mirror of
https://github.com/osukey/osukey.git
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Merge branch 'fix-pre-seek-sample-lifetime' into gcc-abstraction
This commit is contained in:
@ -81,6 +81,13 @@ namespace osu.Game.Tests.Visual.Components
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[Test]
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public void TestMovement()
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{
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checkIdleStatus(1, false);
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checkIdleStatus(2, false);
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checkIdleStatus(3, false);
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checkIdleStatus(4, false);
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waitForAllIdle();
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AddStep("move to top right", () => InputManager.MoveMouseTo(box2));
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checkIdleStatus(1, true);
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@ -102,6 +109,8 @@ namespace osu.Game.Tests.Visual.Components
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[Test]
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public void TestTimings()
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{
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waitForAllIdle();
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AddStep("move to centre", () => InputManager.MoveMouseTo(Content));
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checkIdleStatus(1, false);
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@ -140,7 +149,7 @@ namespace osu.Game.Tests.Visual.Components
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private void waitForAllIdle()
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{
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AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
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AddUntilStep("wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
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}
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private class IdleTrackingBox : CompositeDrawable
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@ -149,7 +158,7 @@ namespace osu.Game.Tests.Visual.Components
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public bool IsIdle => idleTracker.IsIdle.Value;
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public IdleTrackingBox(double timeToIdle)
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public IdleTrackingBox(int timeToIdle)
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{
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Box box;
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@ -158,7 +167,7 @@ namespace osu.Game.Tests.Visual.Components
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InternalChildren = new Drawable[]
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{
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idleTracker = new IdleTracker(timeToIdle),
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idleTracker = new GameIdleTracker(timeToIdle),
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box = new Box
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{
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Colour = Color4.White,
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@ -3,12 +3,16 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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@ -110,8 +114,9 @@ namespace osu.Game.Tests.Visual.Editing
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AddAssert("duration matches", () => ((Spinner)EditorBeatmap.HitObjects.Single()).Duration == 5000);
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}
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[Test]
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public void TestCopyPaste()
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[TestCase(false)]
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[TestCase(true)]
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public void TestCopyPaste(bool deselectAfterCopy)
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{
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var addedObject = new HitCircle { StartTime = 1000 };
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@ -123,11 +128,22 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("move forward in time", () => EditorClock.Seek(2000));
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if (deselectAfterCopy)
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{
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AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
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AddUntilStep("timeline selection box is not visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionHandler>().First().Alpha == 0);
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AddUntilStep("composer selection box is not visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionHandler>().First().Alpha == 0);
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}
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AddStep("paste hitobject", () => Editor.Paste());
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AddAssert("are two objects", () => EditorBeatmap.HitObjects.Count == 2);
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AddAssert("new object selected", () => EditorBeatmap.SelectedHitObjects.Single().StartTime == 2000);
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AddUntilStep("timeline selection box is visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionHandler>().First().Alpha > 0);
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AddUntilStep("composer selection box is visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionHandler>().First().Alpha > 0);
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}
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[Test]
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@ -118,8 +118,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestBasic()
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{
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AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("one frame recorded", () => replay.Frames.Count == 1);
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AddAssert("position matches", () => playbackManager.ChildrenOfType<Box>().First().Position == recordingManager.ChildrenOfType<Box>().First().Position);
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AddUntilStep("at least one frame recorded", () => replay.Frames.Count > 0);
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AddUntilStep("position matches", () => playbackManager.ChildrenOfType<Box>().First().Position == recordingManager.ChildrenOfType<Box>().First().Position);
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}
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[Test]
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@ -139,14 +139,16 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestLimitedFrameRate()
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{
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ScheduledDelegate moveFunction = null;
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int initialFrameCount = 0;
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AddStep("lower rate", () => recorder.RecordFrameRate = 2);
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AddStep("count frames", () => initialFrameCount = replay.Frames.Count);
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AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
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AddStep("much move", () => moveFunction = Scheduler.AddDelayed(() =>
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InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)), 10, true));
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AddWaitStep("move", 10);
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AddStep("stop move", () => moveFunction.Cancel());
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AddAssert("less than 10 frames recorded", () => replay.Frames.Count < 10);
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AddAssert("less than 10 frames recorded", () => replay.Frames.Count - initialFrameCount < 10);
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}
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[Test]
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@ -0,0 +1,70 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneLabelledColourPalette : OsuTestScene
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{
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private LabelledColourPalette component;
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[Test]
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public void TestPalette([Values] bool hasDescription)
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{
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createColourPalette(hasDescription);
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AddRepeatStep("add random colour", () => component.Colours.Add(randomColour()), 4);
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AddStep("set custom prefix", () => component.ColourNamePrefix = "Combo");
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AddRepeatStep("remove random colour", () =>
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{
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if (component.Colours.Count > 0)
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component.Colours.RemoveAt(RNG.Next(component.Colours.Count));
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}, 8);
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}
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private void createColourPalette(bool hasDescription = false)
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{
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AddStep("create component", () =>
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{
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Child = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 500,
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AutoSizeAxes = Axes.Y,
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Child = component = new LabelledColourPalette
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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ColourNamePrefix = "My colour #"
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}
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};
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component.Label = "a sample component";
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component.Description = hasDescription ? "this text describes the component" : string.Empty;
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component.Colours.AddRange(new[]
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{
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Color4.DarkRed,
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Color4.Aquamarine,
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Color4.Goldenrod,
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Color4.Gainsboro
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});
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});
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}
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private Color4 randomColour() => new Color4(
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RNG.NextSingle(),
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RNG.NextSingle(),
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RNG.NextSingle(),
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1);
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}
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}
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