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Remove "silent" parameter; consolidate import logic
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@ -53,7 +53,7 @@ namespace osu.Game.Screens.Multi.Match.Components
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hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID) != null;
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}
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private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent)
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private void beatmapAdded(BeatmapSetInfo model, bool existing)
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{
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if (Beatmap.Value == null)
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return;
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