Fix editor timing screen mutating the WorkingBeatmap instead of EditorBeatmap

This commit is contained in:
Dean Herbert
2021-01-04 16:38:15 +09:00
parent b4a779108e
commit 7fdf876b4c
7 changed files with 14 additions and 17 deletions

View File

@ -44,7 +44,7 @@ namespace osu.Game.Screens.Edit.Timing
protected override SampleControlPoint CreatePoint()
{
var reference = Beatmap.Value.Beatmap.ControlPointInfo.SamplePointAt(SelectedGroup.Value.Time);
var reference = Beatmap.ControlPointInfo.SamplePointAt(SelectedGroup.Value.Time);
return new SampleControlPoint
{