diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index 1b6914bfaf..6c354cfa99 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing // // Where "<==>" represents a slider, and "x" represents where the cursor needs to be for either hitobject (for a slider, this is the lazy cursor position). // - // The pattern (x--x) has distance JumpDistance. + // The pattern (x--x) has distance LazyJumpDistance. // The pattern (>--x) is a new distance we'll call "tailJumpDistance". // // Case (1) is an anti-flow pattern, where players will cut the slider short in order to move to the next object. The most natural jump pattern is (x--x).