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Update usages of config with framework changes
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@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddSliderStep("circle size", 0f, 10f, 0f, val =>
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{
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config.Set(OsuSetting.AutoCursorSize, true);
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config.SetValue(OsuSetting.AutoCursorSize, true);
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gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = val;
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Scheduler.AddOnce(recreate);
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});
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@ -64,21 +64,21 @@ namespace osu.Game.Rulesets.Osu.Tests
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[TestCase(10, 1.5f)]
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public void TestSizing(int circleSize, float userScale)
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{
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AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
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AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale));
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AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
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AddStep("turn on autosizing", () => config.Set(OsuSetting.AutoCursorSize, true));
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AddStep("turn on autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, true));
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AddStep("load content", loadContent);
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
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AddStep("set user scale to 1", () => config.Set(OsuSetting.GameplayCursorSize, 1f));
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AddStep("set user scale to 1", () => config.SetValue(OsuSetting.GameplayCursorSize, 1f));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize));
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AddStep("turn off autosizing", () => config.Set(OsuSetting.AutoCursorSize, false));
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AddStep("turn off autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, false));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == 1);
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AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
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AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale);
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}
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