diff --git a/osu.Android.props b/osu.Android.props
index f68d7124a9..be29bad31d 100644
--- a/osu.Android.props
+++ b/osu.Android.props
@@ -52,7 +52,7 @@
-
+
diff --git a/osu.Game/Audio/PreviewTrackManager.cs b/osu.Game/Audio/PreviewTrackManager.cs
index dab5fcbe5f..1de9e1561f 100644
--- a/osu.Game/Audio/PreviewTrackManager.cs
+++ b/osu.Game/Audio/PreviewTrackManager.cs
@@ -35,7 +35,7 @@ namespace osu.Game.Audio
{
// this is a temporary solution to get around muting ourselves.
// todo: update this once we have a BackgroundTrackManager or similar.
- trackStore = new PreviewTrackStore(audioManager.Mixer, new OnlineStore());
+ trackStore = new PreviewTrackStore(audioManager.TrackMixer, new OnlineStore());
audio.AddItem(trackStore);
trackStore.AddAdjustment(AdjustableProperty.Volume, globalTrackVolumeAdjust);
diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj
index 8e39c5a3df..21d10d650c 100644
--- a/osu.Game/osu.Game.csproj
+++ b/osu.Game/osu.Game.csproj
@@ -36,7 +36,7 @@
runtime; build; native; contentfiles; analyzers; buildtransitive
-
+
diff --git a/osu.iOS.props b/osu.iOS.props
index 0e3e87f3c1..62924ba391 100644
--- a/osu.iOS.props
+++ b/osu.iOS.props
@@ -70,7 +70,7 @@
-
+
@@ -93,7 +93,7 @@
-
+