Privatise the OsuGame beatmap, add local beatmap to OsuTestCase

This commit is contained in:
smoogipoo
2018-05-23 17:37:39 +09:00
parent 6c0c932c48
commit 8004b8af4d
51 changed files with 279 additions and 277 deletions

View File

@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Edit
private RulesetContainer rulesetContainer;
private readonly List<Container> layerContainers = new List<Container>();
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
protected HitObjectComposer(Ruleset ruleset)
{
@ -38,9 +38,9 @@ namespace osu.Game.Rulesets.Edit
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame, IFrameBasedClock framedClock)
private void load(IGameBeatmap beatmap, IFrameBasedClock framedClock)
{
beatmap.BindTo(osuGame.Beatmap);
this.beatmap.BindTo(beatmap);
try
{