From 7fe19d1992633fc13e3cf68c35fb21e3734d39dd Mon Sep 17 00:00:00 2001 From: Gyoshi Date: Tue, 23 May 2023 18:45:49 +0200 Subject: [PATCH] `Last` instead of `Max` divisor to match code elsewhere --- osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index 4c3c9872a0..4982ab9ef2 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -398,7 +398,7 @@ namespace osu.Game.Screens.Edit.Compose.Components ClearInternal(); CurrentNumber.ValueChanged -= moveMarker; - int largestDivisor = beatDivisor.ValidDivisors.Value.Presets.Max(); + int largestDivisor = beatDivisor.ValidDivisors.Value.Presets.Last(); for (int tickIndex = 0; tickIndex <= largestDivisor; tickIndex++) { int divisor = BindableBeatDivisor.GetDivisorForBeatIndex(tickIndex, largestDivisor, (int[])beatDivisor.ValidDivisors.Value.Presets);