.Play
cancelLoad();
Background.EnableUserDim.Value = false;
BackgroundBrightnessReduction = false;
return base.OnExiting(next);
}
@ -273,6 +279,22 @@ namespace osu.Game.Screens.Play
}
}
private bool backgroundBrightnessReduction;
protected bool BackgroundBrightnessReduction
{
get => backgroundBrightnessReduction;
set
{
if (value == backgroundBrightnessReduction)
return;
backgroundBrightnessReduction = value;
Background.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200);
}
}
protected override void Update()
{
base.Update();
@ -287,12 +309,16 @@ namespace osu.Game.Screens.Play
// Preview user-defined background dim and blur when hovered on the visual settings panel.
Background.EnableUserDim.Value = true;
Background.BlurAmount.Value = 0;
BackgroundBrightnessReduction = false;
}
else
{
// Returns background dim and blur to the values specified by PlayerLoader.
Background.EnableUserDim.Value = false;
Background.BlurAmount.Value = BACKGROUND_BLUR;
BackgroundBrightnessReduction = true;
}
}

View File

@ -0,0 +1,99 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online;
using osu.Game.Scoring;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Play
{
public class ReplayDownloadButton : DownloadTrackingComposite<ScoreInfo, ScoreManager>
{
private DownloadButton button;
private ShakeContainer shakeContainer;
private ReplayAvailability replayAvailability
{
get
{
if (State.Value == DownloadState.LocallyAvailable)
return ReplayAvailability.Local;
if (Model.Value is APILegacyScoreInfo apiScore && apiScore.Replay)
return ReplayAvailability.Online;
return ReplayAvailability.NotAvailable;
}
}
public ReplayDownloadButton(ScoreInfo score)
: base(score)
{
}
[BackgroundDependencyLoader(true)]
private void load(OsuGame game, ScoreManager scores)
{
InternalChild = shakeContainer = new ShakeContainer
{
RelativeSizeAxes = Axes.Both,
Child = button = new DownloadButton
{
RelativeSizeAxes = Axes.Both,
}
};
button.Action = () =>
{
switch (State.Value)
{
case DownloadState.LocallyAvailable:
game?.PresentScore(Model.Value);
break;
case DownloadState.NotDownloaded:
scores.Download(Model.Value);
break;
case DownloadState.Downloaded:
case DownloadState.Downloading:
shakeContainer.Shake();
break;
}
};
State.BindValueChanged(state =>
{
button.State.Value = state.NewValue;
switch (replayAvailability)
{
case ReplayAvailability.Local:
button.TooltipText = @"Watch replay";
break;
case ReplayAvailability.Online:
button.TooltipText = @"Download replay";
break;
default:
button.TooltipText = @"Replay unavailable";
break;
}
}, true);
button.Enabled.Value = replayAvailability != ReplayAvailability.NotAvailable;
}
private enum ReplayAvailability
{
Local,
Online,
NotAvailable,
}
}
}

View File

@ -0,0 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Game.Scoring;
namespace osu.Game.Screens.Play
{
public class ReplayPlayerLoader : PlayerLoader
{
private readonly ScoreInfo scoreInfo;
public ReplayPlayerLoader(Score score)
: base(() => new ReplayPlayer(score))
{
if (score.Replay == null)
throw new ArgumentNullException(nameof(score.Replay), $"{nameof(score)} must have a non-null {nameof(score.Replay)}.");
scoreInfo = score.ScoreInfo;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = base.CreateChildDependencies(parent);
// these will be reverted thanks to PlayerLoader's lease.
Mods.Value = scoreInfo.Mods;
Ruleset.Value = scoreInfo.Ruleset;
return dependencies;
}
}
}

View File

@ -161,6 +161,8 @@ namespace osu.Game.Screens.Play
private Visibility state;
private ScheduledDelegate scheduledHide;
public override bool IsPresent => true;
public Visibility State
{
get => state;
@ -201,14 +203,15 @@ namespace osu.Game.Screens.Play
protected override bool OnMouseDown(MouseDownEvent e)
{
Show();
scheduledHide?.Cancel();
return base.OnMouseDown(e);
return true;
}
protected override bool OnMouseUp(MouseUpEvent e)
{
Show();
return base.OnMouseUp(e);
return true;
}
public override void Hide() => State = Visibility.Hidden;

View File

@ -75,7 +75,7 @@ namespace osu.Game.Screens.Play
return base.Invalidate(invalidation, source, shallPropagate);
}
private Cached layout = new Cached();
private readonly Cached layout = new Cached();
private ScheduledDelegate scheduledCreate;
protected override void Update()

View File

@ -33,9 +33,12 @@ namespace osu.Game.Screens.Ranking.Pages
private Container scoreContainer;
private ScoreCounter scoreCounter;
private readonly ScoreInfo score;
public ScoreResultsPage(ScoreInfo score, WorkingBeatmap beatmap)
: base(score, beatmap)
{
this.score = score;
}
private FillFlowContainer<DrawableScoreStatistic> statisticsContainer;
@ -163,9 +166,16 @@ namespace osu.Game.Screens.Ranking.Pages
Direction = FillDirection.Horizontal,
LayoutDuration = 200,
LayoutEasing = Easing.OutQuint
}
}
}
},
},
},
new ReplayDownloadButton(score)
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Margin = new MarginPadding { Bottom = 10 },
Size = new Vector2(50, 30),
},
};
statisticsContainer.ChildrenEnumerable = Score.Statistics.OrderByDescending(p => p.Key).Select(s => new DrawableScoreStatistic(s));

View File

@ -16,7 +16,6 @@ using osu.Game.Screens.Backgrounds;
using osuTK;
using osuTK.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Game.Scoring;
@ -254,18 +253,15 @@ namespace osu.Game.Screens.Ranking
}
}
}
},
new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Action = this.Exit
},
}
};
foreach (var t in CreateResultPages())
modeChangeButtons.AddItem(t);
modeChangeButtons.Current.Value = modeChangeButtons.Items.FirstOrDefault();
var pages = CreateResultPages();
foreach (var p in pages)
modeChangeButtons.AddItem(p);
modeChangeButtons.Current.Value = pages.FirstOrDefault();
modeChangeButtons.Current.BindValueChanged(page =>
{

View File

@ -20,8 +20,6 @@ namespace osu.Game.Screens
{
public class ScreenWhiteBox : OsuScreen
{
private readonly BackButton popButton;
private const double transition_time = 1000;
protected virtual IEnumerable<Type> PossibleChildren => null;
@ -35,10 +33,6 @@ namespace osu.Game.Screens
{
base.OnEntering(last);
//only show the pop button if we are entered form another screen.
if (last != null)
popButton.Alpha = 1;
Alpha = 0;
textContainer.Position = new Vector2(DrawSize.X / 16, 0);
@ -144,13 +138,6 @@ namespace osu.Game.Screens
},
}
},
popButton = new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Alpha = 0,
Action = this.Exit
},
childModeButtons = new FillFlowContainer
{
Direction = FillDirection.Vertical,

View File

@ -11,7 +11,6 @@ using osu.Game.Configuration;
using osuTK.Input;
using osu.Framework.MathUtils;
using System.Diagnostics;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
@ -27,6 +26,9 @@ namespace osu.Game.Screens.Select
{
public class BeatmapCarousel : OsuScrollContainer
{
private const float bleed_top = FilterControl.HEIGHT;
private const float bleed_bottom = Footer.HEIGHT;
/// <summary>
/// Triggered when the <see cref="BeatmapSets"/> loaded change and are completely loaded.
/// </summary>
@ -64,40 +66,35 @@ namespace osu.Game.Screens.Select
public IEnumerable<BeatmapSetInfo> BeatmapSets
{
get => beatmapSets.Select(g => g.BeatmapSet);
set => loadBeatmapSets(() => value);
set => loadBeatmapSets(value);
}
public void LoadBeatmapSetsFromManager(BeatmapManager manager) => loadBeatmapSets(manager.GetAllUsableBeatmapSetsEnumerable);
private void loadBeatmapSets(Func<IEnumerable<BeatmapSetInfo>> beatmapSets)
private void loadBeatmapSets(IEnumerable<BeatmapSetInfo> beatmapSets)
{
CarouselRoot newRoot = new CarouselRoot(this);
Task.Run(() =>
{
beatmapSets().Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
newRoot.Filter(activeCriteria);
beatmapSets.Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
newRoot.Filter(activeCriteria);
// preload drawables as the ctor overhead is quite high currently.
var _ = newRoot.Drawables;
}).ContinueWith(_ => Schedule(() =>
{
root = newRoot;
scrollableContent.Clear(false);
itemsCache.Invalidate();
scrollPositionCache.Invalidate();
// preload drawables as the ctor overhead is quite high currently.
var _ = newRoot.Drawables;
Schedule(() =>
{
BeatmapSetsChanged?.Invoke();
BeatmapSetsLoaded = true;
});
}));
root = newRoot;
scrollableContent.Clear(false);
itemsCache.Invalidate();
scrollPositionCache.Invalidate();
// Run on late scheduler want to ensure this runs after all pending UpdateBeatmapSet / RemoveBeatmapSet operations are run.
SchedulerAfterChildren.Add(() =>
{
BeatmapSetsChanged?.Invoke();
BeatmapSetsLoaded = true;
});
}
private readonly List<float> yPositions = new List<float>();
private Cached itemsCache = new Cached();
private Cached scrollPositionCache = new Cached();
private readonly Cached itemsCache = new Cached();
private readonly Cached scrollPositionCache = new Cached();
private readonly Container<DrawableCarouselItem> scrollableContent;
@ -125,63 +122,59 @@ namespace osu.Game.Screens.Select
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuConfigManager config)
private void load(OsuConfigManager config, BeatmapManager beatmaps)
{
config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled);
RightClickScrollingEnabled.ValueChanged += enabled => RightMouseScrollbar = enabled.NewValue;
RightClickScrollingEnabled.TriggerChange();
loadBeatmapSets(beatmaps.GetAllUsableBeatmapSetsEnumerable());
}
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
{
Schedule(() =>
{
var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
if (existingSet == null)
return;
if (existingSet == null)
return;
root.RemoveChild(existingSet);
itemsCache.Invalidate();
});
public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
{
int? previouslySelectedID = null;
CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
// If the selected beatmap is about to be removed, store its ID so it can be re-selected if required
if (existingSet?.State?.Value == CarouselItemState.Selected)
previouslySelectedID = selectedBeatmap?.Beatmap.ID;
var newSet = createCarouselSet(beatmapSet);
if (existingSet != null)
root.RemoveChild(existingSet);
itemsCache.Invalidate();
});
}
public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet)
{
Schedule(() =>
if (newSet == null)
{
int? previouslySelectedID = null;
CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
// If the selected beatmap is about to be removed, store its ID so it can be re-selected if required
if (existingSet?.State?.Value == CarouselItemState.Selected)
previouslySelectedID = selectedBeatmap?.Beatmap.ID;
var newSet = createCarouselSet(beatmapSet);
if (existingSet != null)
root.RemoveChild(existingSet);
if (newSet == null)
{
itemsCache.Invalidate();
return;
}
root.AddChild(newSet);
applyActiveCriteria(false, false);
//check if we can/need to maintain our current selection.
if (previouslySelectedID != null)
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == previouslySelectedID) ?? newSet);
itemsCache.Invalidate();
Schedule(() => BeatmapSetsChanged?.Invoke());
});
}
return;
}
root.AddChild(newSet);
applyActiveCriteria(false, false);
//check if we can/need to maintain our current selection.
if (previouslySelectedID != null)
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == previouslySelectedID) ?? newSet);
itemsCache.Invalidate();
Schedule(() => BeatmapSetsChanged?.Invoke());
});
/// <summary>
/// Selects a given beatmap on the carousel.
@ -346,6 +339,25 @@ namespace osu.Game.Screens.Select
public bool AllowSelection = true;
/// <summary>
/// Half the height of the visible content.
/// <remarks>
/// This is different from the height of <see cref="ScrollContainer{T}.displayableContent"/>, since
/// the beatmap carousel bleeds into the <see cref="FilterControl"/> and the <see cref="Footer"/>
/// </remarks>
/// </summary>
private float visibleHalfHeight => (DrawHeight + bleed_bottom + bleed_top) / 2;
/// <summary>
/// The position of the lower visible bound with respect to the current scroll position.
/// </summary>
private float visibleBottomBound => Current + DrawHeight + bleed_bottom;
/// <summary>
/// The position of the upper visible bound with respect to the current scroll position.
/// </summary>
private float visibleUpperBound => Current - bleed_top;
public void FlushPendingFilterOperations()
{
if (PendingFilter?.Completed == false)
@ -422,6 +434,8 @@ namespace osu.Game.Screens.Select
return true;
}
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => ReceivePositionalInputAt(screenSpacePos);
protected override void Update()
{
base.Update();
@ -432,17 +446,15 @@ namespace osu.Game.Screens.Select
if (!scrollPositionCache.IsValid)
updateScrollPosition();
float drawHeight = DrawHeight;
// Remove all items that should no longer be on-screen
scrollableContent.RemoveAll(p => p.Y < Current - p.DrawHeight || p.Y > Current + drawHeight || !p.IsPresent);
scrollableContent.RemoveAll(p => p.Y < visibleUpperBound - p.DrawHeight || p.Y > visibleBottomBound || !p.IsPresent);
// Find index range of all items that should be on-screen
Trace.Assert(Items.Count == yPositions.Count);
int firstIndex = yPositions.BinarySearch(Current - DrawableCarouselItem.MAX_HEIGHT);
int firstIndex = yPositions.BinarySearch(visibleUpperBound - DrawableCarouselItem.MAX_HEIGHT);
if (firstIndex < 0) firstIndex = ~firstIndex;
int lastIndex = yPositions.BinarySearch(Current + drawHeight);
int lastIndex = yPositions.BinarySearch(visibleBottomBound);
if (lastIndex < 0) lastIndex = ~lastIndex;
int notVisibleCount = 0;
@ -494,9 +506,8 @@ namespace osu.Game.Screens.Select
// Update externally controlled state of currently visible items
// (e.g. x-offset and opacity).
float halfHeight = drawHeight / 2;
foreach (DrawableCarouselItem p in scrollableContent.Children)
updateItem(p, halfHeight);
updateItem(p);
}
protected override void Dispose(bool isDisposing)
@ -550,7 +561,7 @@ namespace osu.Game.Screens.Select
yPositions.Clear();
float currentY = DrawHeight / 2;
float currentY = visibleHalfHeight;
DrawableCarouselBeatmapSet lastSet = null;
scrollTarget = null;
@ -583,7 +594,6 @@ namespace osu.Game.Screens.Select
float? setY = null;
if (!d.IsLoaded || beatmap.Alpha == 0) // can't use IsPresent due to DrawableCarouselItem override.
// ReSharper disable once PossibleNullReferenceException (resharper broken?)
setY = lastSet.Y + lastSet.DrawHeight + 5;
if (d.IsLoaded)
@ -604,7 +614,7 @@ namespace osu.Game.Screens.Select
currentY += d.DrawHeight + 5;
}
currentY += DrawHeight / 2;
currentY += visibleHalfHeight;
scrollableContent.Height = currentY;
if (BeatmapSetsLoaded && (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected))
@ -645,18 +655,15 @@ namespace osu.Game.Screens.Select
/// the current scroll position.
/// </summary>
/// <param name="p">The item to be updated.</param>
/// <param name="halfHeight">Half the draw height of the carousel container.</param>
private void updateItem(DrawableCarouselItem p, float halfHeight)
private void updateItem(DrawableCarouselItem p)
{
var height = p.IsPresent ? p.DrawHeight : 0;
float itemDrawY = p.Position.Y - Current + height / 2;
float dist = Math.Abs(1f - itemDrawY / halfHeight);
float itemDrawY = p.Position.Y - visibleUpperBound + p.DrawHeight / 2;
float dist = Math.Abs(1f - itemDrawY / visibleHalfHeight);
// Setting the origin position serves as an additive position on top of potential
// local transformation we may want to apply (e.g. when a item gets selected, we
// may want to smoothly transform it leftwards.)
p.OriginPosition = new Vector2(-offsetX(dist, halfHeight), 0);
p.OriginPosition = new Vector2(-offsetX(dist, visibleHalfHeight), 0);
// We are applying a multiplicative alpha (which is internally done by nesting an
// additional container and setting that container's alpha) such that we can

View File

@ -41,6 +41,8 @@ namespace osu.Game.Screens.Select
RelativeSizeAxes = Axes.X,
OnFilter = (tab, mods) =>
{
Leaderboard.FilterMods = mods;
switch (tab)
{
case BeatmapDetailTab.Details:

View File

@ -25,22 +25,6 @@ namespace osu.Game.Screens.Select
private Bindable<BeatmapDetailTab> selectedTab;
private void invokeOnFilter()
{
OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value);
}
[BackgroundDependencyLoader]
private void load(OsuColour colour, OsuConfigManager config)
{
modsCheckbox.AccentColour = tabs.AccentColour = colour.YellowLight;
selectedTab = config.GetBindable<BeatmapDetailTab>(OsuSetting.BeatmapDetailTab);
tabs.Current.BindTo(selectedTab);
tabs.Current.TriggerChange();
}
public BeatmapDetailAreaTabControl()
{
Height = HEIGHT;
@ -66,12 +50,31 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Text = @"Mods",
Alpha = 0,
},
};
tabs.Current.ValueChanged += _ => invokeOnFilter();
modsCheckbox.Current.ValueChanged += _ => invokeOnFilter();
}
[BackgroundDependencyLoader]
private void load(OsuColour colour, OsuConfigManager config)
{
modsCheckbox.AccentColour = tabs.AccentColour = colour.YellowLight;
selectedTab = config.GetBindable<BeatmapDetailTab>(OsuSetting.BeatmapDetailTab);
tabs.Current.BindTo(selectedTab);
tabs.Current.TriggerChange();
}
private void invokeOnFilter()
{
OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value);
modsCheckbox.FadeTo(tabs.Current.Value == BeatmapDetailTab.Details ? 0 : 1, 200, Easing.OutQuint);
}
}
public enum BeatmapDetailTab

View File

@ -35,7 +35,7 @@ namespace osu.Game.Screens.Select
private readonly MetadataSection description, source, tags;
private readonly Container failRetryContainer;
private readonly FailRetryGraph failRetryGraph;
private readonly DimmedLoadingAnimation loading;
private readonly DimmedLoadingLayer loading;
private IAPIProvider api;
@ -156,10 +156,7 @@ namespace osu.Game.Screens.Select
},
},
},
loading = new DimmedLoadingAnimation
{
RelativeSizeAxes = Axes.Both,
},
loading = new DimmedLoadingLayer(),
};
}
@ -365,35 +362,5 @@ namespace osu.Game.Screens.Select
});
}
}
private class DimmedLoadingAnimation : VisibilityContainer
{
private readonly LoadingAnimation loading;
public DimmedLoadingAnimation()
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f),
},
loading = new LoadingAnimation(),
};
}
protected override void PopIn()
{
this.FadeIn(transition_duration, Easing.OutQuint);
loading.Show();
}
protected override void PopOut()
{
this.FadeOut(transition_duration, Easing.OutQuint);
loading.Hide();
}
}
}
}

View File

@ -18,8 +18,6 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
@ -143,6 +141,7 @@ namespace osu.Game.Screens.Select
private readonly RulesetInfo ruleset;
public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset)
: base(pixelSnapping: true)
{
this.beatmap = beatmap;
ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset;
@ -154,7 +153,6 @@ namespace osu.Game.Screens.Select
var beatmapInfo = beatmap.BeatmapInfo;
var metadata = beatmapInfo.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
PixelSnapping = true;
CacheDrawnFrameBuffer = true;
RelativeSizeAxes = Axes.Both;
@ -289,14 +287,11 @@ namespace osu.Game.Screens.Select
if (b?.HitObjects?.Any() == true)
{
HitObject lastObject = b.HitObjects.LastOrDefault();
double endTime = (lastObject as IHasEndTime)?.EndTime ?? lastObject?.StartTime ?? 0;
labels.Add(new InfoLabel(new BeatmapStatistic
{
Name = "Length",
Icon = FontAwesome.Regular.Clock,
Content = TimeSpan.FromMilliseconds(endTime - b.HitObjects.First().StartTime).ToString(@"m\:ss"),
Content = TimeSpan.FromMilliseconds(b.BeatmapInfo.Length).ToString(@"m\:ss"),
}));
labels.Add(new InfoLabel(new BeatmapStatistic

View File

@ -48,6 +48,12 @@ namespace osu.Game.Screens.Select.Carousel
case SortMode.DateAdded:
return otherSet.BeatmapSet.DateAdded.CompareTo(BeatmapSet.DateAdded);
case SortMode.BPM:
return BeatmapSet.MaxBPM.CompareTo(otherSet.BeatmapSet.MaxBPM);
case SortMode.Length:
return BeatmapSet.MaxLength.CompareTo(otherSet.BeatmapSet.MaxLength);
case SortMode.Difficulty:
return BeatmapSet.MaxStarDifficulty.CompareTo(otherSet.BeatmapSet.MaxStarDifficulty);
}

View File

@ -1,18 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Screens;
namespace osu.Game.Screens.Select
{
public class EditSongSelect : SongSelect
{
protected override bool ShowFooter => false;
protected override bool OnStart()
{
this.Exit();
return true;
}
}
}

View File

@ -14,7 +14,6 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Select.Filter;
using Container = osu.Framework.Graphics.Containers.Container;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Rulesets;
@ -22,6 +21,8 @@ namespace osu.Game.Screens.Select
{
public class FilterControl : Container
{
public const float HEIGHT = 100;
public Action<FilterCriteria> FilterChanged;
private readonly OsuTabControl<SortMode> sortTabs;
@ -120,7 +121,8 @@ namespace osu.Game.Screens.Select
RelativeSizeAxes = Axes.X,
Height = 24,
Width = 0.5f,
AutoSort = true
AutoSort = true,
Current = { Value = GroupMode.Title }
},
//spriteText = new OsuSpriteText
//{
@ -139,6 +141,7 @@ namespace osu.Game.Screens.Select
Width = 0.5f,
Height = 24,
AutoSort = true,
Current = { Value = SortMode.Title }
}
}
},
@ -185,11 +188,5 @@ namespace osu.Game.Screens.Select
}
private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());
protected override bool OnMouseDown(MouseDownEvent e) => true;
protected override bool OnMouseMove(MouseMoveEvent e) => true;
protected override bool OnClick(ClickEvent e) => true;
}
}

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osuTK;
@ -25,8 +24,6 @@ namespace osu.Game.Screens.Select
private const float padding = 80;
public Action OnBack;
private readonly FillFlowContainer<FooterButton> buttons;
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
@ -83,12 +80,6 @@ namespace osu.Game.Screens.Select
Height = 3,
Position = new Vector2(0, -3),
},
new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Action = () => OnBack?.Invoke()
},
new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
@ -103,7 +94,7 @@ namespace osu.Game.Screens.Select
buttons = new FillFlowContainer<FooterButton>
{
Direction = FillDirection.Horizontal,
Spacing = new Vector2(0.2f, 0),
Spacing = new Vector2(-FooterButton.SHEAR_WIDTH, 0),
AutoSizeAxes = Axes.Both,
}
}

View File

@ -17,7 +17,9 @@ namespace osu.Game.Screens.Select
{
public class FooterButton : OsuClickableContainer
{
private static readonly Vector2 shearing = new Vector2(0.15f, 0);
public static readonly float SHEAR_WIDTH = 7.5f;
protected static readonly Vector2 SHEAR = new Vector2(SHEAR_WIDTH / Footer.HEIGHT, 0);
public string Text
{
@ -59,37 +61,35 @@ namespace osu.Game.Screens.Select
private readonly Box box;
private readonly Box light;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
public FooterButton()
{
AutoSizeAxes = Axes.Both;
Shear = SHEAR;
Children = new Drawable[]
{
TextContainer = new Container
{
Size = new Vector2(100, 50),
Child = SpriteText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
},
box = new Box
{
RelativeSizeAxes = Axes.Both,
Shear = shearing,
EdgeSmoothness = new Vector2(2, 0),
Colour = Color4.White,
Alpha = 0,
},
light = new Box
{
Shear = shearing,
Height = 4,
EdgeSmoothness = new Vector2(2, 0),
RelativeSizeAxes = Axes.X,
},
TextContainer = new Container
{
Size = new Vector2(100 - SHEAR_WIDTH, 50),
Shear = -SHEAR,
Child = SpriteText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
},
};
}

View File

@ -9,22 +9,30 @@ using osu.Game.Rulesets.Mods;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Select
{
public class FooterButtonMods : FooterButton
public class FooterButtonMods : FooterButton, IHasCurrentValue<IReadOnlyList<Mod>>
{
public FooterButtonMods(Bindable<IReadOnlyList<Mod>> mods)
public Bindable<IReadOnlyList<Mod>> Current
{
FooterModDisplay modDisplay;
get => modDisplay.Current;
set => modDisplay.Current = value;
}
private readonly FooterModDisplay modDisplay;
public FooterButtonMods()
{
Add(new Container
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Shear = -SHEAR,
Child = modDisplay = new FooterModDisplay
{
DisplayUnrankedText = false,
@ -33,9 +41,6 @@ namespace osu.Game.Screens.Select
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Left = 70 }
});
if (mods != null)
modDisplay.Current = mods;
}
[BackgroundDependencyLoader]

View File

@ -12,7 +12,7 @@ namespace osu.Game.Screens.Select
public ImportFromStablePopup(Action importFromStable)
{
HeaderText = @"You have no beatmaps!";
BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps (and skins)?";
BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps, skins and scores?";
Icon = FontAwesome.Solid.Plane;

View File

@ -11,6 +11,7 @@ using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Leaderboards;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
namespace osu.Game.Screens.Select.Leaderboards
@ -36,12 +37,34 @@ namespace osu.Game.Screens.Select.Leaderboards
}
}
private bool filterMods;
/// <summary>
/// Whether to apply the game's currently selected mods as a filter when retrieving scores.
/// </summary>
public bool FilterMods
{
get => filterMods;
set
{
if (value == filterMods)
return;
filterMods = value;
UpdateScores();
}
}
[Resolved]
private ScoreManager scoreManager { get; set; }
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
[Resolved]
private IAPIProvider api { get; set; }
@ -49,30 +72,68 @@ namespace osu.Game.Screens.Select.Leaderboards
private void load()
{
ruleset.ValueChanged += _ => UpdateScores();
mods.ValueChanged += _ =>
{
if (filterMods)
UpdateScores();
};
}
protected override bool IsOnlineScope => Scope != BeatmapLeaderboardScope.Local;
protected override APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
{
if (Scope == BeatmapLeaderboardScope.Local)
{
Scores = scoreManager.QueryScores(s => !s.DeletePending && s.Beatmap.ID == Beatmap.ID).OrderByDescending(s => s.TotalScore).ToArray();
var scores = scoreManager
.QueryScores(s => !s.DeletePending && s.Beatmap.ID == Beatmap.ID && s.Ruleset.ID == ruleset.Value.ID);
if (filterMods && !mods.Value.Any())
{
// we need to filter out all scores that have any mods to get all local nomod scores
scores = scores.Where(s => !s.Mods.Any());
}
else if (filterMods)
{
// otherwise find all the scores that have *any* of the currently selected mods (similar to how web applies mod filters)
// we're creating and using a string list representation of selected mods so that it can be translated into the DB query itself
var selectedMods = mods.Value.Select(m => m.Acronym);
scores = scores.Where(s => s.Mods.Any(m => selectedMods.Contains(m.Acronym)));
}
Scores = scores.OrderByDescending(s => s.TotalScore).ToArray();
PlaceholderState = Scores.Any() ? PlaceholderState.Successful : PlaceholderState.NoScores;
return null;
}
if (Beatmap?.OnlineBeatmapID == null)
if (api?.IsLoggedIn != true)
{
PlaceholderState = PlaceholderState.NotLoggedIn;
return null;
}
if (Beatmap?.OnlineBeatmapID == null || Beatmap?.Status <= BeatmapSetOnlineStatus.Pending)
{
PlaceholderState = PlaceholderState.Unavailable;
return null;
}
if (Scope != BeatmapLeaderboardScope.Global && !api.LocalUser.Value.IsSupporter)
if (!api.LocalUser.Value.IsSupporter && (Scope != BeatmapLeaderboardScope.Global || filterMods))
{
PlaceholderState = PlaceholderState.NotSupporter;
return null;
}
var req = new GetScoresRequest(Beatmap, ruleset.Value ?? Beatmap.Ruleset, Scope);
IReadOnlyList<Mod> requestMods = null;
if (filterMods && !mods.Value.Any())
// add nomod for the request
requestMods = new Mod[] { new ModNoMod() };
else if (filterMods)
requestMods = mods.Value;
var req = new GetScoresRequest(Beatmap, ruleset.Value ?? Beatmap.Ruleset, Scope, requestMods);
req.Success += r => scoresCallback?.Invoke(r.Scores);

View File

@ -1,13 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
namespace osu.Game.Screens.Select.Leaderboards
{
public enum BeatmapLeaderboardScope
{
[Description("Local Ranking")]
Local,
[Description("Country Ranking")]
Country,
[Description("Global Ranking")]
Global,
[Description("Friend Ranking")]
Friend,
}
}

View File

@ -110,8 +110,7 @@ namespace osu.Game.Screens.Select.Options
HotKey = hotkey
};
buttonsContainer.Add(button);
buttonsContainer.SetLayoutPosition(button, depth);
buttonsContainer.Insert((int)depth, button);
}
}
}

View File

@ -34,10 +34,12 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Scoring;
namespace osu.Game.Screens.Select
{
public abstract class SongSelect : OsuScreen
public abstract class SongSelect : OsuScreen, IKeyBindingHandler<GlobalAction>
{
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 245);
@ -85,6 +87,9 @@ namespace osu.Game.Screens.Select
private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>();
[Resolved(canBeNull: true)]
private MusicController music { get; set; }
[Cached]
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
private readonly Bindable<IReadOnlyList<Mod>> mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>()); // Bound to the game's mods, but is not reset on exiting
@ -116,7 +121,7 @@ namespace osu.Game.Screens.Select
Size = new Vector2(wedged_container_size.X, 1),
Padding = new MarginPadding
{
Bottom = 50,
Bottom = Footer.HEIGHT,
Top = wedged_container_size.Y + left_area_padding,
Left = left_area_padding,
Right = left_area_padding * 2,
@ -142,20 +147,29 @@ namespace osu.Game.Screens.Select
Width = 0.5f,
Children = new Drawable[]
{
Carousel = new BeatmapCarousel
new Container
{
Masking = false,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1 - wedged_container_size.X, 1),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
SelectionChanged = updateSelectedBeatmap,
BeatmapSetsChanged = carouselBeatmapsLoaded,
Padding = new MarginPadding
{
Top = FilterControl.HEIGHT,
Bottom = Footer.HEIGHT
},
Child = Carousel = new BeatmapCarousel
{
Masking = false,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1 - wedged_container_size.X, 1),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
SelectionChanged = updateSelectedBeatmap,
BeatmapSetsChanged = carouselBeatmapsLoaded,
},
},
FilterControl = new FilterControl
{
RelativeSizeAxes = Axes.X,
Height = 100,
Height = FilterControl.HEIGHT,
FilterChanged = c => Carousel.Filter(c),
Background = { Width = 2 },
Exit = () =>
@ -186,31 +200,27 @@ namespace osu.Game.Screens.Select
if (ShowFooter)
{
AddInternal(FooterPanels = new Container
AddRangeInternal(new[]
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding
{
Bottom = Footer.HEIGHT,
},
});
AddInternal(Footer = new Footer
{
OnBack = ExitFromBack,
});
FooterPanels.AddRange(new Drawable[]
{
BeatmapOptions = new BeatmapOptionsOverlay(),
ModSelect = new ModSelectOverlay
FooterPanels = new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
}
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Bottom = Footer.HEIGHT },
Children = new Drawable[]
{
BeatmapOptions = new BeatmapOptionsOverlay(),
ModSelect = new ModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
}
}
},
Footer = new Footer()
});
}
@ -218,13 +228,11 @@ namespace osu.Game.Screens.Select
}
[BackgroundDependencyLoader(true)]
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins)
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores)
{
mods.BindTo(Mods);
if (Footer != null)
{
Footer.AddButton(new FooterButtonMods(mods), ModSelect);
Footer.AddButton(new FooterButtonMods { Current = mods }, ModSelect);
Footer.AddButton(new FooterButtonRandom { Action = triggerRandom });
Footer.AddButton(new FooterButtonOptions(), BeatmapOptions);
@ -247,23 +255,28 @@ namespace osu.Game.Screens.Select
sampleChangeBeatmap = audio.Samples.Get(@"SongSelect/select-expand");
SampleConfirm = audio.Samples.Get(@"SongSelect/confirm-selection");
Carousel.LoadBeatmapSetsFromManager(this.beatmaps);
if (dialogOverlay != null)
{
Schedule(() =>
{
// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
if (!beatmaps.GetAllUsableBeatmapSets().Any() && beatmaps.StableInstallationAvailable)
if (!beatmaps.GetAllUsableBeatmapSetsEnumerable().Any() && beatmaps.StableInstallationAvailable)
dialogOverlay.Push(new ImportFromStablePopup(() =>
{
Task.Run(beatmaps.ImportFromStableAsync);
Task.Run(beatmaps.ImportFromStableAsync).ContinueWith(_ => scores.ImportFromStableAsync(), TaskContinuationOptions.OnlyOnRanToCompletion);
Task.Run(skins.ImportFromStableAsync);
}));
});
}
}
protected override void LoadComplete()
{
base.LoadComplete();
mods.BindTo(Mods);
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
@ -277,17 +290,6 @@ namespace osu.Game.Screens.Select
return dependencies;
}
protected virtual void ExitFromBack()
{
if (ModSelect.State.Value == Visibility.Visible)
{
ModSelect.Hide();
return;
}
this.Exit();
}
public void Edit(BeatmapInfo beatmap = null)
{
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap ?? beatmapNoDebounce);
@ -341,7 +343,7 @@ namespace osu.Game.Screens.Select
if (this.IsCurrentScreen() && !Carousel.SelectBeatmap(e.NewValue?.BeatmapInfo, false))
// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
if (e.NewValue?.BeatmapInfo?.Ruleset != null && e.NewValue.BeatmapInfo.Ruleset != decoupledRuleset.Value)
if (e.NewValue?.BeatmapInfo?.Ruleset != null && !e.NewValue.BeatmapInfo.Ruleset.Equals(decoupledRuleset.Value))
{
Ruleset.Value = e.NewValue.BeatmapInfo.Ruleset;
Carousel.SelectBeatmap(e.NewValue.BeatmapInfo);
@ -518,6 +520,12 @@ namespace osu.Game.Screens.Select
public override bool OnExiting(IScreen next)
{
if (ModSelect.State.Value == Visibility.Visible)
{
ModSelect.Hide();
return true;
}
if (base.OnExiting(next))
return true;
@ -579,14 +587,14 @@ namespace osu.Game.Screens.Select
{
Track track = Beatmap.Value.Track;
if (!track.IsRunning || restart)
if ((!track.IsRunning || restart) && music?.IsUserPaused != true)
{
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
track.Restart();
}
}
private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing) => Carousel.UpdateBeatmapSet(s);
private void onBeatmapSetAdded(BeatmapSetInfo s) => Carousel.UpdateBeatmapSet(s);
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s);
private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
@ -649,7 +657,7 @@ namespace osu.Game.Screens.Select
Schedule(() => BeatmapDetails.Leaderboard.RefreshScores())));
}
public override bool OnPressed(GlobalAction action)
public virtual bool OnPressed(GlobalAction action)
{
if (!this.IsCurrentScreen()) return false;
@ -660,9 +668,11 @@ namespace osu.Game.Screens.Select
return true;
}
return base.OnPressed(action);
return false;
}
public bool OnReleased(GlobalAction action) => action == GlobalAction.Select;
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Repeat) return false;

View File

@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Overlays;
namespace osu.Game.Screens
{
/// <summary>
/// A screen which is shown once as part of the startup procedure.
/// </summary>
public abstract class StartupScreen : OsuScreen
{
public override bool AllowBackButton => false;
public override bool HideOverlaysOnEnter => true;
public override bool CursorVisible => false;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
}
}