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@ -121,8 +121,6 @@ namespace osu.Game.Screens.Play
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hudOverlay.BindHitRenderer(HitRenderer);
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hudOverlay.Progress.Hide();
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hudOverlay.Progress.Length = Beatmap?.Track?.Length ?? 0;
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//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
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HitRenderer.OnAllJudged += onCompletion;
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@ -167,7 +165,7 @@ namespace osu.Game.Screens.Play
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{
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base.Update();
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hudOverlay.Progress.CurrentTime = Beatmap.Track.CurrentTime;
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hudOverlay.Progress.Progress = Beatmap.Track.CurrentTime / Beatmap.Track.Length;
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}
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private void initializeSkipButton()
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