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Add corner radius
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dc10277d50
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@ -33,6 +33,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public ManiaAction Action;
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public ManiaAction Action;
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private readonly Box background;
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private readonly Box background;
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private readonly Box backgroundOverlay;
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private readonly Container hitTargetBar;
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private readonly Container hitTargetBar;
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private readonly Container keyIcon;
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private readonly Container keyIcon;
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@ -42,22 +43,32 @@ namespace osu.Game.Rulesets.Mania.UI
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protected override Container<Drawable> Content => content;
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protected override Container<Drawable> Content => content;
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private readonly Container<Drawable> content;
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private readonly Container<Drawable> content;
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private const float opacity_released = 0.1f;
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private const float opacity_pressed = 0.25f;
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public Column()
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public Column()
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: base(ScrollingDirection.Up)
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: base(ScrollingDirection.Up)
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{
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{
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RelativeSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.Y;
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Width = column_width;
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Width = column_width;
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Masking = true;
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CornerRadius = 5;
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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background = new Box
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background = new Box
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{
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{
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Name = "Background",
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Name = "Background",
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Alpha = opacity_released
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Alpha = 0.3f
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},
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backgroundOverlay = new Box
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{
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Name = "Background Gradient Overlay",
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RelativeSizeAxes = Axes.Both,
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// Height = 0.5f, (doesn't work)
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// Anchor = Anchor.BottomLeft,
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// Origin = Anchor.BottomLeft,
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Blending = BlendingMode.Additive,
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Alpha = 0
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},
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},
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new Container
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new Container
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{
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{
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@ -182,6 +193,7 @@ namespace osu.Game.Rulesets.Mania.UI
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accentColour = value;
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accentColour = value;
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background.Colour = accentColour;
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background.Colour = accentColour;
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backgroundOverlay.Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.3f), accentColour.Opacity(0));
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hitTargetBar.EdgeEffect = new EdgeEffectParameters
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hitTargetBar.EdgeEffect = new EdgeEffectParameters
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{
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{
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@ -223,8 +235,8 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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{
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if (action == Action)
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if (action == Action)
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{
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{
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background.FadeTo(opacity_pressed, 50, Easing.OutQuint);
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backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
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keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint);
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keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
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}
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}
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return false;
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return false;
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@ -234,8 +246,8 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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{
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if (action == Action)
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if (action == Action)
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{
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{
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background.FadeTo(opacity_released, 800, Easing.OutQuart);
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backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
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keyIcon.ScaleTo(1f, 400, Easing.OutQuart);
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keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
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}
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}
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return false;
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return false;
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@ -9,7 +9,6 @@ using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects;
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@ -78,6 +77,7 @@ namespace osu.Game.Rulesets.Mania.UI
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RelativeSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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AutoSizeAxes = Axes.X,
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Masking = true,
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Masking = true,
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CornerRadius = 5,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Box
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new Box
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@ -183,15 +183,15 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load()
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{
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{
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normalColumnColours = new List<Color4>
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normalColumnColours = new List<Color4>
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{
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{
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colours.RedDark,
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new Color4(94, 0, 57, 255),
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colours.GreenDark
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new Color4(6, 84, 0, 255)
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};
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};
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specialColumnColour = colours.BlueDark;
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specialColumnColour = new Color4(0, 48, 63, 255);
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// Set the special column + colour + key
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// Set the special column + colour + key
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foreach (var column in Columns)
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foreach (var column in Columns)
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