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Give rulesets a way to disable/enable perfect/ok hit results
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@ -1,6 +1,8 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.Objects.Types;
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using osu.Game.Rulesets.Objects;
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@ -9,5 +11,13 @@ namespace osu.Game.Rulesets.Mania.Objects
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public abstract class ManiaHitObject : HitObject, IHasColumn
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{
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public virtual int Column { get; set; }
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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HitWindows.AllowsPerfect = true;
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HitWindows.AllowsOk = true;
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}
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}
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}
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