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Merge branch 'master' into sharpen
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@ -7,7 +7,6 @@ using JetBrains.Annotations;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.MathUtils;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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@ -54,11 +53,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (allowSpecial && TotalColumns == 8)
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{
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const float local_x_divisor = 512f / 7;
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return MathHelper.Clamp((int)Math.Floor(position / local_x_divisor), 0, 6) + 1;
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return Math.Clamp((int)Math.Floor(position / local_x_divisor), 0, 6) + 1;
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}
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float localXDivisor = 512f / TotalColumns;
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return MathHelper.Clamp((int)Math.Floor(position / localXDivisor), 0, TotalColumns - 1);
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return Math.Clamp((int)Math.Floor(position / localXDivisor), 0, TotalColumns - 1);
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}
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/// <summary>
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@ -113,7 +112,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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drainTime = 10000;
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BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty;
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conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
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conversionDifficulty = ((difficulty.DrainRate + Math.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
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conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
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return conversionDifficulty.Value;
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Timing;
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@ -9,7 +10,6 @@ using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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maxColumn = obj.Column;
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}
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columnDelta = MathHelper.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);
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columnDelta = Math.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);
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foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
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obj.Column += columnDelta;
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