Update usages of config with framework changes

This commit is contained in:
smoogipoo
2021-03-17 16:10:16 +09:00
parent 891e7aadb6
commit 7fa5fd5647
27 changed files with 153 additions and 153 deletions

View File

@ -81,7 +81,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("get original config value", () => originalConfigValue = config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
AddStep("set hud to never show", () => config.Set(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
AddStep("set hud to never show", () => config.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("stop trigering", () => InputManager.ReleaseKey(Key.ControlLeft));
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
AddStep("set original config value", () => config.Set(OsuSetting.HUDVisibilityMode, originalConfigValue));
AddStep("set original config value", () => config.SetValue(OsuSetting.HUDVisibilityMode, originalConfigValue));
}
[Test]
@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("set keycounter visible false", () =>
{
config.Set<bool>(OsuSetting.KeyOverlay, false);
config.SetValue(OsuSetting.KeyOverlay, false);
hudOverlay.KeyCounter.AlwaysVisible.Value = false;
});
@ -132,7 +132,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
AddStep("return value", () => config.Set<bool>(OsuSetting.KeyOverlay, keyCounterVisibleValue));
AddStep("return value", () => config.SetValue(OsuSetting.KeyOverlay, keyCounterVisibleValue));
}
private void createNew(Action<HUDOverlay> action = null)