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Remove bind helpers from SpectatorClient
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@ -238,33 +238,5 @@ namespace osu.Game.Online.Spectator
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lastSendTime = Time.Current;
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}
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/// <summary>
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/// Attempts to retrieve the <see cref="SpectatorState"/> for a currently-playing user.
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/// </summary>
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/// <param name="userId">The user.</param>
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/// <param name="state">The current <see cref="SpectatorState"/> for the user, if they're playing. <c>null</c> if the user is not playing.</param>
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/// <returns><c>true</c> if successful (the user is playing), <c>false</c> otherwise.</returns>
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public bool TryGetPlayingUserState(int userId, out SpectatorState state)
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{
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return playingUserStates.TryGetValue(userId, out state);
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}
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/// <summary>
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/// Bind an action to <see cref="OnUserBeganPlaying"/> with the option of running the bound action once immediately.
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/// </summary>
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/// <param name="callback">The action to perform when a user begins playing.</param>
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/// <param name="runOnceImmediately">Whether the action provided in <paramref name="callback"/> should be run once immediately for all users currently playing.</param>
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public void BindUserBeganPlaying(Action<int, SpectatorState> callback, bool runOnceImmediately = false)
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{
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// The lock is taken before the event is subscribed to to prevent doubling of events.
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OnUserBeganPlaying += callback;
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if (!runOnceImmediately)
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return;
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foreach (var (userId, state) in playingUserStates)
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callback(userId, state);
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}
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}
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}
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