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Preserve Y position of hit objects in osu!catch
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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return new ConvertHit
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{
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X = position.X,
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Position = position,
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NewCombo = newCombo,
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ComboOffset = comboOffset
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};
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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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return new ConvertSlider
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{
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X = position.X,
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Position = position,
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NewCombo = FirstObject || newCombo,
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ComboOffset = comboOffset,
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Path = new SliderPath(controlPoints, length),
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