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https://github.com/osukey/osukey.git
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Fix formatting issues
This commit is contained in:
@ -77,7 +77,10 @@ namespace osu.Game.Screens.Select.Carousel
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BorderContainer.BorderThickness = 0;
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BorderContainer.BorderThickness = 0;
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BorderContainer.EdgeEffect = new EdgeEffectParameters
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BorderContainer.EdgeEffect = new EdgeEffectParameters
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{
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{
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Type = EdgeEffectType.Shadow, Offset = new Vector2(1), Radius = 10, Colour = Color4.Black.Opacity(100),
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(1),
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Radius = 10,
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Colour = Color4.Black.Opacity(100),
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};
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};
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break;
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break;
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@ -85,7 +88,10 @@ namespace osu.Game.Screens.Select.Carousel
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BorderContainer.BorderThickness = 2.5f;
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BorderContainer.BorderThickness = 2.5f;
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BorderContainer.EdgeEffect = new EdgeEffectParameters
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BorderContainer.EdgeEffect = new EdgeEffectParameters
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{
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{
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Type = EdgeEffectType.Glow, Colour = new Color4(130, 204, 255, 150), Radius = 20, Roundness = 10,
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Type = EdgeEffectType.Glow,
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Colour = new Color4(130, 204, 255, 150),
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Radius = 20,
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Roundness = 10,
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};
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};
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break;
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break;
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}
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}
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@ -29,4 +29,4 @@ namespace osu.Game.Screens.Select.Carousel
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return true;
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return true;
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}
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}
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}
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}
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}
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}
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@ -35,4 +35,4 @@ namespace osu.Game.Screens.Select.Carousel
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this.FadeTo(1 - 0.9f * ((float)Items.Count(i => i.Filtered.Value) / Items.Count), 100);
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this.FadeTo(1 - 0.9f * ((float)Items.Count(i => i.Filtered.Value) / Items.Count), 100);
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}
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}
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}
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}
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}
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}
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