diff --git a/osu.Android.props b/osu.Android.props index f68d7124a9..be29bad31d 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/Audio/PreviewTrackManager.cs b/osu.Game/Audio/PreviewTrackManager.cs index dab5fcbe5f..1de9e1561f 100644 --- a/osu.Game/Audio/PreviewTrackManager.cs +++ b/osu.Game/Audio/PreviewTrackManager.cs @@ -35,7 +35,7 @@ namespace osu.Game.Audio { // this is a temporary solution to get around muting ourselves. // todo: update this once we have a BackgroundTrackManager or similar. - trackStore = new PreviewTrackStore(audioManager.Mixer, new OnlineStore()); + trackStore = new PreviewTrackStore(audioManager.TrackMixer, new OnlineStore()); audio.AddItem(trackStore); trackStore.AddAdjustment(AdjustableProperty.Volume, globalTrackVolumeAdjust); diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 8e39c5a3df..21d10d650c 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index 0e3e87f3c1..62924ba391 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -70,7 +70,7 @@ - + @@ -93,7 +93,7 @@ - +