mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Require holding back button to quit gameplay
Avoids accidental presses and streamlines logic with on-screen element.
This commit is contained in:
53
osu.Game.Tests/Visual/TestCaseHoldForMenuButton.cs
Normal file
53
osu.Game.Tests/Visual/TestCaseHoldForMenuButton.cs
Normal file
@ -0,0 +1,53 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("'Hold to Quit' UI element")]
|
||||
public class TestCaseHoldForMenuButton : ManualInputManagerTestCase
|
||||
{
|
||||
private bool exitAction;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
HoldForMenuButton holdForMenuButton;
|
||||
|
||||
Add(holdForMenuButton = new HoldForMenuButton
|
||||
{
|
||||
Origin = Anchor.BottomRight,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Action = () => exitAction = true
|
||||
});
|
||||
|
||||
var text = holdForMenuButton.Children.OfType<SpriteText>().First();
|
||||
|
||||
AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(holdForMenuButton));
|
||||
AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
|
||||
AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One));
|
||||
AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
|
||||
|
||||
AddStep("Trigger exit action", () =>
|
||||
{
|
||||
exitAction = false;
|
||||
InputManager.MoveMouseTo(holdForMenuButton);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("Early release", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
AddAssert("action not triggered", () => !exitAction);
|
||||
|
||||
AddStep("Trigger exit action", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddUntilStep(() => exitAction, $"{nameof(holdForMenuButton.Action)} was triggered");
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user