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Merge branch 'master' into drawable-composite-hit-object
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Mods
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public override string Name => "Autoplay";
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public override string ShortenedName => "AT";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_auto;
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public override string Description => "Watch a perfect automated play through the song";
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public override string Description => "Watch a perfect automated play through the song.";
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public override double ScoreMultiplier => 0;
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public bool AllowFail => false;
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public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
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@ -11,5 +11,6 @@ namespace osu.Game.Rulesets.Mods
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public override string ShortenedName => "CN";
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public override bool HasImplementation => false;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_cinema;
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public override string Description => "Watch the video without visual distractions.";
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}
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}
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mods
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public override string Name => "Daycore";
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public override string ShortenedName => "DC";
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public override FontAwesome Icon => FontAwesome.fa_question;
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public override string Description => "whoaaaaa";
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public override string Description => "Whoaaaaa...";
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public override void ApplyToClock(IAdjustableClock clock)
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{
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@ -7,18 +7,16 @@ using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Mods
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{
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public class ModDoubleTime : Mod, IApplicableToClock
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public abstract class ModDoubleTime : Mod, IApplicableToClock
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{
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public override string Name => "Double Time";
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public override string ShortenedName => "DT";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_doubletime;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Zoooooooooom";
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public override string Description => "Zoooooooooom...";
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime) };
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public override double ScoreMultiplier => 1.12;
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public virtual void ApplyToClock(IAdjustableClock clock)
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{
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clock.Rate = 1.5;
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@ -13,7 +13,6 @@ namespace osu.Game.Rulesets.Mods
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public override string ShortenedName => "EZ";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_easy;
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public override ModType Type => ModType.DifficultyReduction;
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public override string Description => "Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required.";
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public override double ScoreMultiplier => 0.5;
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) };
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@ -13,12 +13,10 @@ namespace osu.Game.Rulesets.Mods
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public override string ShortenedName => "HT";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_halftime;
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public override ModType Type => ModType.DifficultyReduction;
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public override string Description => "Less zoom";
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public override string Description => "Less zoom...";
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime) };
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public override double ScoreMultiplier => 1.12;
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public virtual void ApplyToClock(IAdjustableClock clock)
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{
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clock.Rate = 0.75;
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@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Mods
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Everything just got a bit harder...";
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModEasy) };
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public void ApplyToDifficulty(BeatmapDifficulty difficulty)
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mods
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public override string Name => "Nightcore";
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public override string ShortenedName => "NC";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_nightcore;
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public override string Description => "uguuuuuuuu";
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public override string Description => "Uguuuuuuuu...";
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public override void ApplyToClock(IAdjustableClock clock)
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{
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@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModNoFail : Mod, IApplicableFailOverride
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{
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public override string Name => "NoFail";
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public override string Name => "No Fail";
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public override string ShortenedName => "NF";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
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public override ModType Type => ModType.DifficultyReduction;
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mods
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@ -9,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public override string Name => "Perfect";
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public override string ShortenedName => "PF";
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public override FontAwesome Icon => FontAwesome.fa_question;
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public override string Description => "SS or quit.";
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protected override bool FailCondition(ScoreProcessor scoreProcessor) => scoreProcessor.Accuracy.Value != 1;
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mods
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public override string ShortenedName => "SD";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_suddendeath;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Miss a note and fail.";
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public override string Description => "Miss and fail.";
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public override double ScoreMultiplier => 1;
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) };
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@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Mods
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public override string Name => string.Empty;
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public override string ShortenedName => string.Empty;
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public override string Description => string.Empty;
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public override double ScoreMultiplier => 0.0;
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public override double ScoreMultiplier => 0;
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public Mod[] Mods;
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}
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