Fix merge conflicts.

This commit is contained in:
Lucas A
2020-10-07 13:28:49 +02:00
335 changed files with 6502 additions and 1952 deletions

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@ -2,7 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
namespace osu.Game.Tests.Editing
@ -10,16 +12,27 @@ namespace osu.Game.Tests.Editing
[TestFixture]
public class EditorChangeHandlerTest
{
private int stateChangedFired;
[SetUp]
public void SetUp()
{
stateChangedFired = 0;
}
[Test]
public void TestSaveRestoreState()
{
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
var (handler, beatmap) = createChangeHandler();
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.False);
addArbitraryChange(beatmap);
handler.SaveState();
Assert.That(stateChangedFired, Is.EqualTo(1));
Assert.That(handler.CanUndo.Value, Is.True);
Assert.That(handler.CanRedo.Value, Is.False);
@ -27,17 +40,57 @@ namespace osu.Game.Tests.Editing
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.True);
Assert.That(stateChangedFired, Is.EqualTo(2));
}
[Test]
public void TestSaveSameStateDoesNotSave()
{
var (handler, beatmap) = createChangeHandler();
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.False);
addArbitraryChange(beatmap);
handler.SaveState();
Assert.That(handler.CanUndo.Value, Is.True);
Assert.That(handler.CanRedo.Value, Is.False);
Assert.That(stateChangedFired, Is.EqualTo(1));
string hash = handler.CurrentStateHash;
// save a save without making any changes
handler.SaveState();
Assert.That(hash, Is.EqualTo(handler.CurrentStateHash));
Assert.That(stateChangedFired, Is.EqualTo(1));
handler.RestoreState(-1);
Assert.That(hash, Is.Not.EqualTo(handler.CurrentStateHash));
// we should only be able to restore once even though we saved twice.
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.True);
Assert.That(stateChangedFired, Is.EqualTo(2));
}
[Test]
public void TestMaxStatesSaved()
{
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
var (handler, beatmap) = createChangeHandler();
Assert.That(handler.CanUndo.Value, Is.False);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
{
Assert.That(stateChangedFired, Is.EqualTo(i));
addArbitraryChange(beatmap);
handler.SaveState();
}
Assert.That(handler.CanUndo.Value, Is.True);
@ -53,12 +106,15 @@ namespace osu.Game.Tests.Editing
[Test]
public void TestMaxStatesExceeded()
{
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
var (handler, beatmap) = createChangeHandler();
Assert.That(handler.CanUndo.Value, Is.False);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES * 2; i++)
{
addArbitraryChange(beatmap);
handler.SaveState();
}
Assert.That(handler.CanUndo.Value, Is.True);
@ -70,5 +126,20 @@ namespace osu.Game.Tests.Editing
Assert.That(handler.CanUndo.Value, Is.False);
}
private (EditorChangeHandler, EditorBeatmap) createChangeHandler()
{
var beatmap = new EditorBeatmap(new Beatmap());
var changeHandler = new EditorChangeHandler(beatmap);
changeHandler.OnStateChange += () => stateChangedFired++;
return (changeHandler, beatmap);
}
private void addArbitraryChange(EditorBeatmap beatmap)
{
beatmap.Add(new HitCircle { StartTime = RNG.Next(0, 100000) });
}
}
}

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@ -44,7 +44,7 @@ namespace osu.Game.Tests.Editing
{
HitObjects =
{
new HitCircle { StartTime = 1000 }
new HitCircle { StartTime = 1000, NewCombo = true }
}
};
@ -56,7 +56,7 @@ namespace osu.Game.Tests.Editing
{
current.AddRange(new[]
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 1000, NewCombo = true },
new HitCircle { StartTime = 3000 },
});
@ -78,7 +78,7 @@ namespace osu.Game.Tests.Editing
{
current.AddRange(new[]
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 1000, NewCombo = true },
new HitCircle { StartTime = 2000 },
new HitCircle { StartTime = 3000 },
});
@ -100,7 +100,7 @@ namespace osu.Game.Tests.Editing
{
current.AddRange(new[]
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 1000, NewCombo = true },
new HitCircle { StartTime = 2000 },
new HitCircle { StartTime = 3000 },
});
@ -109,7 +109,7 @@ namespace osu.Game.Tests.Editing
{
HitObjects =
{
new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 500, NewCombo = true },
(OsuHitObject)current.HitObjects[1],
(OsuHitObject)current.HitObjects[2],
}
@ -123,7 +123,7 @@ namespace osu.Game.Tests.Editing
{
current.AddRange(new[]
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 1000, NewCombo = true },
new HitCircle { StartTime = 2000 },
new HitCircle { StartTime = 3000 },
});
@ -146,7 +146,7 @@ namespace osu.Game.Tests.Editing
{
current.AddRange(new OsuHitObject[]
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 1000, NewCombo = true },
new Slider
{
StartTime = 2000,
@ -188,7 +188,7 @@ namespace osu.Game.Tests.Editing
{
current.AddRange(new[]
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 1000, NewCombo = true },
new HitCircle { StartTime = 2000 },
new HitCircle { StartTime = 3000 },
});
@ -197,7 +197,7 @@ namespace osu.Game.Tests.Editing
{
HitObjects =
{
new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 500, NewCombo = true },
(OsuHitObject)current.HitObjects[0],
new HitCircle { StartTime = 1500 },
(OsuHitObject)current.HitObjects[1],
@ -216,7 +216,7 @@ namespace osu.Game.Tests.Editing
{
current.AddRange(new[]
{
new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 500, NewCombo = true },
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 1500 },
new HitCircle { StartTime = 2000 },
@ -226,6 +226,9 @@ namespace osu.Game.Tests.Editing
new HitCircle { StartTime = 3500 },
});
var patchedFirst = (HitCircle)current.HitObjects[1];
patchedFirst.NewCombo = true;
var patch = new OsuBeatmap
{
HitObjects =
@ -244,7 +247,7 @@ namespace osu.Game.Tests.Editing
{
current.AddRange(new[]
{
new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 500, NewCombo = true },
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 1500 },
new HitCircle { StartTime = 2000 },
@ -277,7 +280,7 @@ namespace osu.Game.Tests.Editing
{
current.AddRange(new[]
{
new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 500, NewCombo = true },
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 1500 },
new HitCircle { StartTime = 2000 },
@ -291,7 +294,7 @@ namespace osu.Game.Tests.Editing
{
HitObjects =
{
new HitCircle { StartTime = 750 },
new HitCircle { StartTime = 750, NewCombo = true },
(OsuHitObject)current.HitObjects[1],
(OsuHitObject)current.HitObjects[4],
(OsuHitObject)current.HitObjects[5],
@ -309,20 +312,20 @@ namespace osu.Game.Tests.Editing
{
current.AddRange(new[]
{
new HitCircle { StartTime = 500, Position = new Vector2(50) },
new HitCircle { StartTime = 500, Position = new Vector2(100) },
new HitCircle { StartTime = 500, Position = new Vector2(150) },
new HitCircle { StartTime = 500, Position = new Vector2(200) },
new HitCircle { StartTime = 500, Position = new Vector2(50), NewCombo = true },
new HitCircle { StartTime = 500, Position = new Vector2(100), NewCombo = true },
new HitCircle { StartTime = 500, Position = new Vector2(150), NewCombo = true },
new HitCircle { StartTime = 500, Position = new Vector2(200), NewCombo = true },
});
var patch = new OsuBeatmap
{
HitObjects =
{
new HitCircle { StartTime = 500, Position = new Vector2(150) },
new HitCircle { StartTime = 500, Position = new Vector2(100) },
new HitCircle { StartTime = 500, Position = new Vector2(50) },
new HitCircle { StartTime = 500, Position = new Vector2(200) },
new HitCircle { StartTime = 500, Position = new Vector2(150), NewCombo = true },
new HitCircle { StartTime = 500, Position = new Vector2(100), NewCombo = true },
new HitCircle { StartTime = 500, Position = new Vector2(50), NewCombo = true },
new HitCircle { StartTime = 500, Position = new Vector2(200), NewCombo = true },
}
};

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@ -1,15 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
@ -167,7 +170,7 @@ namespace osu.Game.Tests.Gameplay
beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 0 });
for (double time = 0; time < 5000; time += 100)
beatmap.HitObjects.Add(new JudgeableHitObject(false) { StartTime = time });
beatmap.HitObjects.Add(new JudgeableHitObject(HitResult.LargeBonus) { StartTime = time });
beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 5000 });
createProcessor(beatmap);
@ -175,6 +178,24 @@ namespace osu.Game.Tests.Gameplay
assertHealthNotEqualTo(0);
}
[Test]
public void TestSingleLongObjectDoesNotDrain()
{
var beatmap = new Beatmap
{
HitObjects = { new JudgeableLongHitObject() }
};
beatmap.HitObjects[0].ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
createProcessor(beatmap);
setTime(0);
assertHealthEqualTo(1);
setTime(5000);
assertHealthEqualTo(1);
}
private Beatmap createBeatmap(double startTime, double endTime, params BreakPeriod[] breaks)
{
var beatmap = new Beatmap
@ -215,25 +236,43 @@ namespace osu.Game.Tests.Gameplay
private class JudgeableHitObject : HitObject
{
private readonly bool affectsCombo;
private readonly HitResult maxResult;
public JudgeableHitObject(bool affectsCombo = true)
public JudgeableHitObject(HitResult maxResult = HitResult.Perfect)
{
this.affectsCombo = affectsCombo;
this.maxResult = maxResult;
}
public override Judgement CreateJudgement() => new TestJudgement(affectsCombo);
public override Judgement CreateJudgement() => new TestJudgement(maxResult);
protected override HitWindows CreateHitWindows() => new HitWindows();
private class TestJudgement : Judgement
{
public override bool AffectsCombo { get; }
public override HitResult MaxResult { get; }
public TestJudgement(bool affectsCombo)
public TestJudgement(HitResult maxResult)
{
AffectsCombo = affectsCombo;
MaxResult = maxResult;
}
}
}
private class JudgeableLongHitObject : JudgeableHitObject, IHasDuration
{
public double EndTime => StartTime + Duration;
public double Duration { get; set; } = 5000;
public JudgeableLongHitObject()
: base(HitResult.LargeBonus)
{
}
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{
base.CreateNestedHitObjects(cancellationToken);
AddNested(new JudgeableHitObject());
}
}
}
}

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@ -17,13 +17,13 @@ namespace osu.Game.Tests.Gameplay
[Test]
public void TestNoScoreIncreaseFromMiss()
{
var beatmap = new Beatmap<TestHitObject> { HitObjects = { new TestHitObject() } };
var beatmap = new Beatmap<HitObject> { HitObjects = { new HitObject() } };
var scoreProcessor = new ScoreProcessor();
scoreProcessor.ApplyBeatmap(beatmap);
// Apply a miss judgement
scoreProcessor.ApplyResult(new JudgementResult(new TestHitObject(), new TestJudgement()) { Type = HitResult.Miss });
scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement()) { Type = HitResult.Miss });
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(0.0));
}
@ -31,37 +31,25 @@ namespace osu.Game.Tests.Gameplay
[Test]
public void TestOnlyBonusScore()
{
var beatmap = new Beatmap<TestBonusHitObject> { HitObjects = { new TestBonusHitObject() } };
var beatmap = new Beatmap<HitObject> { HitObjects = { new HitObject() } };
var scoreProcessor = new ScoreProcessor();
scoreProcessor.ApplyBeatmap(beatmap);
// Apply a judgement
scoreProcessor.ApplyResult(new JudgementResult(new TestBonusHitObject(), new TestBonusJudgement()) { Type = HitResult.Perfect });
scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement(HitResult.LargeBonus)) { Type = HitResult.LargeBonus });
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(100));
}
private class TestHitObject : HitObject
{
public override Judgement CreateJudgement() => new TestJudgement();
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(Judgement.LARGE_BONUS_SCORE));
}
private class TestJudgement : Judgement
{
protected override int NumericResultFor(HitResult result) => 100;
}
public override HitResult MaxResult { get; }
private class TestBonusHitObject : HitObject
{
public override Judgement CreateJudgement() => new TestBonusJudgement();
}
private class TestBonusJudgement : Judgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 100;
public TestJudgement(HitResult maxResult = HitResult.Perfect)
{
MaxResult = maxResult;
}
}
}
}

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@ -4,10 +4,12 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Audio;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Audio;
@ -106,9 +108,14 @@ namespace osu.Game.Tests.Gameplay
Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, Audio);
SelectedMods.Value = new[] { testedMod };
Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0));
var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
gameplayContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0)
{
Child = beatmapSkinSourceContainer
});
beatmapSkinSourceContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
{
Clock = gameplayContainer.GameplayClock
});
@ -116,7 +123,7 @@ namespace osu.Game.Tests.Gameplay
AddStep("start", () => gameplayContainer.Start());
AddAssert("sample playback rate matches mod rates", () => sample.Channel.AggregateFrequency.Value == expectedRate);
AddAssert("sample playback rate matches mod rates", () => sample.ChildrenOfType<DrawableSample>().First().AggregateFrequency.Value == expectedRate);
}
private class TestSkin : LegacySkin
@ -168,8 +175,6 @@ namespace osu.Game.Tests.Gameplay
: base(sampleInfo)
{
}
public new SampleChannel Channel => base.Channel;
}
}
}

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@ -139,6 +139,22 @@ namespace osu.Game.Tests.NonVisual
Assert.That(cpi.Groups.Count, Is.EqualTo(0));
}
[Test]
public void TestRemoveGroupAlsoRemovedControlPoints()
{
var cpi = new ControlPointInfo();
var group = cpi.GroupAt(1000, true);
group.Add(new SampleControlPoint());
Assert.That(cpi.SamplePoints.Count, Is.EqualTo(1));
cpi.RemoveGroup(group);
Assert.That(cpi.SamplePoints.Count, Is.EqualTo(0));
}
[Test]
public void TestAddControlPointToGroup()
{

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@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Timing;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class GameplayClockTest
{
[TestCase(0)]
[TestCase(1)]
public void TestTrueGameplayRateWithZeroAdjustment(double underlyingClockRate)
{
var framedClock = new FramedClock(new ManualClock { Rate = underlyingClockRate });
var gameplayClock = new TestGameplayClock(framedClock);
gameplayClock.MutableNonGameplayAdjustments.Add(new BindableDouble());
Assert.That(gameplayClock.TrueGameplayRate, Is.EqualTo(0));
}
private class TestGameplayClock : GameplayClock
{
public List<Bindable<double>> MutableNonGameplayAdjustments { get; } = new List<Bindable<double>>();
public override IEnumerable<Bindable<double>> NonGameplayAdjustments => MutableNonGameplayAdjustments;
public TestGameplayClock(IFrameBasedClock underlyingClock)
: base(underlyingClock)
{
}
}
}
}

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@ -35,10 +35,10 @@ namespace osu.Game.Tests.Rulesets.Scoring
}
[TestCase(ScoringMode.Standardised, HitResult.Meh, 750_000)]
[TestCase(ScoringMode.Standardised, HitResult.Good, 800_000)]
[TestCase(ScoringMode.Standardised, HitResult.Ok, 800_000)]
[TestCase(ScoringMode.Standardised, HitResult.Great, 1_000_000)]
[TestCase(ScoringMode.Classic, HitResult.Meh, 50)]
[TestCase(ScoringMode.Classic, HitResult.Good, 100)]
[TestCase(ScoringMode.Classic, HitResult.Ok, 100)]
[TestCase(ScoringMode.Classic, HitResult.Great, 300)]
public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int expectedScore)
{

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@ -0,0 +1,136 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Rulesets
{
[HeadlessTest]
public class TestSceneDrawableRulesetDependencies : OsuTestScene
{
[Test]
public void TestDisposalDoesNotDisposeParentStores()
{
DrawableWithDependencies drawable = null;
TestTextureStore textureStore = null;
TestSampleStore sampleStore = null;
AddStep("add dependencies", () =>
{
Child = drawable = new DrawableWithDependencies();
textureStore = drawable.ParentTextureStore;
sampleStore = drawable.ParentSampleStore;
});
AddStep("clear children", Clear);
AddUntilStep("wait for disposal", () => drawable.IsDisposed);
AddStep("GC", () =>
{
drawable = null;
GC.Collect();
GC.WaitForPendingFinalizers();
});
AddAssert("parent texture store not disposed", () => !textureStore.IsDisposed);
AddAssert("parent sample store not disposed", () => !sampleStore.IsDisposed);
}
private class DrawableWithDependencies : CompositeDrawable
{
public TestTextureStore ParentTextureStore { get; private set; }
public TestSampleStore ParentSampleStore { get; private set; }
public DrawableWithDependencies()
{
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<TextureStore>(ParentTextureStore = new TestTextureStore());
dependencies.CacheAs<ISampleStore>(ParentSampleStore = new TestSampleStore());
return new DrawableRulesetDependencies(new OsuRuleset(), dependencies);
}
public new bool IsDisposed { get; private set; }
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
IsDisposed = true;
}
}
private class TestTextureStore : TextureStore
{
public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT) => null;
public bool IsDisposed { get; private set; }
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
IsDisposed = true;
}
}
private class TestSampleStore : ISampleStore
{
public bool IsDisposed { get; private set; }
public void Dispose()
{
IsDisposed = true;
}
public SampleChannel Get(string name) => null;
public Task<SampleChannel> GetAsync(string name) => null;
public Stream GetStream(string name) => null;
public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
public BindableNumber<double> Volume => throw new NotImplementedException();
public BindableNumber<double> Balance => throw new NotImplementedException();
public BindableNumber<double> Frequency => throw new NotImplementedException();
public BindableNumber<double> Tempo => throw new NotImplementedException();
public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotImplementedException();
public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotImplementedException();
public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotImplementedException();
public IBindable<double> AggregateVolume => throw new NotImplementedException();
public IBindable<double> AggregateBalance => throw new NotImplementedException();
public IBindable<double> AggregateFrequency => throw new NotImplementedException();
public IBindable<double> AggregateTempo => throw new NotImplementedException();
public int PlaybackConcurrency { get; set; }
}
}
}

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@ -0,0 +1,69 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneComposeSelectBox : OsuTestScene
{
private Container selectionArea;
public TestSceneComposeSelectBox()
{
SelectionBox selectionBox = null;
AddStep("create box", () =>
Child = selectionArea = new Container
{
Size = new Vector2(400),
Position = -new Vector2(150),
Anchor = Anchor.Centre,
Children = new Drawable[]
{
selectionBox = new SelectionBox
{
CanRotate = true,
CanScaleX = true,
CanScaleY = true,
OnRotation = handleRotation,
OnScale = handleScale
}
}
});
AddToggleStep("toggle rotation", state => selectionBox.CanRotate = state);
AddToggleStep("toggle x", state => selectionBox.CanScaleX = state);
AddToggleStep("toggle y", state => selectionBox.CanScaleY = state);
}
private void handleScale(Vector2 amount, Anchor reference)
{
if ((reference & Anchor.y1) == 0)
{
int directionY = (reference & Anchor.y0) > 0 ? -1 : 1;
if (directionY < 0)
selectionArea.Y += amount.Y;
selectionArea.Height += directionY * amount.Y;
}
if ((reference & Anchor.x1) == 0)
{
int directionX = (reference & Anchor.x0) > 0 ? -1 : 1;
if (directionX < 0)
selectionArea.X += amount.X;
selectionArea.Width += directionX * amount.X;
}
}
private void handleRotation(float angle)
{
// kinda silly and wrong, but just showing that the drag handles work.
selectionArea.Rotation += angle;
}
}
}

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@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Tests.Resources;
using SharpCompress.Archives;
using SharpCompress.Archives.Zip;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneEditorBeatmapCreation : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override bool EditorComponentsReady => Editor.ChildrenOfType<SetupScreen>().SingleOrDefault()?.IsLoaded == true;
[Resolved]
private BeatmapManager beatmapManager { get; set; }
public override void SetUpSteps()
{
AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null));
base.SetUpSteps();
// if we save a beatmap with a hash collision, things fall over.
// probably needs a more solid resolution in the future but this will do for now.
AddStep("make new beatmap unique", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString());
}
[Test]
public void TestCreateNewBeatmap()
{
AddStep("save beatmap", () => Editor.Save());
AddAssert("new beatmap persisted", () => EditorBeatmap.BeatmapInfo.ID > 0);
AddAssert("new beatmap in database", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == false);
}
[Test]
public void TestExitWithoutSave()
{
AddStep("exit without save", () => Editor.Exit());
AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen());
AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == true);
}
[Test]
public void TestAddAudioTrack()
{
AddAssert("switch track to real track", () =>
{
var setup = Editor.ChildrenOfType<SetupScreen>().First();
var temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
using (var zip = ZipArchive.Open(temp))
zip.WriteToDirectory(extractedFolder);
bool success = setup.ChildrenOfType<ResourcesSection>().First().ChangeAudioTrack(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3"));
File.Delete(temp);
Directory.Delete(extractedFolder, true);
return success;
});
AddAssert("track length changed", () => Beatmap.Value.Track.Length > 60000);
}
}
}

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@ -0,0 +1,50 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Audio;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneEditorSamplePlayback : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
[Test]
public void TestSlidingSampleStopsOnSeek()
{
DrawableSlider slider = null;
DrawableSample[] loopingSamples = null;
DrawableSample[] onceOffSamples = null;
AddStep("get first slider", () =>
{
slider = Editor.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First();
onceOffSamples = slider.ChildrenOfType<DrawableSample>().Where(s => !s.Looping).ToArray();
loopingSamples = slider.ChildrenOfType<DrawableSample>().Where(s => s.Looping).ToArray();
});
AddStep("start playback", () => EditorClock.Start());
AddUntilStep("wait for slider sliding then seek", () =>
{
if (!slider.Tracking.Value)
return false;
if (!loopingSamples.Any(s => s.Playing))
return false;
EditorClock.Seek(20000);
return true;
});
AddAssert("non-looping samples are playing", () => onceOffSamples.Length == 4 && loopingSamples.All(s => s.Played || s.Playing));
AddAssert("looping samples are not playing", () => loopingSamples.Length == 1 && loopingSamples.All(s => s.Played && !s.Playing));
}
}
}

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@ -4,7 +4,7 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Timing;
@ -17,16 +17,26 @@ namespace osu.Game.Tests.Visual.Editing
[Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap;
protected override bool ScrollUsingMouseWheel => false;
public TestSceneTimingScreen()
{
editorBeatmap = new EditorBeatmap(new OsuBeatmap());
editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
}
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Beatmap.Disabled = true;
Child = new TimingScreen();
}
protected override void Dispose(bool isDisposing)
{
Beatmap.Disabled = false;
base.Dispose(isDisposing);
}
}
}

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@ -0,0 +1,68 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Audio;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneGameplaySamplePlayback : PlayerTestScene
{
[Test]
public void TestAllSamplesStopDuringSeek()
{
DrawableSlider slider = null;
DrawableSample[] samples = null;
ISamplePlaybackDisabler gameplayClock = null;
AddStep("get variables", () =>
{
gameplayClock = Player.ChildrenOfType<FrameStabilityContainer>().First().GameplayClock;
slider = Player.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First();
samples = slider.ChildrenOfType<DrawableSample>().ToArray();
});
AddUntilStep("wait for slider sliding then seek", () =>
{
if (!slider.Tracking.Value)
return false;
if (!samples.Any(s => s.Playing))
return false;
Player.ChildrenOfType<GameplayClockContainer>().First().Seek(40000);
return true;
});
AddAssert("sample playback disabled", () => gameplayClock.SamplePlaybackDisabled.Value);
// because we are in frame stable context, it's quite likely that not all samples are "played" at this point.
// the important thing is that at least one started, and that sample has since stopped.
AddAssert("all looping samples stopped immediately", () => allStopped(allLoopingSounds));
AddUntilStep("all samples stopped eventually", () => allStopped(allSounds));
AddAssert("sample playback still disabled", () => gameplayClock.SamplePlaybackDisabled.Value);
AddUntilStep("seek finished, sample playback enabled", () => !gameplayClock.SamplePlaybackDisabled.Value);
AddUntilStep("any sample is playing", () => Player.ChildrenOfType<PausableSkinnableSound>().Any(s => s.IsPlaying));
}
private IEnumerable<PausableSkinnableSound> allSounds => Player.ChildrenOfType<PausableSkinnableSound>();
private IEnumerable<PausableSkinnableSound> allLoopingSounds => allSounds.Where(sound => sound.Looping);
private bool allStopped(IEnumerable<PausableSkinnableSound> sounds) => sounds.All(sound => !sound.IsPlaying);
protected override bool Autoplay => true;
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
}
}

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@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Children = new[]
{
new OsuSpriteText { Text = $@"Great: {hitWindows?.WindowFor(HitResult.Great)}" },
new OsuSpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Good)}" },
new OsuSpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Ok)}" },
new OsuSpriteText { Text = $@"Meh: {hitWindows?.WindowFor(HitResult.Meh)}" },
}
});

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@ -12,6 +12,14 @@ namespace osu.Game.Tests.Visual.Gameplay
{
protected new OverlayTestPlayer Player => base.Player as OverlayTestPlayer;
public override void SetUpSteps()
{
base.SetUpSteps();
AddUntilStep("gameplay has started",
() => Player.GameplayClockContainer.GameplayClock.CurrentTime > Player.DrawableRuleset.GameplayStartTime);
}
[Test]
public void TestGameplayOverlayActivation()
{
@ -21,7 +29,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestGameplayOverlayActivationPaused()
{
AddUntilStep("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
AddStep("pause gameplay", () => Player.Pause());
AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered);
}

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@ -158,7 +158,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestQuickRetryFromFailedGameplay()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddStep("quick retry", () => Player.GameplayClockContainer.OfType<HotkeyRetryOverlay>().First().Action?.Invoke());
AddStep("quick retry", () => Player.GameplayClockContainer.ChildrenOfType<HotkeyRetryOverlay>().First().Action?.Invoke());
confirmExited();
}
@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestQuickExitFromFailedGameplay()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke());
AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType<HotkeyExitOverlay>().First().Action?.Invoke());
confirmExited();
}
@ -183,7 +183,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestQuickExitFromGameplay()
{
AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke());
AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType<HotkeyExitOverlay>().First().Action?.Invoke());
confirmExited();
}

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@ -22,11 +22,11 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinnableSound : OsuTestScene
{
[Cached]
[Cached(typeof(ISamplePlaybackDisabler))]
private GameplayClock gameplayClock = new GameplayClock(new FramedClock());
private TestSkinSourceContainer skinSource;
private SkinnableSound skinnableSound;
private PausableSkinnableSound skinnableSound;
[SetUp]
public void SetUp() => Schedule(() =>
@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Clock = gameplayClock,
RelativeSizeAxes = Axes.Both,
Child = skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide"))
Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide"))
},
};
});

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@ -220,7 +220,7 @@ namespace osu.Game.Tests.Visual.Ranking
AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen()));
AddAssert("download button is disabled", () => !screen.ChildrenOfType<DownloadButton>().Single().Enabled.Value);
AddAssert("download button is disabled", () => !screen.ChildrenOfType<DownloadButton>().Last().Enabled.Value);
AddStep("click contracted panel", () =>
{
@ -229,7 +229,7 @@ namespace osu.Game.Tests.Visual.Ranking
InputManager.Click(MouseButton.Left);
});
AddAssert("download button is enabled", () => screen.ChildrenOfType<DownloadButton>().Single().Enabled.Value);
AddAssert("download button is enabled", () => screen.ChildrenOfType<DownloadButton>().Last().Enabled.Value);
}
private class TestResultsContainer : Container

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@ -3,7 +3,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Tests.Visual.Settings
@ -11,7 +10,7 @@ namespace osu.Game.Tests.Visual.Settings
public class TestSceneDirectorySelector : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(GameHost host)
private void load()
{
Add(new DirectorySelector { RelativeSizeAxes = Axes.Both });
}

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Tests.Visual.Settings
{
public class TestSceneFileSelector : OsuTestScene
{
[Test]
public void TestAllFiles()
{
AddStep("create", () => Child = new FileSelector { RelativeSizeAxes = Axes.Both });
}
[Test]
public void TestJpgFilesOnly()
{
AddStep("create", () => Child = new FileSelector(validFileExtensions: new[] { ".jpg" }) { RelativeSizeAxes = Axes.Both });
}
}
}

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@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneLabelledSliderBar : OsuTestScene
{
[TestCase(false)]
[TestCase(true)]
public void TestSliderBar(bool hasDescription) => createSliderBar(hasDescription);
private void createSliderBar(bool hasDescription = false)
{
AddStep("create component", () =>
{
LabelledSliderBar<double> component;
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
AutoSizeAxes = Axes.Y,
Child = component = new LabelledSliderBar<double>
{
Current = new BindableDouble(5)
{
MinValue = 0,
MaxValue = 10,
Precision = 1,
}
}
};
component.Label = "a sample component";
component.Description = hasDescription ? "this text describes the component" : string.Empty;
});
}
}
}