Update usages of config with framework changes

This commit is contained in:
smoogipoo
2021-03-17 16:10:16 +09:00
parent 891e7aadb6
commit 7fa5fd5647
27 changed files with 153 additions and 153 deletions

View File

@ -24,126 +24,126 @@ namespace osu.Game.Configuration
protected override void InitialiseDefaults()
{
// UI/selection defaults
Set(OsuSetting.Ruleset, 0, 0, int.MaxValue);
Set(OsuSetting.Skin, 0, -1, int.MaxValue);
SetDefault(OsuSetting.Ruleset, 0, 0, int.MaxValue);
SetDefault(OsuSetting.Skin, 0, -1, int.MaxValue);
Set(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Details);
Set(OsuSetting.BeatmapDetailModsFilter, false);
SetDefault(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Details);
SetDefault(OsuSetting.BeatmapDetailModsFilter, false);
Set(OsuSetting.ShowConvertedBeatmaps, true);
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
Set(OsuSetting.DisplayStarsMaximum, 10.1, 0, 10.1, 0.1);
SetDefault(OsuSetting.ShowConvertedBeatmaps, true);
SetDefault(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
SetDefault(OsuSetting.DisplayStarsMaximum, 10.1, 0, 10.1, 0.1);
Set(OsuSetting.SongSelectGroupingMode, GroupMode.All);
Set(OsuSetting.SongSelectSortingMode, SortMode.Title);
SetDefault(OsuSetting.SongSelectGroupingMode, GroupMode.All);
SetDefault(OsuSetting.SongSelectSortingMode, SortMode.Title);
Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
SetDefault(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f);
SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f);
// Online settings
Set(OsuSetting.Username, string.Empty);
Set(OsuSetting.Token, string.Empty);
SetDefault(OsuSetting.Username, string.Empty);
SetDefault(OsuSetting.Token, string.Empty);
Set(OsuSetting.AutomaticallyDownloadWhenSpectating, false);
SetDefault(OsuSetting.AutomaticallyDownloadWhenSpectating, false);
Set(OsuSetting.SavePassword, false).ValueChanged += enabled =>
SetDefault(OsuSetting.SavePassword, false).ValueChanged += enabled =>
{
if (enabled.NewValue) Set(OsuSetting.SaveUsername, true);
if (enabled.NewValue) SetValue(OsuSetting.SaveUsername, true);
};
Set(OsuSetting.SaveUsername, true).ValueChanged += enabled =>
SetDefault(OsuSetting.SaveUsername, true).ValueChanged += enabled =>
{
if (!enabled.NewValue) Set(OsuSetting.SavePassword, false);
if (!enabled.NewValue) SetValue(OsuSetting.SavePassword, false);
};
Set(OsuSetting.ExternalLinkWarning, true);
Set(OsuSetting.PreferNoVideo, false);
SetDefault(OsuSetting.ExternalLinkWarning, true);
SetDefault(OsuSetting.PreferNoVideo, false);
Set(OsuSetting.ShowOnlineExplicitContent, false);
SetDefault(OsuSetting.ShowOnlineExplicitContent, false);
// Audio
Set(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01);
SetDefault(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01);
Set(OsuSetting.MenuVoice, true);
Set(OsuSetting.MenuMusic, true);
SetDefault(OsuSetting.MenuVoice, true);
SetDefault(OsuSetting.MenuMusic, true);
Set(OsuSetting.AudioOffset, 0, -500.0, 500.0, 1);
SetDefault(OsuSetting.AudioOffset, 0, -500.0, 500.0, 1);
// Input
Set(OsuSetting.MenuCursorSize, 1.0f, 0.5f, 2f, 0.01f);
Set(OsuSetting.GameplayCursorSize, 1.0f, 0.1f, 2f, 0.01f);
Set(OsuSetting.AutoCursorSize, false);
SetDefault(OsuSetting.MenuCursorSize, 1.0f, 0.5f, 2f, 0.01f);
SetDefault(OsuSetting.GameplayCursorSize, 1.0f, 0.1f, 2f, 0.01f);
SetDefault(OsuSetting.AutoCursorSize, false);
Set(OsuSetting.MouseDisableButtons, false);
Set(OsuSetting.MouseDisableWheel, false);
Set(OsuSetting.ConfineMouseMode, OsuConfineMouseMode.DuringGameplay);
SetDefault(OsuSetting.MouseDisableButtons, false);
SetDefault(OsuSetting.MouseDisableWheel, false);
SetDefault(OsuSetting.ConfineMouseMode, OsuConfineMouseMode.DuringGameplay);
// Graphics
Set(OsuSetting.ShowFpsDisplay, false);
SetDefault(OsuSetting.ShowFpsDisplay, false);
Set(OsuSetting.ShowStoryboard, true);
Set(OsuSetting.BeatmapSkins, true);
Set(OsuSetting.BeatmapColours, true);
Set(OsuSetting.BeatmapHitsounds, true);
SetDefault(OsuSetting.ShowStoryboard, true);
SetDefault(OsuSetting.BeatmapSkins, true);
SetDefault(OsuSetting.BeatmapColours, true);
SetDefault(OsuSetting.BeatmapHitsounds, true);
Set(OsuSetting.CursorRotation, true);
SetDefault(OsuSetting.CursorRotation, true);
Set(OsuSetting.MenuParallax, true);
SetDefault(OsuSetting.MenuParallax, true);
// Gameplay
Set(OsuSetting.DimLevel, 0.8, 0, 1, 0.01);
Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
Set(OsuSetting.LightenDuringBreaks, true);
SetDefault(OsuSetting.DimLevel, 0.8, 0, 1, 0.01);
SetDefault(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
SetDefault(OsuSetting.LightenDuringBreaks, true);
Set(OsuSetting.HitLighting, true);
SetDefault(OsuSetting.HitLighting, true);
Set(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always);
Set(OsuSetting.ShowProgressGraph, true);
Set(OsuSetting.ShowHealthDisplayWhenCantFail, true);
Set(OsuSetting.FadePlayfieldWhenHealthLow, true);
Set(OsuSetting.KeyOverlay, false);
Set(OsuSetting.PositionalHitSounds, true);
Set(OsuSetting.AlwaysPlayFirstComboBreak, true);
Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
SetDefault(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always);
SetDefault(OsuSetting.ShowProgressGraph, true);
SetDefault(OsuSetting.ShowHealthDisplayWhenCantFail, true);
SetDefault(OsuSetting.FadePlayfieldWhenHealthLow, true);
SetDefault(OsuSetting.KeyOverlay, false);
SetDefault(OsuSetting.PositionalHitSounds, true);
SetDefault(OsuSetting.AlwaysPlayFirstComboBreak, true);
SetDefault(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
Set(OsuSetting.FloatingComments, false);
SetDefault(OsuSetting.FloatingComments, false);
Set(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised);
SetDefault(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised);
Set(OsuSetting.IncreaseFirstObjectVisibility, true);
Set(OsuSetting.GameplayDisableWinKey, true);
SetDefault(OsuSetting.IncreaseFirstObjectVisibility, true);
SetDefault(OsuSetting.GameplayDisableWinKey, true);
// Update
Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
SetDefault(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
Set(OsuSetting.Version, string.Empty);
SetDefault(OsuSetting.Version, string.Empty);
Set(OsuSetting.ScreenshotFormat, ScreenshotFormat.Jpg);
Set(OsuSetting.ScreenshotCaptureMenuCursor, false);
SetDefault(OsuSetting.ScreenshotFormat, ScreenshotFormat.Jpg);
SetDefault(OsuSetting.ScreenshotCaptureMenuCursor, false);
Set(OsuSetting.SongSelectRightMouseScroll, false);
SetDefault(OsuSetting.SongSelectRightMouseScroll, false);
Set(OsuSetting.Scaling, ScalingMode.Off);
SetDefault(OsuSetting.Scaling, ScalingMode.Off);
Set(OsuSetting.ScalingSizeX, 0.8f, 0.2f, 1f);
Set(OsuSetting.ScalingSizeY, 0.8f, 0.2f, 1f);
SetDefault(OsuSetting.ScalingSizeX, 0.8f, 0.2f, 1f);
SetDefault(OsuSetting.ScalingSizeY, 0.8f, 0.2f, 1f);
Set(OsuSetting.ScalingPositionX, 0.5f, 0f, 1f);
Set(OsuSetting.ScalingPositionY, 0.5f, 0f, 1f);
SetDefault(OsuSetting.ScalingPositionX, 0.5f, 0f, 1f);
SetDefault(OsuSetting.ScalingPositionY, 0.5f, 0f, 1f);
Set(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
SetDefault(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
Set(OsuSetting.UIHoldActivationDelay, 200f, 0f, 500f, 50f);
SetDefault(OsuSetting.UIHoldActivationDelay, 200f, 0f, 500f, 50f);
Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
SetDefault(OsuSetting.IntroSequence, IntroSequence.Triangles);
Set(OsuSetting.MenuBackgroundSource, BackgroundSource.Skin);
Set(OsuSetting.SeasonalBackgroundMode, SeasonalBackgroundMode.Sometimes);
SetDefault(OsuSetting.MenuBackgroundSource, BackgroundSource.Skin);
SetDefault(OsuSetting.SeasonalBackgroundMode, SeasonalBackgroundMode.Sometimes);
Set(OsuSetting.DiscordRichPresence, DiscordRichPresenceMode.Full);
SetDefault(OsuSetting.DiscordRichPresence, DiscordRichPresenceMode.Full);
Set(OsuSetting.EditorWaveformOpacity, 1f);
SetDefault(OsuSetting.EditorWaveformOpacity, 1f);
}
public OsuConfigManager(Storage storage)