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Move IScrollAlgorithm to ScrollingRulesetContainer + use DI
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@ -5,7 +5,6 @@ using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Judgements;
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@ -23,7 +22,6 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override bool UserScrollSpeedAdjustment => false;
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protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
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{
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@ -3,6 +3,7 @@
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Input.Handlers;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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@ -18,6 +19,8 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject>
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{
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protected override ScrollAlgorithm ScrollAlgorithm => ScrollAlgorithm.Constant;
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public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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