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General refactoring
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@ -32,6 +32,6 @@ namespace osu.Game.Screens.Edit.Compose
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return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(composer));
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}
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protected override Drawable CreateTimelineContent() => composer == null ? base.CreateTimelineContent() : new TimelineBlueprintContainer(EditorBeatmap);
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protected override Drawable CreateTimelineContent() => composer == null ? base.CreateTimelineContent() : new TimelineBlueprintContainer();
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}
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}
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