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Move IScrollAlgorithm to ScrollingRulesetContainer + use DI
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@ -4,16 +4,20 @@
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Lists;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling.Algorithms;
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namespace osu.Game.Tests.Visual
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{
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@ -44,6 +48,10 @@ namespace osu.Game.Tests.Visual
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}
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});
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AddStep("Constant scroll", () => setScrollAlgorithm(ScrollAlgorithm.Constant));
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AddStep("Overlapping scroll", () => setScrollAlgorithm(ScrollAlgorithm.Overlapping));
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AddStep("Sequential scroll", () => setScrollAlgorithm(ScrollAlgorithm.Sequential));
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AddSliderStep("Time range", 100, 10000, 5000, v => playfields.ForEach(p => p.VisibleTimeRange.Value = v));
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AddStep("Add control point", () => addControlPoint(Time.Current + 5000));
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}
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@ -52,7 +60,7 @@ namespace osu.Game.Tests.Visual
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{
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base.LoadComplete();
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playfields.ForEach(p => p.HitObjects.AddControlPoint(new MultiplierControlPoint(0)));
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playfields.ForEach(p => p.ControlPoints.Add(new MultiplierControlPoint(0)));
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for (int i = 0; i <= 5000; i += 1000)
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addHitObject(Time.Current + i);
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@ -75,9 +83,9 @@ namespace osu.Game.Tests.Visual
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{
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playfields.ForEach(p =>
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{
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p.HitObjects.AddControlPoint(new MultiplierControlPoint(time) { DifficultyPoint = { SpeedMultiplier = 3 } });
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p.HitObjects.AddControlPoint(new MultiplierControlPoint(time + 2000) { DifficultyPoint = { SpeedMultiplier = 2 } });
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p.HitObjects.AddControlPoint(new MultiplierControlPoint(time + 3000) { DifficultyPoint = { SpeedMultiplier = 1 } });
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p.ControlPoints.Add(new MultiplierControlPoint(time) { DifficultyPoint = { SpeedMultiplier = 3 } });
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p.ControlPoints.Add(new MultiplierControlPoint(time + 2000) { DifficultyPoint = { SpeedMultiplier = 2 } });
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p.ControlPoints.Add(new MultiplierControlPoint(time + 3000) { DifficultyPoint = { SpeedMultiplier = 1 } });
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TestDrawableControlPoint createDrawablePoint(double t)
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{
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@ -111,11 +119,19 @@ namespace osu.Game.Tests.Visual
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}
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}
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private void setScrollAlgorithm(ScrollAlgorithm algorithm) => playfields.ForEach(p => p.ScrollAlgorithm = algorithm);
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private class TestPlayfield : ScrollingPlayfield
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{
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public new ScrollingDirection Direction => base.Direction;
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public SortedList<MultiplierControlPoint> ControlPoints => algorithm.ControlPoints;
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public ScrollAlgorithm ScrollAlgorithm { set => algorithm.Algorithm = value; }
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[Cached(Type = typeof(IScrollAlgorithm))]
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private readonly TestScrollAlgorithm algorithm = new TestScrollAlgorithm();
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public TestPlayfield(ScrollingDirection direction)
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{
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base.Direction.Value = direction;
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@ -139,6 +155,49 @@ namespace osu.Game.Tests.Visual
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}
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}
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private class TestScrollAlgorithm : IScrollAlgorithm
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{
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public readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>();
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private IScrollAlgorithm implementation;
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public TestScrollAlgorithm()
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{
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Algorithm = ScrollAlgorithm.Constant;
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}
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public ScrollAlgorithm Algorithm
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{
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set
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{
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switch (value)
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{
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case ScrollAlgorithm.Constant:
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implementation = new ConstantScrollAlgorithm();
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break;
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case ScrollAlgorithm.Overlapping:
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implementation = new OverlappingScrollAlgorithm(ControlPoints);
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break;
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case ScrollAlgorithm.Sequential:
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implementation = new SequentialScrollAlgorithm(ControlPoints);
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break;
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}
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}
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}
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public double GetDisplayStartTime(double time, double timeRange)
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=> implementation.GetDisplayStartTime(time, timeRange);
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public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)
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=> implementation.GetLength(startTime, endTime, timeRange, scrollLength);
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public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
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=> implementation.PositionAt(time, currentTime, timeRange, scrollLength);
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public void Reset()
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=> implementation.Reset();
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}
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private class TestDrawableControlPoint : DrawableHitObject<HitObject>
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{
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public TestDrawableControlPoint(ScrollingDirection direction, double time)
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