Privatise the OsuGame beatmap, add local beatmap to OsuTestCase

This commit is contained in:
smoogipoo
2018-05-23 17:37:39 +09:00
parent 6c0c932c48
commit 8004b8af4d
51 changed files with 279 additions and 277 deletions

View File

@ -12,7 +12,7 @@ namespace osu.Game.Graphics.Containers
{
public class BeatSyncedContainer : Container
{
protected readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private int lastBeat;
private TimingControlPoint lastTimingPoint;
@ -74,9 +74,9 @@ namespace osu.Game.Graphics.Containers
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
private void load(IGameBeatmap beatmap)
{
Beatmap.BindTo(game.Beatmap);
Beatmap.BindTo(beatmap);
}
protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)