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Add health drain to catch
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@ -20,5 +20,16 @@ namespace osu.Game.Rulesets.Catch.Judgements
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return 10;
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}
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}
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protected override float HealthIncreaseFor(HitResult result)
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{
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switch (result)
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{
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default:
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return 0;
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case HitResult.Perfect:
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return 4;
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}
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}
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}
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}
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