Privatise the OsuGame beatmap, add local beatmap to OsuTestCase

This commit is contained in:
smoogipoo
2018-05-23 17:37:39 +09:00
parent 6c0c932c48
commit 8004b8af4d
51 changed files with 279 additions and 277 deletions

View File

@ -19,19 +19,16 @@ namespace osu.Game.Tests.Visual
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SummaryTimeline) };
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
private void load()
{
osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
SummaryTimeline summaryTimeline;
Add(summaryTimeline = new SummaryTimeline
Add(new SummaryTimeline
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 50)
});
summaryTimeline.Beatmap.BindTo(osuGame.Beatmap);
}
}
}