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Make standalone chat reuse more code from main chat overlay
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@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Chat
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public class DrawableChannel : Container
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{
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public readonly Channel Channel;
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private readonly ChatLineContainer flow;
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protected readonly ChatLineContainer ChatLineFlow;
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private readonly ScrollContainer scroll;
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public DrawableChannel(Channel channel)
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@ -38,7 +38,7 @@ namespace osu.Game.Overlays.Chat
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = flow = new ChatLineContainer
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Child = ChatLineFlow = new ChatLineContainer
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{
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Padding = new MarginPadding { Left = 20, Right = 20 },
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RelativeSizeAxes = Axes.X,
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@ -72,17 +72,19 @@ namespace osu.Game.Overlays.Chat
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Channel.PendingMessageResolved -= pendingMessageResolved;
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}
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protected virtual ChatLine CreateChatLine(Message m) => new ChatLine(m);
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private void newMessagesArrived(IEnumerable<Message> newMessages)
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{
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// Add up to last Channel.MAX_HISTORY messages
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var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MaxHistory));
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flow.AddRange(displayMessages.Select(m => new ChatLine(m)));
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ChatLineFlow.AddRange(displayMessages.Select(CreateChatLine));
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if (scroll.IsScrolledToEnd(10) || !flow.Children.Any() || newMessages.Any(m => m is LocalMessage))
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if (scroll.IsScrolledToEnd(10) || !ChatLineFlow.Children.Any() || newMessages.Any(m => m is LocalMessage))
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scrollToEnd();
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var staleMessages = flow.Children.Where(c => c.LifetimeEnd == double.MaxValue).ToArray();
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var staleMessages = ChatLineFlow.Children.Where(c => c.LifetimeEnd == double.MaxValue).ToArray();
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int count = staleMessages.Length - Channel.MaxHistory;
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for (int i = 0; i < count; i++)
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@ -96,25 +98,25 @@ namespace osu.Game.Overlays.Chat
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private void pendingMessageResolved(Message existing, Message updated)
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{
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var found = flow.Children.LastOrDefault(c => c.Message == existing);
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var found = ChatLineFlow.Children.LastOrDefault(c => c.Message == existing);
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if (found != null)
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{
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Trace.Assert(updated.Id.HasValue, "An updated message was returned with no ID.");
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flow.Remove(found);
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ChatLineFlow.Remove(found);
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found.Message = updated;
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flow.Add(found);
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ChatLineFlow.Add(found);
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}
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}
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private void messageRemoved(Message removed)
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{
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flow.Children.FirstOrDefault(c => c.Message == removed)?.FadeColour(Color4.Red, 400).FadeOut(600).Expire();
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ChatLineFlow.Children.FirstOrDefault(c => c.Message == removed)?.FadeColour(Color4.Red, 400).FadeOut(600).Expire();
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}
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private void scrollToEnd() => ScheduleAfterChildren(() => scroll.ScrollToEnd());
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private class ChatLineContainer : FillFlowContainer<ChatLine>
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protected class ChatLineContainer : FillFlowContainer<ChatLine>
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{
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protected override int Compare(Drawable x, Drawable y)
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{
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