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Reset DrawableHitObject lifetimes on state change
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@ -153,6 +153,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
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if (UseTransformStateManagement)
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if (UseTransformStateManagement)
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{
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{
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lifetimeStart = null;
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LifetimeEnd = double.MaxValue;
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double transformTime = HitObject.StartTime - InitialLifetimeOffset;
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double transformTime = HitObject.StartTime - InitialLifetimeOffset;
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base.ApplyTransformsAt(transformTime, true);
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base.ApplyTransformsAt(transformTime, true);
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