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Remove all usage of BaseDifficulty
(and access Difficulty
instead)
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@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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var beatmap = new Beatmap<HitObject>
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{
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HitObjects = hitObjects,
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BeatmapInfo = new BeatmapInfo { BaseDifficulty = new BeatmapDifficulty(beatmapDifficulty) }
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BeatmapInfo = new BeatmapInfo { Difficulty = new BeatmapDifficulty(beatmapDifficulty) }
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};
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return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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