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Don't use bindables to avoid potential cross-usage contamination
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Extensions;
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@ -22,7 +21,7 @@ namespace osu.Game.Database
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/// <summary>
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/// Temporarily pause imports to avoid performance overheads affecting gameplay scenarios.
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/// </summary>
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public readonly BindableBool PauseImports = new BindableBool();
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public virtual bool PauseImports { get; set; }
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protected RealmAccess Realm { get; }
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