Remove hitobject terminology from base classes

This commit is contained in:
Dean Herbert
2021-04-27 18:33:47 +09:00
parent ff06a27a12
commit 7ec5ea1eb5
5 changed files with 52 additions and 44 deletions

View File

@ -239,9 +239,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
updatePlacementPosition();
}
protected sealed override SelectionBlueprint<HitObject> CreateBlueprintFor(HitObject hitObject)
protected sealed override SelectionBlueprint<HitObject> CreateBlueprintFor(HitObject item)
{
var drawable = Composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject);
var drawable = Composer.HitObjects.FirstOrDefault(d => d.HitObject == item);
if (drawable == null)
return null;