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Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
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@ -19,19 +19,16 @@ namespace osu.Game.Tests.Visual
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SummaryTimeline) };
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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private void load()
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{
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osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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SummaryTimeline summaryTimeline;
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Add(summaryTimeline = new SummaryTimeline
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Add(new SummaryTimeline
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(500, 50)
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});
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summaryTimeline.Beatmap.BindTo(osuGame.Beatmap);
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}
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}
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}
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