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Move judgement result revert logic to Playfield
Previously, some judgement results were not reverted when the source DHO is not alive (e.g. frames skipped in editor). Now, all results are reverted in the exact reverse order.
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@ -254,7 +254,7 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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}
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public void OnRevertResult(DrawableCatchHitObject drawableObject, JudgementResult result)
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public void OnRevertResult(JudgementResult result)
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{
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var catchResult = (CatchJudgementResult)result;
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@ -268,8 +268,8 @@ namespace osu.Game.Rulesets.Catch.UI
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SetHyperDashState();
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}
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caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
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droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
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caughtObjectContainer.RemoveAll(d => d.HitObject == result.HitObject, false);
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droppedObjectTarget.RemoveAll(d => d.HitObject == result.HitObject, false);
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}
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/// <summary>
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