Bring test scene structure up-to-date

This commit is contained in:
Dean Herbert 2020-02-06 12:17:05 +09:00
parent 00edc7e66f
commit 7f0a134bc8

View File

@ -4,6 +4,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -27,11 +28,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Cached(Type = typeof(IRoomManager))] [Cached(Type = typeof(IRoomManager))]
private TestRoomManager roomManager = new TestRoomManager(); private TestRoomManager roomManager = new TestRoomManager();
private RoomsContainer container;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
RoomsContainer container;
Child = container = new RoomsContainer Child = container = new RoomsContainer
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
@ -39,9 +40,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
Width = 0.5f, Width = 0.5f,
JoinRequested = joinRequested JoinRequested = joinRequested
}; };
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("clear rooms", () => roomManager.Rooms.Clear()); AddStep("clear rooms", () => roomManager.Rooms.Clear());
}
[Test]
public void TestBasicListChanges()
{
AddStep("add rooms", () => AddStep("add rooms", () =>
{ {
for (int i = 0; i < 3; i++) for (int i = 0; i < 3; i++)