Use PlayerConfiguration to convey no-seek state

This commit is contained in:
Dean Herbert
2021-08-16 16:16:02 +09:00
parent 53c3eccfb5
commit 81480ac4fc
4 changed files with 12 additions and 8 deletions

View File

@ -20,6 +20,11 @@ namespace osu.Game.Screens.Play
/// </summary>
public bool AllowRestart { get; set; } = true;
/// <summary>
/// Whether the player should be allowed to seek in a displayed replay.
/// </summary>
public bool AllowSeeking { get; set; } = true;
/// <summary>
/// Whether the player should be allowed to skip intros/outros, advancing to the start of gameplay or the end of a storyboard.
/// </summary>