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https://github.com/osukey/osukey.git
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Update usages of config with framework changes
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@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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AddStep("show health", () => showHealth.Value = true);
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AddStep("enable layer", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, true));
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AddStep("enable layer", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, true));
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AddUntilStep("layer is visible", () => layer.IsPresent);
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}
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@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestLayerDisabledViaConfig()
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{
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AddStep("disable layer", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, false));
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AddStep("disable layer", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, false));
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AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
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AddUntilStep("layer is not visible", () => !layer.IsPresent);
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}
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@ -81,19 +81,19 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
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AddStep("don't show health", () => showHealth.Value = false);
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AddStep("disable FadePlayfieldWhenHealthLow", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, false));
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AddStep("disable FadePlayfieldWhenHealthLow", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, false));
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AddUntilStep("layer fade is invisible", () => !layer.IsPresent);
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AddStep("don't show health", () => showHealth.Value = false);
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AddStep("enable FadePlayfieldWhenHealthLow", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, true));
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AddStep("enable FadePlayfieldWhenHealthLow", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, true));
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AddUntilStep("layer fade is invisible", () => !layer.IsPresent);
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AddStep("show health", () => showHealth.Value = true);
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AddStep("disable FadePlayfieldWhenHealthLow", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, false));
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AddStep("disable FadePlayfieldWhenHealthLow", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, false));
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AddUntilStep("layer fade is invisible", () => !layer.IsPresent);
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AddStep("show health", () => showHealth.Value = true);
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AddStep("enable FadePlayfieldWhenHealthLow", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, true));
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AddStep("enable FadePlayfieldWhenHealthLow", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, true));
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AddUntilStep("layer fade is visible", () => layer.IsPresent);
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}
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}
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@ -81,7 +81,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("get original config value", () => originalConfigValue = config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
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AddStep("set hud to never show", () => config.Set(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
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AddStep("set hud to never show", () => config.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
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AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
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@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("stop trigering", () => InputManager.ReleaseKey(Key.ControlLeft));
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AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
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AddStep("set original config value", () => config.Set(OsuSetting.HUDVisibilityMode, originalConfigValue));
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AddStep("set original config value", () => config.SetValue(OsuSetting.HUDVisibilityMode, originalConfigValue));
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}
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[Test]
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@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("set keycounter visible false", () =>
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{
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config.Set<bool>(OsuSetting.KeyOverlay, false);
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config.SetValue(OsuSetting.KeyOverlay, false);
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hudOverlay.KeyCounter.AlwaysVisible.Value = false;
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});
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@ -132,7 +132,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
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AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
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AddStep("return value", () => config.Set<bool>(OsuSetting.KeyOverlay, keyCounterVisibleValue));
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AddStep("return value", () => config.SetValue(OsuSetting.KeyOverlay, keyCounterVisibleValue));
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}
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private void createNew(Action<HUDOverlay> action = null)
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@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.Set(OsuSetting.ShowStoryboard, true);
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config.SetValue(OsuSetting.ShowStoryboard, true);
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storyboard = new Storyboard();
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var backgroundLayer = storyboard.GetLayer("Background");
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