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Remove all usage of BaseDifficulty
(and access Difficulty
instead)
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@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mods
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return;
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}
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var difficulty = beatmap.Value.BeatmapInfo.BaseDifficulty;
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var difficulty = beatmap.Value.BeatmapInfo.Difficulty;
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// generally should always be implemented, else the slider will have a zero default.
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if (difficultyBindable.ReadCurrentFromDifficulty == null)
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