Privatise the OsuGame beatmap, add local beatmap to OsuTestCase

This commit is contained in:
smoogipoo
2018-05-23 17:37:39 +09:00
parent 6c0c932c48
commit 8004b8af4d
51 changed files with 279 additions and 277 deletions

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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private Bindable<double> cursorScale; private Bindable<double> cursorScale;
private Bindable<bool> autoCursorScale; private Bindable<bool> autoCursorScale;
private Bindable<WorkingBeatmap> beatmap; private IBindable<WorkingBeatmap> beatmap;
public OsuCursor() public OsuCursor()
{ {
@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config, OsuGameBase game) private void load(OsuConfigManager config, IGameBeatmap beatmap)
{ {
Child = cursorContainer = new SkinnableDrawable("cursor", _ => new CircularContainer Child = cursorContainer = new SkinnableDrawable("cursor", _ => new CircularContainer
{ {
@ -160,7 +160,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}; };
beatmap = game.Beatmap.GetBoundCopy(); this.beatmap = beatmap.GetBoundCopy();
beatmap.ValueChanged += v => calculateScale(); beatmap.ValueChanged += v => calculateScale();
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize); cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);

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@ -6,7 +6,6 @@ using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using OpenTK; using OpenTK;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -29,14 +28,11 @@ namespace osu.Game.Tests.Visual
private RulesetStore rulesets; private RulesetStore rulesets;
private TestBeatmapInfoWedge infoWedge; private TestBeatmapInfoWedge infoWedge;
private readonly List<IBeatmap> beatmaps = new List<IBeatmap>(); private readonly List<IBeatmap> beatmaps = new List<IBeatmap>();
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase game, RulesetStore rulesets) private void load(RulesetStore rulesets)
{ {
this.rulesets = rulesets; this.rulesets = rulesets;
beatmap.BindTo(game.Beatmap);
} }
protected override void LoadComplete() protected override void LoadComplete()
@ -53,11 +49,11 @@ namespace osu.Game.Tests.Visual
AddStep("show", () => AddStep("show", () =>
{ {
infoWedge.State = Visibility.Visible; infoWedge.State = Visibility.Visible;
infoWedge.UpdateBeatmap(beatmap); infoWedge.UpdateBeatmap(Beatmap);
}); });
// select part is redundant, but wait for load isn't // select part is redundant, but wait for load isn't
selectBeatmap(beatmap.Value.Beatmap); selectBeatmap(Beatmap.Value.Beatmap);
AddWaitStep(3); AddWaitStep(3);
@ -120,8 +116,8 @@ namespace osu.Game.Tests.Visual
{ {
selectNullBeatmap(); selectNullBeatmap();
AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text)); AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Title); AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Title);
AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Artist); AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Artist);
AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any()); AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
AddAssert("check no infolabels", () => !infoWedge.Info.InfoLabelContainer.Children.Any()); AddAssert("check no infolabels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
} }
@ -133,7 +129,7 @@ namespace osu.Game.Tests.Visual
AddStep($"select {b.Metadata.Title} beatmap", () => AddStep($"select {b.Metadata.Title} beatmap", () =>
{ {
infoBefore = infoWedge.Info; infoBefore = infoWedge.Info;
infoWedge.UpdateBeatmap(beatmap.Value = new TestWorkingBeatmap(b)); infoWedge.UpdateBeatmap(Beatmap.Value = new TestWorkingBeatmap(b));
}); });
AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load"); AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");
@ -143,8 +139,8 @@ namespace osu.Game.Tests.Visual
{ {
AddStep("select null beatmap", () => AddStep("select null beatmap", () =>
{ {
beatmap.Value = beatmap.Default; Beatmap.Value = Beatmap.Default;
infoWedge.UpdateBeatmap(beatmap); infoWedge.UpdateBeatmap(Beatmap);
}); });
} }

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@ -17,14 +17,10 @@ namespace osu.Game.Tests.Visual
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Compose) }; public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Compose) };
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase osuGame) private void load()
{ {
osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo); Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
Child = new Compose();
var compose = new Compose();
compose.Beatmap.BindTo(osuGame.Beatmap);
Child = compose;
} }
} }
} }

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@ -5,7 +5,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using OpenTK; using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Overlays; using osu.Game.Overlays;
@ -18,8 +17,6 @@ namespace osu.Game.Tests.Visual
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ScrollableTimeline), typeof(ScrollingTimelineContainer), typeof(BeatmapWaveformGraph), typeof(TimelineButton) }; public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ScrollableTimeline), typeof(ScrollingTimelineContainer), typeof(BeatmapWaveformGraph), typeof(TimelineButton) };
private readonly ScrollableTimeline timeline;
public TestCaseEditorComposeTimeline() public TestCaseEditorComposeTimeline()
{ {
Children = new Drawable[] Children = new Drawable[]
@ -30,7 +27,7 @@ namespace osu.Game.Tests.Visual
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
State = Visibility.Visible State = Visibility.Visible
}, },
timeline = new ScrollableTimeline new ScrollableTimeline
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -38,11 +35,5 @@ namespace osu.Game.Tests.Visual
} }
}; };
} }
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
{
timeline.Beatmap.BindTo(osuGame.Beatmap);
}
} }
} }

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@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase osuGame) private void load()
{ {
var testBeatmap = new Beatmap var testBeatmap = new Beatmap
{ {
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual
} }
}; };
osuGame.Beatmap.Value = new TestWorkingBeatmap(testBeatmap); Beatmap.Value = new TestWorkingBeatmap(testBeatmap);
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock }; Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };

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@ -19,19 +19,16 @@ namespace osu.Game.Tests.Visual
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SummaryTimeline) }; public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SummaryTimeline) };
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase osuGame) private void load()
{ {
osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo); Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
SummaryTimeline summaryTimeline; Add(new SummaryTimeline
Add(summaryTimeline = new SummaryTimeline
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Size = new Vector2(500, 50) Size = new Vector2(500, 50)
}); });
summaryTimeline.Beatmap.BindTo(osuGame.Beatmap);
} }
} }
} }

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@ -38,9 +38,9 @@ namespace osu.Game.Tests.Visual
=> dependencies = new DependencyContainer(parent); => dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase osuGame) private void load()
{ {
osuGame.Beatmap.Value = new TestWorkingBeatmap(new Beatmap Beatmap.Value = new TestWorkingBeatmap(new Beatmap
{ {
HitObjects = new List<HitObject> HitObjects = new List<HitObject>
{ {

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@ -2,12 +2,9 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Overlays; using osu.Game.Overlays;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
@ -15,8 +12,6 @@ namespace osu.Game.Tests.Visual
[TestFixture] [TestFixture]
public class TestCaseMusicController : OsuTestCase public class TestCaseMusicController : OsuTestCase
{ {
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
public TestCaseMusicController() public TestCaseMusicController()
{ {
Clock = new FramedClock(); Clock = new FramedClock();
@ -30,13 +25,7 @@ namespace osu.Game.Tests.Visual
AddToggleStep(@"toggle visibility", state => mc.State = state ? Visibility.Visible : Visibility.Hidden); AddToggleStep(@"toggle visibility", state => mc.State = state ? Visibility.Visible : Visibility.Hidden);
AddStep(@"show", () => mc.State = Visibility.Visible); AddStep(@"show", () => mc.State = Visibility.Visible);
AddToggleStep(@"toggle beatmap lock", state => beatmapBacking.Disabled = state); AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
beatmapBacking.BindTo(game.Beatmap);
} }
} }
} }

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@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase game) private void load()
{ {
TestSongSelect songSelect = null; TestSongSelect songSelect = null;
@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual
dependencies.Cache(rulesets = new RulesetStore(factory)); dependencies.Cache(rulesets = new RulesetStore(factory));
dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null, null) dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null, null)
{ {
DefaultBeatmap = defaultBeatmap = game.Beatmap.Default DefaultBeatmap = defaultBeatmap = Beatmap.Default
}); });
void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () => void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
@ -78,7 +78,7 @@ namespace osu.Game.Tests.Visual
if (deleteMaps) if (deleteMaps)
{ {
manager.Delete(manager.GetAllUsableBeatmapSets()); manager.Delete(manager.GetAllUsableBeatmapSets());
game.Beatmap.SetDefault(); Beatmap.SetDefault();
} }
if (songSelect != null) if (songSelect != null)

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@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual
Size = new Vector2(200,100) Size = new Vector2(200,100)
}; };
playback.Beatmap.Value = new TestWorkingBeatmap(new Beatmap()); Beatmap.Value = new TestWorkingBeatmap(new Beatmap());
Child = playback; Child = playback;
} }

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@ -12,9 +12,10 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase game) private void load(OsuGameBase game)
{ {
Beatmap.Value = new DummyWorkingBeatmap(game);
AddStep("load dummy beatmap", () => Add(new PlayerLoader(new Player AddStep("load dummy beatmap", () => Add(new PlayerLoader(new Player
{ {
InitialBeatmap = new DummyWorkingBeatmap(game),
AllowPause = false, AllowPause = false,
AllowLeadIn = false, AllowLeadIn = false,
AllowResults = false, AllowResults = false,

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@ -26,10 +26,7 @@ namespace osu.Game.Tests.Visual
// Reset the mods // Reset the mods
beatmap.Mods.Value = beatmap.Mods.Value.Where(m => !(m is ModAutoplay)); beatmap.Mods.Value = beatmap.Mods.Value.Where(m => !(m is ModAutoplay));
return new ReplayPlayer(replay) return new ReplayPlayer(replay);
{
InitialBeatmap = beatmap
};
} }
} }
} }

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@ -32,18 +32,13 @@ namespace osu.Game.Tests.Visual
this.beatmaps = beatmaps; this.beatmaps = beatmaps;
} }
private WorkingBeatmap beatmap;
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
if (beatmap == null) var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0);
{ if (beatmapInfo != null)
var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0); Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
if (beatmapInfo != null)
beatmap = beatmaps.GetWorkingBeatmap(beatmapInfo);
}
Add(new Results(new Score Add(new Results(new Score
{ {
@ -63,10 +58,7 @@ namespace osu.Game.Tests.Visual
{ {
Username = "peppy", Username = "peppy",
} }
}) }));
{
InitialBeatmap = beatmap
});
} }
} }
} }

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@ -3,7 +3,6 @@
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
@ -18,8 +17,6 @@ namespace osu.Game.Tests.Visual
[TestFixture] [TestFixture]
public class TestCaseStoryboard : OsuTestCase public class TestCaseStoryboard : OsuTestCase
{ {
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
private readonly Container<DrawableStoryboard> storyboardContainer; private readonly Container<DrawableStoryboard> storyboardContainer;
private DrawableStoryboard storyboard; private DrawableStoryboard storyboard;
@ -43,6 +40,7 @@ namespace osu.Game.Tests.Visual
}, },
}, },
}); });
Add(new MusicController Add(new MusicController
{ {
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
@ -55,10 +53,9 @@ namespace osu.Game.Tests.Visual
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase game) private void load()
{ {
beatmapBacking.BindTo(game.Beatmap); Beatmap.ValueChanged += beatmapChanged;
beatmapBacking.ValueChanged += beatmapChanged;
} }
private void beatmapChanged(WorkingBeatmap working) private void beatmapChanged(WorkingBeatmap working)
@ -66,10 +63,10 @@ namespace osu.Game.Tests.Visual
private void restart() private void restart()
{ {
var track = beatmapBacking.Value.Track; var track = Beatmap.Value.Track;
track.Reset(); track.Reset();
loadStoryboard(beatmapBacking.Value); loadStoryboard(Beatmap);
track.Start(); track.Start();
} }
@ -81,7 +78,7 @@ namespace osu.Game.Tests.Visual
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true }; var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
storyboardContainer.Clock = decoupledClock; storyboardContainer.Clock = decoupledClock;
storyboard = working.Storyboard.CreateDrawable(beatmapBacking); storyboard = working.Storyboard.CreateDrawable(Beatmap);
storyboard.Passing = false; storyboard.Passing = false;
storyboardContainer.Add(storyboard); storyboardContainer.Add(storyboard);

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@ -5,11 +5,9 @@ using NUnit.Framework;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Screens.Edit.Screens.Compose.Timeline; using osu.Game.Screens.Edit.Screens.Compose.Timeline;
@ -19,9 +17,8 @@ namespace osu.Game.Tests.Visual
[TestFixture] [TestFixture]
public class TestCaseWaveform : OsuTestCase public class TestCaseWaveform : OsuTestCase
{ {
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>(); [BackgroundDependencyLoader]
private void load()
public TestCaseWaveform()
{ {
FillFlowContainer flow; FillFlowContainer flow;
Child = flow = new FillFlowContainer Child = flow = new FillFlowContainer
@ -46,10 +43,11 @@ namespace osu.Game.Tests.Visual
var newDisplay = new BeatmapWaveformGraph var newDisplay = new BeatmapWaveformGraph
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Resolution = 1f / i Resolution = 1f / i,
Beatmap = Beatmap
}; };
newDisplay.Beatmap.BindTo(beatmapBacking); Beatmap.ValueChanged += b => newDisplay.Beatmap = b;
flow.Add(new Container flow.Add(new Container
{ {
@ -83,8 +81,5 @@ namespace osu.Game.Tests.Visual
}); });
} }
} }
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame) => beatmapBacking.BindTo(osuGame.Beatmap);
} }
} }

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@ -17,7 +17,7 @@ namespace osu.Game.Beatmaps
{ {
private readonly OsuGameBase game; private readonly OsuGameBase game;
public DummyWorkingBeatmap(OsuGameBase game) public DummyWorkingBeatmap(OsuGameBase game = null)
: base(new BeatmapInfo : base(new BeatmapInfo
{ {
Metadata = new BeatmapMetadata Metadata = new BeatmapMetadata
@ -43,7 +43,7 @@ namespace osu.Game.Beatmaps
protected override IBeatmap GetBeatmap() => new Beatmap(); protected override IBeatmap GetBeatmap() => new Beatmap();
protected override Texture GetBackground() => game.Textures.Get(@"Backgrounds/bg4"); protected override Texture GetBackground() => game?.Textures.Get(@"Backgrounds/bg4");
protected override Track GetTrack() => new TrackVirtual(); protected override Track GetTrack() => new TrackVirtual();

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@ -0,0 +1,26 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
namespace osu.Game.Beatmaps
{
/// <summary>
/// A <see cref="Bindable{WorkingBeatmap}"/> for the <see cref="OsuGame"/> beatmap.
/// This should be used sparingly in-favour of <see cref="IGameBeatmap"/>.
/// </summary>
public class GameBeatmap : NonNullableBindable<WorkingBeatmap>, IGameBeatmap
{
public GameBeatmap(WorkingBeatmap defaultValue)
: base(defaultValue)
{
}
public GameBeatmap GetBoundCopy()
{
var copy = new GameBeatmap(Default);
copy.BindTo(this);
return copy;
}
}
}

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@ -0,0 +1,14 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Read-only interface for the <see cref="OsuGame"/> beatmap.
/// </summary>
public interface IGameBeatmap : IBindable<WorkingBeatmap>
{
}
}

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@ -12,7 +12,7 @@ namespace osu.Game.Graphics.Containers
{ {
public class BeatSyncedContainer : Container public class BeatSyncedContainer : Container
{ {
protected readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>(); protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private int lastBeat; private int lastBeat;
private TimingControlPoint lastTimingPoint; private TimingControlPoint lastTimingPoint;
@ -74,9 +74,9 @@ namespace osu.Game.Graphics.Containers
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase game) private void load(IGameBeatmap beatmap)
{ {
Beatmap.BindTo(game.Beatmap); Beatmap.BindTo(beatmap);
} }
protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)

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@ -65,7 +65,7 @@ namespace osu.Game
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
public IBindable<WorkingBeatmap> Beatmap { get; private set; } protected GameBeatmap Beatmap;
private WorkingBeatmap lastBeatmap; private WorkingBeatmap lastBeatmap;
private Bindable<bool> fpsDisplayVisible; private Bindable<bool> fpsDisplayVisible;
@ -158,7 +158,7 @@ namespace osu.Game
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light")); Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));
var defaultBeatmap = new DummyWorkingBeatmap(this); var defaultBeatmap = new DummyWorkingBeatmap(this);
Beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap); Beatmap = new GameBeatmap(defaultBeatmap);
BeatmapManager.DefaultBeatmap = defaultBeatmap; BeatmapManager.DefaultBeatmap = defaultBeatmap;
// tracks play so loud our samples can't keep up. // tracks play so loud our samples can't keep up.
@ -186,6 +186,9 @@ namespace osu.Game
lastBeatmap = b; lastBeatmap = b;
}; };
dependencies.Cache(Beatmap);
dependencies.CacheAs<IGameBeatmap>(Beatmap);
FileStore.Cleanup(); FileStore.Cleanup();
AddInternal(api); AddInternal(api);

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@ -73,13 +73,13 @@ namespace osu.Game.Overlays.Music
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps, OsuGameBase osuGame) private void load(BeatmapManager beatmaps, IGameBeatmap beatmap)
{ {
beatmaps.GetAllUsableBeatmapSets().ForEach(addBeatmapSet); beatmaps.GetAllUsableBeatmapSets().ForEach(addBeatmapSet);
beatmaps.ItemAdded += addBeatmapSet; beatmaps.ItemAdded += addBeatmapSet;
beatmaps.ItemRemoved += removeBeatmapSet; beatmaps.ItemRemoved += removeBeatmapSet;
beatmapBacking.BindTo(osuGame.Beatmap); beatmapBacking.BindTo(beatmap);
beatmapBacking.ValueChanged += _ => updateSelectedSet(); beatmapBacking.ValueChanged += _ => updateSelectedSet();
} }

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@ -4,7 +4,6 @@
using System; using System;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -21,17 +20,22 @@ namespace osu.Game.Overlays.Music
private const float transition_duration = 600; private const float transition_duration = 600;
private const float playlist_height = 510; private const float playlist_height = 510;
/// <summary>
/// Invoked when the order of an item in the list has changed.
/// The second parameter indicates the new index of the item.
/// </summary>
public Action<BeatmapSetInfo, int> OrderChanged; public Action<BeatmapSetInfo, int> OrderChanged;
private GameBeatmap beatmap;
private BeatmapManager beatmaps; private BeatmapManager beatmaps;
private FilterControl filter; private FilterControl filter;
private PlaylistList list; private PlaylistList list;
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours) private void load(OsuColour colours, GameBeatmap beatmap, BeatmapManager beatmaps)
{ {
this.beatmap = beatmap.GetBoundCopy();
this.beatmaps = beatmaps; this.beatmaps = beatmaps;
Children = new Drawable[] Children = new Drawable[]
@ -73,13 +77,11 @@ namespace osu.Game.Overlays.Music
}, },
}; };
beatmapBacking.BindTo(game.Beatmap);
filter.Search.OnCommit = (sender, newText) => filter.Search.OnCommit = (sender, newText) =>
{ {
BeatmapInfo beatmap = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault(); BeatmapInfo toSelect = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();
if (beatmap != null) if (toSelect != null)
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(beatmap); beatmap.Value = beatmaps.GetWorkingBeatmap(toSelect);
}; };
} }
@ -102,13 +104,13 @@ namespace osu.Game.Overlays.Music
private void itemSelected(BeatmapSetInfo set) private void itemSelected(BeatmapSetInfo set)
{ {
if (set.ID == (beatmapBacking.Value?.BeatmapSetInfo?.ID ?? -1)) if (set.ID == (beatmap.Value?.BeatmapSetInfo?.ID ?? -1))
{ {
beatmapBacking.Value?.Track?.Seek(0); beatmap.Value?.Track?.Seek(0);
return; return;
} }
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(set.Beatmaps.First()); beatmap.Value = beatmaps.GetWorkingBeatmap(set.Beatmaps.First());
} }
} }

View File

@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -30,11 +29,8 @@ namespace osu.Game.Overlays
public class MusicController : OsuFocusedOverlayContainer public class MusicController : OsuFocusedOverlayContainer
{ {
private const float player_height = 130; private const float player_height = 130;
private const float transition_length = 800; private const float transition_length = 800;
private const float progress_height = 10; private const float progress_height = 10;
private const float bottom_black_area_height = 55; private const float bottom_black_area_height = 55;
private Drawable background; private Drawable background;
@ -49,16 +45,17 @@ namespace osu.Game.Overlays
private PlaylistOverlay playlist; private PlaylistOverlay playlist;
private BeatmapManager beatmaps;
private LocalisationEngine localisation; private LocalisationEngine localisation;
private BeatmapManager beatmaps;
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
private List<BeatmapSetInfo> beatmapSets; private List<BeatmapSetInfo> beatmapSets;
private BeatmapSetInfo currentSet; private BeatmapSetInfo currentSet;
private Container dragContainer; private Container dragContainer;
private Container playerContainer; private Container playerContainer;
private GameBeatmap beatmap;
public MusicController() public MusicController()
{ {
Width = 400; Width = 400;
@ -97,8 +94,9 @@ namespace osu.Game.Overlays
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation) private void load(GameBeatmap beatmap, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
{ {
this.beatmap = beatmap.GetBoundCopy();
this.beatmaps = beatmaps; this.beatmaps = beatmaps;
this.localisation = localisation; this.localisation = localisation;
@ -224,8 +222,6 @@ namespace osu.Game.Overlays
beatmaps.ItemAdded += handleBeatmapAdded; beatmaps.ItemAdded += handleBeatmapAdded;
beatmaps.ItemRemoved += handleBeatmapRemoved; beatmaps.ItemRemoved += handleBeatmapRemoved;
beatmapBacking.BindTo(game.Beatmap);
playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint); playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
} }
@ -240,9 +236,10 @@ namespace osu.Game.Overlays
protected override void LoadComplete() protected override void LoadComplete()
{ {
beatmapBacking.ValueChanged += beatmapChanged; beatmap.ValueChanged += beatmapChanged;
beatmapBacking.DisabledChanged += beatmapDisabledChanged; beatmap.DisabledChanged += beatmapDisabledChanged;
beatmapBacking.TriggerChange();
beatmapChanged(beatmap.Value);
base.LoadComplete(); base.LoadComplete();
} }
@ -276,7 +273,7 @@ namespace osu.Game.Overlays
playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o; playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
if (track.HasCompleted && !track.Looping && !beatmapBacking.Disabled && beatmapSets.Any()) if (track.HasCompleted && !track.Looping && !beatmap.Disabled && beatmapSets.Any())
next(); next();
} }
else else
@ -289,7 +286,7 @@ namespace osu.Game.Overlays
if (track == null) if (track == null)
{ {
if (!beatmapBacking.Disabled) if (!beatmap.Disabled)
next(true); next(true);
return; return;
} }
@ -307,8 +304,8 @@ namespace osu.Game.Overlays
var playable = beatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? beatmapSets.LastOrDefault(); var playable = beatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? beatmapSets.LastOrDefault();
if (playable != null) if (playable != null)
{ {
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmapBacking); beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
beatmapBacking.Value.Track.Restart(); beatmap.Value.Track.Restart();
} }
} }
@ -320,8 +317,8 @@ namespace osu.Game.Overlays
var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault(); var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault();
if (playable != null) if (playable != null)
{ {
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmapBacking); beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
beatmapBacking.Value.Track.Restart(); beatmap.Value.Track.Restart();
} }
} }

View File

@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Edit
private RulesetContainer rulesetContainer; private RulesetContainer rulesetContainer;
private readonly List<Container> layerContainers = new List<Container>(); private readonly List<Container> layerContainers = new List<Container>();
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>(); private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
protected HitObjectComposer(Ruleset ruleset) protected HitObjectComposer(Ruleset ruleset)
{ {
@ -38,9 +38,9 @@ namespace osu.Game.Rulesets.Edit
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase osuGame, IFrameBasedClock framedClock) private void load(IGameBeatmap beatmap, IFrameBasedClock framedClock)
{ {
beatmap.BindTo(osuGame.Beatmap); this.beatmap.BindTo(beatmap);
try try
{ {

View File

@ -17,7 +17,7 @@ namespace osu.Game.Screens.Edit.Components
private const float corner_radius = 5; private const float corner_radius = 5;
private const float contents_padding = 15; private const float contents_padding = 15;
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>(); protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected Track Track => Beatmap.Value.Track; protected Track Track => Beatmap.Value.Track;
private readonly Drawable background; private readonly Drawable background;
@ -42,8 +42,10 @@ namespace osu.Game.Screens.Edit.Components
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(IGameBeatmap beatmap, OsuColour colours)
{ {
Beatmap.BindTo(beatmap);
background.Colour = colours.Gray1; background.Colour = colours.Gray1;
} }
} }

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using osu.Framework.Allocation;
using OpenTK; using OpenTK;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -15,7 +16,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
/// </summary> /// </summary>
public abstract class TimelinePart : CompositeDrawable public abstract class TimelinePart : CompositeDrawable
{ {
public Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>(); protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private readonly Container timeline; private readonly Container timeline;
@ -30,6 +31,12 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
}; };
} }
[BackgroundDependencyLoader]
private void load(IGameBeatmap beatmap)
{
Beatmap.BindTo(beatmap);
}
private void updateRelativeChildSize() private void updateRelativeChildSize()
{ {
// the track may not be loaded completely (only has a length once it is). // the track may not be loaded completely (only has a length once it is).

View File

@ -20,19 +20,17 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours, IAdjustableClock adjustableClock) private void load(OsuColour colours, IAdjustableClock adjustableClock)
{ {
TimelinePart markerPart, controlPointPart, bookmarkPart, breakPart;
Children = new Drawable[] Children = new Drawable[]
{ {
markerPart = new MarkerPart(adjustableClock) { RelativeSizeAxes = Axes.Both }, new MarkerPart(adjustableClock) { RelativeSizeAxes = Axes.Both },
controlPointPart = new ControlPointPart new ControlPointPart
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre, Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Height = 0.35f Height = 0.35f
}, },
bookmarkPart = new BookmarkPart new BookmarkPart
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
@ -67,7 +65,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
}, },
} }
}, },
breakPart = new BreakPart new BreakPart
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -75,11 +73,6 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
Height = 0.25f Height = 0.25f
} }
}; };
markerPart.Beatmap.BindTo(Beatmap);
controlPointPart.Beatmap.BindTo(Beatmap);
bookmarkPart.Beatmap.BindTo(Beatmap);
breakPart.Beatmap.BindTo(Beatmap);
} }
} }
} }

View File

@ -128,9 +128,9 @@ namespace osu.Game.Screens.Edit
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 10 }, Padding = new MarginPadding { Right = 10 },
Child = timeInfo = new TimeInfoContainer { RelativeSizeAxes = Axes.Both }, Child = new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
}, },
timeline = new SummaryTimeline new SummaryTimeline
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
@ -138,7 +138,7 @@ namespace osu.Game.Screens.Edit
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 10 }, Padding = new MarginPadding { Left = 10 },
Child = playback = new PlaybackControl { RelativeSizeAxes = Axes.Both }, Child = new PlaybackControl { RelativeSizeAxes = Axes.Both },
} }
}, },
} }
@ -148,9 +148,6 @@ namespace osu.Game.Screens.Edit
}, },
}; };
timeInfo.Beatmap.BindTo(Beatmap);
timeline.Beatmap.BindTo(Beatmap);
playback.Beatmap.BindTo(Beatmap);
menuBar.Mode.ValueChanged += onModeChanged; menuBar.Mode.ValueChanged += onModeChanged;
bottomBackground.Colour = colours.Gray2; bottomBackground.Colour = colours.Gray2;
@ -178,7 +175,6 @@ namespace osu.Game.Screens.Edit
break; break;
} }
currentScreen.Beatmap.BindTo(Beatmap);
LoadComponentAsync(currentScreen, screenContainer.Add); LoadComponentAsync(currentScreen, screenContainer.Add);
} }

View File

@ -28,7 +28,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose
if (beatDivisor != null) if (beatDivisor != null)
this.beatDivisor.BindTo(beatDivisor); this.beatDivisor.BindTo(beatDivisor);
ScrollableTimeline timeline;
Children = new Drawable[] Children = new Drawable[]
{ {
new GridContainer new GridContainer
@ -65,7 +64,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 5 }, Padding = new MarginPadding { Right = 5 },
Child = timeline = new ScrollableTimeline { RelativeSizeAxes = Axes.Both } Child = new ScrollableTimeline { RelativeSizeAxes = Axes.Both }
}, },
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both } new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
}, },
@ -94,8 +93,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose
}, },
}; };
timeline.Beatmap.BindTo(Beatmap);
var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance(); var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance();
if (ruleset == null) if (ruleset == null)
{ {

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio; using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -11,14 +10,13 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
{ {
public class BeatmapWaveformGraph : CompositeDrawable public class BeatmapWaveformGraph : CompositeDrawable
{ {
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>(); public WorkingBeatmap Beatmap { set => graph.Waveform = value.Waveform; }
private readonly WaveformGraph graph; private readonly WaveformGraph graph;
public BeatmapWaveformGraph() public BeatmapWaveformGraph()
{ {
InternalChild = graph = new WaveformGraph { RelativeSizeAxes = Axes.Both }; InternalChild = graph = new WaveformGraph { RelativeSizeAxes = Axes.Both };
Beatmap.ValueChanged += b => graph.Waveform = b.Waveform;
} }
/// <summary> /// <summary>

View File

@ -2,11 +2,9 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK; using OpenTK;
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
@ -14,8 +12,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
{ {
public class ScrollableTimeline : CompositeDrawable public class ScrollableTimeline : CompositeDrawable
{ {
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private readonly ScrollingTimelineContainer timelineContainer; private readonly ScrollingTimelineContainer timelineContainer;
public ScrollableTimeline() public ScrollableTimeline()
@ -117,7 +113,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
hitSoundsCheckbox.Current.Value = true; hitSoundsCheckbox.Current.Value = true;
waveformCheckbox.Current.Value = true; waveformCheckbox.Current.Value = true;
timelineContainer.Beatmap.BindTo(Beatmap);
timelineContainer.WaveformVisible.BindTo(waveformCheckbox.Current); timelineContainer.WaveformVisible.BindTo(waveformCheckbox.Current);
} }

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using osu.Framework.Allocation;
using OpenTK; using OpenTK;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -17,7 +18,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
public readonly Bindable<bool> HitObjectsVisible = new Bindable<bool>(); public readonly Bindable<bool> HitObjectsVisible = new Bindable<bool>();
public readonly Bindable<bool> HitSoundsVisible = new Bindable<bool>(); public readonly Bindable<bool> HitSoundsVisible = new Bindable<bool>();
public readonly Bindable<bool> WaveformVisible = new Bindable<bool>(); public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly BeatmapWaveformGraph waveform; private readonly BeatmapWaveformGraph waveform;
@ -36,12 +38,22 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
Content.AutoSizeAxes = Axes.None; Content.AutoSizeAxes = Axes.None;
Content.RelativeSizeAxes = Axes.Both; Content.RelativeSizeAxes = Axes.Both;
waveform.Beatmap.BindTo(Beatmap);
WaveformVisible.ValueChanged += waveformVisibilityChanged; WaveformVisible.ValueChanged += waveformVisibilityChanged;
Zoom = 10; Zoom = 10;
} }
[BackgroundDependencyLoader]
private void load(IGameBeatmap beatmap)
{
this.beatmap.BindTo(beatmap);
beatmap.ValueChanged += beatmapChanged;
beatmapChanged(beatmap.Value);
}
private void beatmapChanged(WorkingBeatmap beatmap) => waveform.Beatmap = beatmap;
private float minZoom = 1; private float minZoom = 1;
/// <summary> /// <summary>
/// The minimum zoom level allowed. /// The minimum zoom level allowed.

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -13,7 +14,7 @@ namespace osu.Game.Screens.Edit.Screens
/// </summary> /// </summary>
public class EditorScreen : Container public class EditorScreen : Container
{ {
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>(); protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
private readonly Container content; private readonly Container content;
@ -27,6 +28,12 @@ namespace osu.Game.Screens.Edit.Screens
InternalChild = content = new Container { RelativeSizeAxes = Axes.Both }; InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
} }
[BackgroundDependencyLoader]
private void load(IGameBeatmap beatmap)
{
Beatmap.BindTo(beatmap);
}
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();

View File

@ -27,6 +27,8 @@ namespace osu.Game.Screens.Menu
/// </summary> /// </summary>
public bool DidLoadMenu; public bool DidLoadMenu;
private GameBeatmap beatmapBacking;
private MainMenu mainMenu; private MainMenu mainMenu;
private SampleChannel welcome; private SampleChannel welcome;
private SampleChannel seeya; private SampleChannel seeya;
@ -44,8 +46,10 @@ namespace osu.Game.Screens.Menu
private WorkingBeatmap beatmap; private WorkingBeatmap beatmap;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game) private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, GameBeatmap beatmap)
{ {
beatmapBacking = beatmap.GetBoundCopy();
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice); menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic); menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
@ -72,8 +76,8 @@ namespace osu.Game.Screens.Menu
} }
} }
beatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]); this.beatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
track = beatmap.Track; track = this.beatmap.Track;
welcome = audio.Sample.Get(@"welcome"); welcome = audio.Sample.Get(@"welcome");
seeya = audio.Sample.Get(@"seeya"); seeya = audio.Sample.Get(@"seeya");
@ -83,7 +87,7 @@ namespace osu.Game.Screens.Menu
{ {
base.OnEntering(last); base.OnEntering(last);
Game.Beatmap.Value = beatmap; beatmapBacking.Value = beatmap;
if (menuVoice) if (menuVoice)
welcome.Play(); welcome.Play();

View File

@ -21,7 +21,7 @@ namespace osu.Game.Screens.Menu
{ {
public class LogoVisualisation : Drawable, IHasAccentColour public class LogoVisualisation : Drawable, IHasAccentColour
{ {
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>(); private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
/// <summary> /// <summary>
/// The number of bars to jump each update iteration. /// The number of bars to jump each update iteration.
@ -78,9 +78,9 @@ namespace osu.Game.Screens.Menu
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ShaderManager shaders, OsuGameBase game) private void load(ShaderManager shaders, IGameBeatmap beatmap)
{ {
beatmap.BindTo(game.Beatmap); this.beatmap.BindTo(beatmap);
shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED); shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
} }

View File

@ -22,7 +22,7 @@ namespace osu.Game.Screens.Menu
public override bool HandleKeyboardInput => false; public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false; public override bool HandleMouseInput => false;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>(); private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly Box leftBox; private readonly Box leftBox;
private readonly Box rightBox; private readonly Box rightBox;
@ -66,9 +66,9 @@ namespace osu.Game.Screens.Menu
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase game, OsuColour colours) private void load(IGameBeatmap beatmap, OsuColour colours)
{ {
beatmap.BindTo(game.Beatmap); this.beatmap.BindTo(beatmap);
// linear colour looks better in this case, so let's use it for now. // linear colour looks better in this case, so let's use it for now.
Color4 gradientDark = colours.Blue.Opacity(0).ToLinear(); Color4 gradientDark = colours.Blue.Opacity(0).ToLinear();

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
@ -61,36 +60,21 @@ namespace osu.Game.Screens
/// </summary> /// </summary>
public virtual bool AllowBeatmapRulesetChange => true; public virtual bool AllowBeatmapRulesetChange => true;
protected readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>(); protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected virtual float BackgroundParallaxAmount => 1; protected virtual float BackgroundParallaxAmount => 1;
private ParallaxContainer backgroundParallaxContainer; private ParallaxContainer backgroundParallaxContainer;
public WorkingBeatmap InitialBeatmap
{
set
{
if (IsLoaded) throw new InvalidOperationException($"Cannot set {nameof(InitialBeatmap)} post-load.");
Beatmap.Value = value;
}
}
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>(); protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
private SampleChannel sampleExit; private SampleChannel sampleExit;
[BackgroundDependencyLoader(permitNulls: true)] [BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuGameBase game, OsuGame osuGame, AudioManager audio) private void load(IGameBeatmap beatmap, OsuGame osuGame, AudioManager audio)
{ {
if (game != null) if (beatmap != null)
{ Beatmap.BindTo(beatmap);
//if we were given a beatmap at ctor time, we want to pass this on to the game-wide beatmap.
var localMap = Beatmap.Value;
Beatmap.BindTo(game.Beatmap);
if (localMap != null)
Beatmap.Value = localMap;
}
if (osuGame != null) if (osuGame != null)
{ {

View File

@ -117,7 +117,7 @@ namespace osu.Game.Screens.Play
// let's try again forcing the beatmap's ruleset. // let's try again forcing the beatmap's ruleset.
ruleset = beatmap.BeatmapInfo.Ruleset; ruleset = beatmap.BeatmapInfo.Ruleset;
rulesetInstance = ruleset.CreateInstance(); rulesetInstance = ruleset.CreateInstance();
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap); RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap.Value);
} }
if (!RulesetContainer.Objects.Any()) if (!RulesetContainer.Objects.Any())

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@ -44,7 +44,7 @@ namespace osu.Game.Screens.Play
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
Add(info = new BeatmapMetadataDisplay(Beatmap) Add(info = new BeatmapMetadataDisplay(Beatmap.Value)
{ {
Alpha = 0, Alpha = 0,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,

View File

@ -13,7 +13,7 @@ namespace osu.Game.Screens.Play
{ {
public abstract class ScreenWithBeatmapBackground : OsuScreen public abstract class ScreenWithBeatmapBackground : OsuScreen
{ {
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap); protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
public override bool AllowBeatmapRulesetChange => false; public override bool AllowBeatmapRulesetChange => false;

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@ -38,7 +38,7 @@ namespace osu.Game.Screens.Ranking
private static readonly Vector2 background_blur = new Vector2(20); private static readonly Vector2 background_blur = new Vector2(20);
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap); protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
private const float overscan = 1.3f; private const float overscan = 1.3f;
@ -272,10 +272,10 @@ namespace osu.Game.Screens.Ranking
switch (mode) switch (mode)
{ {
case ResultMode.Summary: case ResultMode.Summary:
currentPage = new ResultsPageScore(score, Beatmap); currentPage = new ResultsPageScore(score, Beatmap.Value);
break; break;
case ResultMode.Ranking: case ResultMode.Ranking:
currentPage = new ResultsPageRanking(score, Beatmap); currentPage = new ResultsPageRanking(score, Beatmap.Value);
break; break;
} }

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@ -30,6 +30,8 @@ namespace osu.Game.Screens.Select
protected readonly BeatmapDetailArea BeatmapDetails; protected readonly BeatmapDetailArea BeatmapDetails;
private bool removeAutoModOnResume; private bool removeAutoModOnResume;
private GameBeatmap beatmap;
public PlaySongSelect() public PlaySongSelect()
{ {
FooterPanels.Add(modSelect = new ModSelectOverlay FooterPanels.Add(modSelect = new ModSelectOverlay
@ -53,8 +55,10 @@ namespace osu.Game.Screens.Select
public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(new List<Mod>()); public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(new List<Mod>());
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay, OsuGame osu) private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay, OsuGame osu, GameBeatmap beatmap)
{ {
this.beatmap = beatmap.GetBoundCopy();
if (osu != null) SelectedMods.BindTo(osu.SelectedMods); if (osu != null) SelectedMods.BindTo(osu.SelectedMods);
modSelect.SelectedMods.BindTo(SelectedMods); modSelect.SelectedMods.BindTo(SelectedMods);
@ -156,7 +160,7 @@ namespace osu.Game.Screens.Select
} }
Beatmap.Value.Track.Looping = false; Beatmap.Value.Track.Looping = false;
Beatmap.Disabled = true; beatmap.Disabled = true;
sampleConfirm?.Play(); sampleConfirm?.Play();

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@ -65,6 +65,8 @@ namespace osu.Game.Screens.Select
private CancellationTokenSource initialAddSetsTask; private CancellationTokenSource initialAddSetsTask;
private GameBeatmap beatmap;
private DependencyContainer dependencies; private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent); protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
@ -179,8 +181,10 @@ namespace osu.Game.Screens.Select
} }
[BackgroundDependencyLoader(permitNulls: true)] [BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours) private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours, GameBeatmap beatmap)
{ {
this.beatmap = beatmap.GetBoundCopy();
dependencies.CacheAs(this); dependencies.CacheAs(this);
if (Footer != null) if (Footer != null)
@ -212,14 +216,14 @@ namespace osu.Game.Screens.Select
Carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSets(); Carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSets();
Beatmap.DisabledChanged += disabled => Carousel.AllowSelection = !disabled; Beatmap.DisabledChanged += disabled => Carousel.AllowSelection = !disabled;
Beatmap.TriggerChange();
Beatmap.ValueChanged += workingBeatmapChanged; Beatmap.ValueChanged += workingBeatmapChanged;
workingBeatmapChanged(Beatmap.Value);
} }
public void Edit(BeatmapInfo beatmap) public void Edit(BeatmapInfo beatmap)
{ {
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap); this.beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
Push(new Editor()); Push(new Editor());
} }
@ -283,7 +287,7 @@ namespace osu.Game.Screens.Select
{ {
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID; bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap); this.beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
ensurePlayingSelected(preview); ensurePlayingSelected(preview);
} }
@ -370,7 +374,7 @@ namespace osu.Game.Screens.Select
{ {
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending) if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
{ {
UpdateBeatmap(Beatmap); UpdateBeatmap(Beatmap.Value);
ensurePlayingSelected(); ensurePlayingSelected();
} }

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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using System.Linq; using System.Linq;
using osu.Game.Beatmaps;
namespace osu.Game.Storyboards.Drawables namespace osu.Game.Storyboards.Drawables
{ {
@ -63,14 +64,14 @@ namespace osu.Game.Storyboards.Drawables
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase game, TextureStore textureStore) private void load(IGameBeatmap beatmap, TextureStore textureStore)
{ {
var basePath = Animation.Path.ToLowerInvariant(); var basePath = Animation.Path.ToLowerInvariant();
for (var frame = 0; frame < Animation.FrameCount; frame++) for (var frame = 0; frame < Animation.FrameCount; frame++)
{ {
var framePath = basePath.Replace(".", frame + "."); var framePath = basePath.Replace(".", frame + ".");
var path = game.Beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename.ToLowerInvariant() == framePath)?.FileInfo.StoragePath; var path = beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename.ToLowerInvariant() == framePath)?.FileInfo.StoragePath;
if (path == null) if (path == null)
continue; continue;

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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using System.Linq; using System.Linq;
using osu.Game.Beatmaps;
namespace osu.Game.Storyboards.Drawables namespace osu.Game.Storyboards.Drawables
{ {
@ -62,10 +63,10 @@ namespace osu.Game.Storyboards.Drawables
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase game, TextureStore textureStore) private void load(IGameBeatmap beatmap, TextureStore textureStore)
{ {
var spritePath = Sprite.Path.ToLowerInvariant(); var spritePath = Sprite.Path.ToLowerInvariant();
var path = game.Beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename.ToLowerInvariant() == spritePath)?.FileInfo.StoragePath; var path = beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename.ToLowerInvariant() == spritePath)?.FileInfo.StoragePath;
if (path == null) if (path == null)
return; return;

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@ -25,24 +25,20 @@ namespace osu.Game.Tests.Visual
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent); => dependencies = new DependencyContainer(parent);
private OsuGameBase osuGame;
protected EditorClockTestCase() protected EditorClockTestCase()
{ {
Clock = new EditorClock(new ControlPointInfo(), BeatDivisor) { IsCoupled = false }; Clock = new EditorClock(new ControlPointInfo(), BeatDivisor) { IsCoupled = false };
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase osuGame) private void load()
{ {
this.osuGame = osuGame;
dependencies.Cache(BeatDivisor); dependencies.Cache(BeatDivisor);
dependencies.CacheAs<IFrameBasedClock>(Clock); dependencies.CacheAs<IFrameBasedClock>(Clock);
dependencies.CacheAs<IAdjustableClock>(Clock); dependencies.CacheAs<IAdjustableClock>(Clock);
osuGame.Beatmap.ValueChanged += beatmapChanged; Beatmap.ValueChanged += beatmapChanged;
beatmapChanged(osuGame.Beatmap.Value); beatmapChanged(Beatmap.Value);
} }
private void beatmapChanged(WorkingBeatmap working) private void beatmapChanged(WorkingBeatmap working)
@ -68,12 +64,5 @@ namespace osu.Game.Tests.Visual
return true; return true;
} }
protected override void Dispose(bool isDisposing)
{
osuGame.Beatmap.ValueChanged -= beatmapChanged;
base.Dispose(isDisposing);
}
} }
} }

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@ -23,9 +23,9 @@ namespace osu.Game.Tests.Visual
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase osuGame) private void load()
{ {
osuGame.Beatmap.Value = new TestWorkingBeatmap(ruleset.RulesetInfo); Beatmap.Value = new TestWorkingBeatmap(ruleset.RulesetInfo);
LoadComponentAsync(new Editor(), LoadScreen); LoadComponentAsync(new Editor(), LoadScreen);
} }

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@ -3,12 +3,28 @@
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;
using osu.Framework.Allocation;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
public abstract class OsuTestCase : TestCase public abstract class OsuTestCase : TestCase
{ {
protected readonly GameBeatmap Beatmap = new GameBeatmap(new DummyWorkingBeatmap());
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader]
private void load()
{
dependencies.CacheAs<IGameBeatmap>(Beatmap);
dependencies.Cache(Beatmap);
}
protected override ITestCaseTestRunner CreateRunner() => new OsuTestCaseTestRunner(); protected override ITestCaseTestRunner CreateRunner() => new OsuTestCaseTestRunner();
public class OsuTestCaseTestRunner : OsuGameBase, ITestCaseTestRunner public class OsuTestCaseTestRunner : OsuGameBase, ITestCaseTestRunner

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@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual
new ScrollContainer new ScrollContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = new BeatmapList(ruleset) Child = new BeatmapList(ruleset, Beatmap)
} }
} }
}, },
@ -108,10 +108,12 @@ namespace osu.Game.Tests.Visual
{ {
private readonly Container<BeatmapDisplay> beatmapDisplays; private readonly Container<BeatmapDisplay> beatmapDisplays;
private readonly Ruleset ruleset; private readonly Ruleset ruleset;
private readonly GameBeatmap beatmapBindable;
public BeatmapList(Ruleset ruleset) public BeatmapList(Ruleset ruleset, GameBeatmap beatmapBindable)
{ {
this.ruleset = ruleset; this.ruleset = ruleset;
this.beatmapBindable = beatmapBindable;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
@ -130,7 +132,7 @@ namespace osu.Game.Tests.Visual
var sets = beatmaps.GetAllUsableBeatmapSets(); var sets = beatmaps.GetAllUsableBeatmapSets();
var allBeatmaps = sets.SelectMany(s => s.Beatmaps).Where(b => ruleset.LegacyID == null || b.RulesetID == ruleset.LegacyID); var allBeatmaps = sets.SelectMany(s => s.Beatmaps).Where(b => ruleset.LegacyID == null || b.RulesetID == ruleset.LegacyID);
allBeatmaps.ForEach(b => beatmapDisplays.Add(new BeatmapDisplay(b))); allBeatmaps.ForEach(b => beatmapDisplays.Add(new BeatmapDisplay(b, beatmapBindable)));
} }
private class BeatmapDisplay : CompositeDrawable, IHasTooltip private class BeatmapDisplay : CompositeDrawable, IHasTooltip
@ -138,27 +140,47 @@ namespace osu.Game.Tests.Visual
private readonly OsuSpriteText text; private readonly OsuSpriteText text;
private readonly BeatmapInfo beatmap; private readonly BeatmapInfo beatmap;
private readonly GameBeatmap beatmapBindable;
private BeatmapManager beatmaps; private BeatmapManager beatmaps;
private OsuGameBase osuGame;
private bool isSelected; private bool isSelected;
public string TooltipText => text.Text; public string TooltipText => text.Text;
public BeatmapDisplay(BeatmapInfo beatmap) public BeatmapDisplay(BeatmapInfo beatmap, GameBeatmap beatmapBindable)
{ {
this.beatmap = beatmap; this.beatmap = beatmap;
this.beatmapBindable = beatmapBindable;
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
InternalChild = text = new OsuSpriteText(); InternalChild = text = new OsuSpriteText();
this.beatmapBindable.ValueChanged += beatmapChanged;
}
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps)
{
this.beatmaps = beatmaps;
var working = beatmaps.GetWorkingBeatmap(beatmap);
text.Text = $"{working.Metadata.Artist} - {working.Metadata.Title} ({working.Metadata.AuthorString}) [{working.BeatmapInfo.Version}]";
}
private void beatmapChanged(WorkingBeatmap newBeatmap)
{
if (isSelected)
this.FadeColour(Color4.White, 100);
isSelected = false;
} }
protected override bool OnClick(InputState state) protected override bool OnClick(InputState state)
{ {
if (osuGame.Beatmap.Value.BeatmapInfo.ID == beatmap.ID) if (beatmapBindable.Value.BeatmapInfo.ID == beatmap.ID)
return false; return false;
osuGame.Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap); beatmapBindable.Value = beatmaps.GetWorkingBeatmap(beatmap);
isSelected = true; isSelected = true;
return true; return true;
} }
@ -177,25 +199,6 @@ namespace osu.Game.Tests.Visual
return; return;
this.FadeColour(Color4.White, 100); this.FadeColour(Color4.White, 100);
} }
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame, BeatmapManager beatmaps)
{
this.osuGame = osuGame;
this.beatmaps = beatmaps;
var working = beatmaps.GetWorkingBeatmap(beatmap);
text.Text = $"{working.Metadata.Artist} - {working.Metadata.Title} ({working.Metadata.AuthorString}) [{working.BeatmapInfo.Version}]";
osuGame.Beatmap.ValueChanged += beatmapChanged;
}
private void beatmapChanged(WorkingBeatmap newBeatmap)
{
if (isSelected)
this.FadeColour(Color4.White, 100);
isSelected = false;
}
} }
} }
@ -204,7 +207,7 @@ namespace osu.Game.Tests.Visual
private readonly FillFlowContainer<PerformanceDisplay> scores; private readonly FillFlowContainer<PerformanceDisplay> scores;
private APIAccess api; private APIAccess api;
private readonly Bindable<WorkingBeatmap> currentBeatmap = new Bindable<WorkingBeatmap>(); private readonly IBindable<WorkingBeatmap> currentBeatmap = new Bindable<WorkingBeatmap>();
public PerformanceList() public PerformanceList()
{ {
@ -220,7 +223,7 @@ namespace osu.Game.Tests.Visual
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase osuGame, APIAccess api) private void load(IGameBeatmap beatmap, APIAccess api)
{ {
this.api = api; this.api = api;
@ -235,7 +238,7 @@ namespace osu.Game.Tests.Visual
} }
currentBeatmap.ValueChanged += beatmapChanged; currentBeatmap.ValueChanged += beatmapChanged;
currentBeatmap.BindTo(osuGame.Beatmap); currentBeatmap.BindTo(beatmap);
} }
private GetScoresRequest lastRequest; private GetScoresRequest lastRequest;
@ -333,9 +336,9 @@ namespace osu.Game.Tests.Visual
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase osuGame) private void load(IGameBeatmap beatmap)
{ {
osuGame.Beatmap.ValueChanged += beatmapChanged; beatmap.ValueChanged += beatmapChanged;
} }
private Cached informationCache = new Cached(); private Cached informationCache = new Cached();

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@ -19,8 +19,6 @@ namespace osu.Game.Tests.Visual
protected Player Player; protected Player Player;
private TestWorkingBeatmap working;
protected TestCasePlayer(Ruleset ruleset) protected TestCasePlayer(Ruleset ruleset)
{ {
this.ruleset = ruleset; this.ruleset = ruleset;
@ -65,13 +63,13 @@ namespace osu.Game.Tests.Visual
{ {
var beatmap = CreateBeatmap(r); var beatmap = CreateBeatmap(r);
working = new TestWorkingBeatmap(beatmap); Beatmap.Value = new TestWorkingBeatmap(beatmap);
working.Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) }; Beatmap.Value.Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
if (Player != null) if (Player != null)
Remove(Player); Remove(Player);
var player = CreatePlayer(working, r); var player = CreatePlayer(Beatmap, r);
LoadComponentAsync(player, LoadScreen); LoadComponentAsync(player, LoadScreen);
@ -82,14 +80,12 @@ namespace osu.Game.Tests.Visual
{ {
base.Update(); base.Update();
if (working != null) // note that this will override any mod rate application
// note that this will override any mod rate application Beatmap.Value.Track.Rate = Clock.Rate;
working.Track.Rate = Clock.Rate;
} }
protected virtual Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset) => new Player protected virtual Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset) => new Player
{ {
InitialBeatmap = beatmap,
AllowPause = false, AllowPause = false,
AllowLeadIn = false, AllowLeadIn = false,
AllowResults = false, AllowResults = false,