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Remove hitobject terminology from base classes
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@ -8,13 +8,12 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Rulesets.Edit
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{
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/// <summary>
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/// A blueprint placed above a <see cref="DrawableHitObject"/> adding editing functionality.
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/// A blueprint placed above a displaying item adding editing functionality.
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/// </summary>
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public abstract class SelectionBlueprint<T> : CompositeDrawable, IStateful<SelectionState>
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{
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@ -86,7 +85,7 @@ namespace osu.Game.Rulesets.Edit
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protected virtual void OnDeselected()
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{
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// selection blueprints are AlwaysPresent while the related DrawableHitObject is visible
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// selection blueprints are AlwaysPresent while the related item is visible
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// set the body piece's alpha directly to avoid arbitrarily rendering frame buffers etc. of children.
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foreach (var d in InternalChildren)
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d.Hide();
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