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Rework MultiplayerTestScene to make use of OnlinePlayTestScene
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@ -29,10 +29,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public new readonly List<Room> Rooms = new List<Room>();
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protected override void LoadComplete()
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[BackgroundDependencyLoader]
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private void load()
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{
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base.LoadComplete();
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int currentScoreId = 0;
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int currentRoomId = 0;
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int currentPlaylistItemId = 0;
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