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Merge branch 'master' into fix-editor-silence-on-seek
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@ -2,7 +2,10 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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@ -59,7 +62,7 @@ namespace osu.Game.Rulesets.UI
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{
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if (clock != null)
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{
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stabilityGameplayClock.ParentGameplayClock = parentGameplayClock = clock;
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parentGameplayClock = stabilityGameplayClock.ParentGameplayClock = clock;
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GameplayClock.IsPaused.BindTo(clock.IsPaused);
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}
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}
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@ -215,7 +218,9 @@ namespace osu.Game.Rulesets.UI
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private class StabilityGameplayClock : GameplayClock
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{
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public IFrameBasedClock ParentGameplayClock;
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public GameplayClock ParentGameplayClock;
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public override IEnumerable<Bindable<double>> NonGameplayAdjustments => ParentGameplayClock?.NonGameplayAdjustments ?? Enumerable.Empty<Bindable<double>>();
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public StabilityGameplayClock(FramedClock underlyingClock)
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: base(underlyingClock)
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