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General refactoring
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@ -23,7 +23,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private DragEvent lastDragEvent;
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public TimelineBlueprintContainer(EditorBeatmap beatmap)
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public TimelineBlueprintContainer()
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{
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
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@ -39,14 +39,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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});
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}
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protected override Container<SelectionBlueprint> CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };
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protected override void LoadComplete()
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{
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base.LoadComplete();
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DragBox.Alpha = 0;
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}
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protected override Container<SelectionBlueprint> CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };
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protected override void OnDrag(DragEvent e)
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{
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if (timeline != null)
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