Fix some web requests retrieving the user too early

This commit is contained in:
Dean Herbert
2020-07-14 13:07:17 +09:00
parent 8411a36a0f
commit 7fe69bb199
8 changed files with 22 additions and 28 deletions

View File

@ -8,7 +8,6 @@ using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Tests.Visual;
using osu.Game.Users;
namespace osu.Game.Tests.Online
{
@ -55,7 +54,7 @@ namespace osu.Game.Tests.Online
AddStep("fire request", () =>
{
gotResponse = false;
request = new LeaveChannelRequest(new Channel(), new User());
request = new LeaveChannelRequest(new Channel());
request.Success += () => gotResponse = true;
API.Queue(request);
});
@ -74,7 +73,7 @@ namespace osu.Game.Tests.Online
AddStep("fire request", () =>
{
gotResponse = false;
request = new LeaveChannelRequest(new Channel(), new User());
request = new LeaveChannelRequest(new Channel());
request.Success += () => gotResponse = true;
API.Perform(request);
});
@ -93,7 +92,7 @@ namespace osu.Game.Tests.Online
AddStep("fire request", () =>
{
gotResponse = false;
request = new LeaveChannelRequest(new Channel(), new User());
request = new LeaveChannelRequest(new Channel());
request.Success += () => gotResponse = true;
API.PerformAsync(request);
});