Add failing test case

This commit is contained in:
Salman Ahmed
2022-04-18 06:46:06 +03:00
parent 338d94626e
commit 80cce7c3cb

View File

@ -1,44 +1,71 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose; using osu.Game.Screens.Edit.Compose;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Editing namespace osu.Game.Tests.Visual.Editing
{ {
[TestFixture] [TestFixture]
public class TestSceneComposeScreen : EditorClockTestScene public class TestSceneComposeScreen : EditorClockTestScene
{ {
[Cached(typeof(EditorBeatmap))] private EditorBeatmap editorBeatmap;
[Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap =
new EditorBeatmap(new OsuBeatmap
{
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo
}
});
[Cached] [Cached]
private EditorClipboard clipboard = new EditorClipboard(); private EditorClipboard clipboard = new EditorClipboard();
protected override void LoadComplete() [SetUpSteps]
public void SetUpSteps()
{ {
base.LoadComplete(); AddStep("setup compose screen", () =>
{
var beatmap = new OsuBeatmap
{
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }
};
editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Child = new ComposeScreen Child = new DependencyProvidingContainer
{ {
State = { Value = Visibility.Visible }, RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[]
{
(typeof(EditorBeatmap), editorBeatmap),
(typeof(IBeatSnapProvider), editorBeatmap),
},
Child = new ComposeScreen { State = { Value = Visibility.Visible } },
}; };
});
AddUntilStep("wait for composer", () => this.ChildrenOfType<HitObjectComposer>().SingleOrDefault()?.IsLoaded == true);
}
/// <summary>
/// Ensures that the skin of the edited beatmap is properly wrapped in a <see cref="LegacySkinTransformer"/>.
/// </summary>
[Test]
public void TestLegacyBeatmapSkinHasTransformer()
{
AddAssert("legacy beatmap skin has transformer", () =>
{
var sources = this.ChildrenOfType<BeatmapSkinProvidingContainer>().First().AllSources;
return sources.OfType<LegacySkinTransformer>().Count(t => t.Skin == editorBeatmap.BeatmapSkin.AsNonNull().Skin) == 1;
});
} }
} }
} }