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Move judgement result revert logic to Playfield
Previously, some judgement results were not reverted when the source DHO is not alive (e.g. frames skipped in editor). Now, all results are reverted in the exact reverse order.
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@ -28,11 +28,6 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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public event Action<DrawableHitObject, JudgementResult> NewResult;
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/// <summary>
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/// Invoked when a <see cref="DrawableHitObject"/> judgement is reverted.
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/// </summary>
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public event Action<DrawableHitObject, JudgementResult> RevertResult;
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> becomes used by a <see cref="DrawableHitObject"/>.
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/// </summary>
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@ -111,7 +106,6 @@ namespace osu.Game.Rulesets.UI
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private void addDrawable(DrawableHitObject drawable)
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{
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drawable.OnNewResult += onNewResult;
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drawable.OnRevertResult += onRevertResult;
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bindStartTime(drawable);
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AddInternal(drawable);
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@ -120,7 +114,6 @@ namespace osu.Game.Rulesets.UI
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private void removeDrawable(DrawableHitObject drawable)
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{
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drawable.OnNewResult -= onNewResult;
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drawable.OnRevertResult -= onRevertResult;
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unbindStartTime(drawable);
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@ -154,7 +147,6 @@ namespace osu.Game.Rulesets.UI
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#endregion
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private void onNewResult(DrawableHitObject d, JudgementResult r) => NewResult?.Invoke(d, r);
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private void onRevertResult(DrawableHitObject d, JudgementResult r) => RevertResult?.Invoke(d, r);
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#region Comparator + StartTime tracking
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