Privatise the OsuGame beatmap, add local beatmap to OsuTestCase

This commit is contained in:
smoogipoo
2018-05-23 17:37:39 +09:00
parent 6c0c932c48
commit 8004b8af4d
51 changed files with 279 additions and 277 deletions

View File

@ -5,11 +5,9 @@ using NUnit.Framework;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
@ -19,9 +17,8 @@ namespace osu.Game.Tests.Visual
[TestFixture]
public class TestCaseWaveform : OsuTestCase
{
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
public TestCaseWaveform()
[BackgroundDependencyLoader]
private void load()
{
FillFlowContainer flow;
Child = flow = new FillFlowContainer
@ -46,10 +43,11 @@ namespace osu.Game.Tests.Visual
var newDisplay = new BeatmapWaveformGraph
{
RelativeSizeAxes = Axes.Both,
Resolution = 1f / i
Resolution = 1f / i,
Beatmap = Beatmap
};
newDisplay.Beatmap.BindTo(beatmapBacking);
Beatmap.ValueChanged += b => newDisplay.Beatmap = b;
flow.Add(new Container
{
@ -83,8 +81,5 @@ namespace osu.Game.Tests.Visual
});
}
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame) => beatmapBacking.BindTo(osuGame.Beatmap);
}
}