Make Rulesets.Mania use the new judgement result structure

This commit is contained in:
smoogipoo
2018-08-02 20:36:54 +09:00
parent 4548d2c87f
commit 807794d512
12 changed files with 39 additions and 85 deletions

View File

@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
@ -100,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (tail.AllJudged)
ApplyJudgement(HitObject.Judgement, j => j.Result = HitResult.Perfect);
ApplyResult(Results.Single(), r => r.Type = HitResult.Perfect);
}
protected override void Update()
@ -166,7 +165,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return false;
// If the key has been released too early, the user should not receive full score for the release
if (HitObject.Judgement.Result == HitResult.Miss)
if (Results.Single().Type == HitResult.Miss)
holdNote.hasBroken = true;
// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
@ -205,13 +204,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
{
ApplyJudgement(holdNote.HitObject.Tail.Judgement, j =>
{
j.Result = HitResult.Miss;
((HoldNoteTailJudgement)j).HasBroken = holdNote.hasBroken;
});
}
ApplyResult(Results.Single(), r => r.Type = HitResult.Miss);
return;
}
@ -220,10 +213,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (result == HitResult.None)
return;
ApplyJudgement(holdNote.HitObject.Tail.Judgement, j =>
ApplyResult(Results.Single(), r =>
{
j.Result = result;
((HoldNoteTailJudgement)j).HasBroken = holdNote.hasBroken;
if (holdNote.hasBroken && (result == HitResult.Perfect || result == HitResult.Perfect))
result = HitResult.Good;
r.Type = result;
});
}