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Gamemode -> Ruleset
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@ -7,6 +7,10 @@ using osu.Game.Overlays.Profile.Header.Components;
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using osuTK.Graphics;
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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namespace osu.Game.Tests.Visual.Online
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{
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@ -28,11 +32,11 @@ namespace osu.Game.Tests.Visual.Online
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Origin = Anchor.Centre,
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};
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AddStep("set osu! as default", () => selector.SetDefaultGamemode("osu"));
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AddStep("set mania as default", () => selector.SetDefaultGamemode("mania"));
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AddStep("set taiko as default", () => selector.SetDefaultGamemode("taiko"));
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AddStep("set catch as default", () => selector.SetDefaultGamemode("fruits"));
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AddStep("select default gamemode", selector.SelectDefaultGamemode);
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AddStep("set osu! as default", () => selector.SetDefaultRuleset(new OsuRuleset().RulesetInfo));
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AddStep("set mania as default", () => selector.SetDefaultRuleset(new ManiaRuleset().RulesetInfo));
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AddStep("set taiko as default", () => selector.SetDefaultRuleset(new TaikoRuleset().RulesetInfo));
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AddStep("set catch as default", () => selector.SetDefaultRuleset(new CatchRuleset().RulesetInfo));
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AddStep("select default ruleset", selector.SelectDefaultRuleset);
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AddStep("set random colour", () => selector.AccentColour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1));
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}
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