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Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
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@ -27,6 +27,8 @@ namespace osu.Game.Screens.Menu
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/// </summary>
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public bool DidLoadMenu;
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private GameBeatmap beatmapBacking;
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private MainMenu mainMenu;
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private SampleChannel welcome;
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private SampleChannel seeya;
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@ -44,8 +46,10 @@ namespace osu.Game.Screens.Menu
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private WorkingBeatmap beatmap;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
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private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, GameBeatmap beatmap)
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{
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beatmapBacking = beatmap.GetBoundCopy();
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menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
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menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
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@ -72,8 +76,8 @@ namespace osu.Game.Screens.Menu
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}
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}
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beatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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track = beatmap.Track;
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this.beatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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track = this.beatmap.Track;
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welcome = audio.Sample.Get(@"welcome");
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seeya = audio.Sample.Get(@"seeya");
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@ -83,7 +87,7 @@ namespace osu.Game.Screens.Menu
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{
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base.OnEntering(last);
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Game.Beatmap.Value = beatmap;
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beatmapBacking.Value = beatmap;
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if (menuVoice)
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welcome.Play();
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